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The Ateneo Laboratory for the Learning Sciences is interested in quantitative analysis of student interactions with computer-based learning environments to derive new insights about how students learn best.

ALLS News and Events


VAMR Project Application Demo for EDUC 251 Class

Last October 6, 2023, the Ateneo Laboratory for the Learning Sciences (ALLS) welcomed 18 students of the University’s graduate course EDUC 251: Media and Technology Applications under the care of Mr. Galvin Ngo for a session to introduce Virtual Reality, Augmented Reality, and Mixed Reality (VAMR) technologies developed by the laboratory through a project funded by the Department of Science and Technology – Philippine Council for Industry, Energy and Emerging Technology Research and Development (PCIEERD). The objective is to provide the graduate students an idea and opportunity to try for themselves on how such technologies operate, possibilities of implementation and integration in the field of education.

Sir Eric Vidal introducing the class to the VAMR Lab

In the VAMR lab, the class was encouraged to try and tinker with the VR headsets and tablets equipped with AR software. The students were guided on how to operate these technologies by the facilitators of the event, Gerick Go, Kenneth Ko, and Joan Lee, who are part of the team of developers with the VAMR project funded by DOST-PCIEERD. Igpaw Loyola, which is the AR game installed in the tablets, had the player go around the Ateneo de Manila University campus with an AR avatar guiding the player on which locations to go. The main objective of the game is to defeat otherworldly beings scattered around the campus with the help of renowned Jesuits. On the other hand, the VR headsets allow the player to experience inventory management of VR objects and the interaction of these objects with a VR environment.

The students trying out the VR, AR, and MR technology

With a proper orientation of what Virtual Reality, Augmented Reality, and Mixed Reality is, as well as trying these technologies first-hand, the class was deeply immersed in their current capabilities and potential applications in education. Then, an open forum was held after the demonstration and trial period to further discuss the limitations and challenges of integrating the technology in a classroom setting. Ideas on how to further improve the technology were also shared by the group. Overall, the event proved successful and can hopefully serve as a foundation for the class to explore opportunities for the technology to be incorporated in teaching and learning.


STUDENTS EXPLORE SIMULATIONS OF THE MOON, EARTH, AND EXOPLANETS THROUGH MINECRAFT

QUEZON CITY, PHILIPPINES – The Ateneo Laboratory for the Learning Sciences (ALLS), through its University Research Council (URC)-funded project entitled School Deployment of the What-If Hypothetical Implementations in Minecraft (WHIMC) organized a summer camp last July 25 to 26, 2023 for Grades 5 to 8 students wherein they explored the WHIMC worlds using Minecraft Java Edition.

WHIMC (What-If Hypothetical Implementations in Minecraft) is a collection of Minecraft worlds that aims to engage, excite, and generate interest and engagement in STEM through computer simulations. With this, the WHIMC summer camp allowed students to explore and interact with these WHIMC worlds to learn about topics in STEM, with the aim to create an educational
experience that nurtures a continuing interest in STEM.

Each day of the summer camp included presentations, discussions, and gameplays of each WHIMC world to explore. The camp had specific module topics which helped the students answer questions such as “What if the Earth had no moon?”, “What if the Earth had a colder sun?”, and “What are exoplanets?”

Teacher Louise Tulayba calls on a summer camp participant during camp day 1
 
A summer camp student accomplishes his creative work
 

For the first camp day, the module focused on the exploration of a rocket launch facility and moon base. The participants had to “meet and talk” to the non-player characters (NPCs) in the WHIMC worlds assigned for the day and learn more about their roles and get information about the environment they were exploring. Based on the information they learned, the teacher-facilitator asked the participants to design their own moon base and choose the things they would need in order for the living things to survive.

A summer camp student shares about his creative work output in front of the other participants
 

The second camp day focused on the exploration of a What-If Earth simulation and the exoplanets. For the first part of the session, the participants got a glimpse of how the Earth and its environment would be given certain conditions (i.e. no moon). They were asked to compare the difference of the data gathered such as wind speed, temperature and oxygen from an “unaltered” or regular Earth to an Earth with no moon. Then, the creative work challenge for the participants was to draw a creature that could survive in a What-If Earth condition of his/her choice. Meanwhile, the second part of the session focused on learning about the concept of exoplanets and seeing how it looks like based on actual research gathered from astronomers. The participants were asked to observe the characteristics of the exoplanets they have explored and compare data such as its temperatures, tilt and radiation, to name a few. Then, the participants were challenged to create their own exoplanets and define its features.

A total of 19 students from different basic education institutions attended the 2-day camp held on-site at the Ateneo de Manila University. For more information about WHIMC and sample lesson plans, visit https://go.ateneo.edu/ALLSWHIMCPage.


VR/AR/XR Panel in ToyCon 2023

toycon 3.jpg
Dr. Eric Cesar Vidal of ALLS attended a VR/AR/XR Panel of ToyCon PH 2023, held last July 8, 2023 at the Music Hall Stage of SM Mall of Asia. This panel was among several panels hosted during the ToyCon event by Cybercraft Philippines, an association of creative professionals tasked with promoting original Filipino digital creative IPs.
 
The VR/AR/XR Panel discussed the current state and future of eXtended Reality (XR) development in the Philippines, and also showcased the on-going XR work of the ALLS VAMR (Virtual, Augmented and Mixed Reality) Laboratory.
toycon 1.jpgtoycon 2.jpg

EQUIPPING EDUCATORS FOR GAME-BASED TEACHING USING MINECRAFT

QUEZON CITY, PHILIPPINES – The Ateneo Laboratory for the Learning Sciences (ALLS) has conducted a series of teacher trainings for basic education teachers that focused on module development using the What-If Hypothetical Implementations in Minecraft (WHIMC) worlds. The goals were to introduce Minecraft and WHIMC to the teachers, and develop their skills on module or lesson plan development using WHIMC in their classes. 

Through its project Nurturing Interest in STEM among Filipino Learners using Minecraft funded by DOST-PCIEERD, ALLS was able to conduct four (4) teacher training sessions in total – two online and two on-site trainings. 

In March 2021, ALLS conducted one (1) online teacher training on the purpose and use of WHIMC in partnership with Dr. Jeff Ginger of the University of Illinois Urbana-Champaign (UIUC), a postdoctoral associate of the WHIMC project of UIUC. A total of six (6) teacher participants attended the training. ALLS then conducted another online teacher training on developing learning modules using WHIMC last May 2022, which was in partnership  with the Ateneo Teacher Center. A total of sixteen (16) teachers have successfully completed the training requirements and received Continuing Professional Development (CPD) units.

Then, in October 2022, ALLS started to conduct on-site trainings for for Ramon Magsayasay Elementary School (RMES) and Leopoldo B. Santos Elementary School (LBSES) intermediate level teachers.

Workshop on the use of WHIMC EE at RMES.
The training facilitators and the school principal intently observe the teachers trying the game.

Dr. Rodrigo discussed the training program during the training with RMES teachers.

A teacher from LBSES presenting the sample module their group drafted as an exercise.

After the training, each school endorsed teachers from Grade levels 4, 5 and 6. The teachers drafted lesson plans integration WHIMC in a topic from the school curriculum, and implemented it to a pilot class from said levels.

ALLS team and the teachers of ERSES

ERSES teachers showing their WHIMC Education Edition apps through the school’s tablets

With the new grant under the University Research Council (URC)  of the Ateneo de Manila University, ALLS was able to conduct another on-site teacher training for Eulogio Rodriguez elementary school for their Grades 2 to 6 teachers. This is part of the laboratory’s effort to continue the school deployment of WHIMC in Education Edition

Visit https://go.ateneo.edu/ALLSWHIMCPage for more information on WHIMC and sample lesson plans.


ALLS reintroduces WHIMC to the public

ALLS reintroduces What-If Hypothetical Implementations in Minecraft (WHIMC) to the public with the continuation of the project, Nurturing Interest in STEM Among Filipino Learners Using Minecraft. This project aims to deploy WHIMC to other schools, specifically public schools to determine the impacts of using WHIMC and Minecraft in cultivating the interests of students in Science, Technology, Engineering, and Mathematics.

Want to know more about the ALLS’ WHIMC Project?

Visit https://go.ateneo.edu/ALLSWHIMCPage


Dr. Maria Mercedes T. Rodrigo participates in EduSummIT 2023 in Kyoto, Japan

Dr. Maria Mercedes  T. Rodrigo of ALLS attended EduSummIT 2023 from May 29 (Mon) – June 1 (Thu), 2023 in Kyoto, Japan.  EduSummIT was a gathering of about 90 international researchers, educators, and practitioners interested in the use of effective and appropriate use of information technology in education. It was supported by UNESCO and hosted by the Ogata Laboratory at Kyoto University.
 
Among the outputs of the summit were a call to action available here https://lab.let.media.kyoto-u.ac.jp/nextcloud/index.php/s/QE54tkMLEYpgJWY
 
 
EduSummIT 2023 attendees
 
EduSummIT 2023 Stage
 
EduSummIT 2023 Host Hiroaki Ogata, Ph.D.

ALLS PARTICIPATES IN THE ICCE 2022

KUALA LUMPUR, MALAYSIA – Researchers from the Ateneo Laboratory for the Learning Sciences (ALLS) attended the 30th International Conference on Computers in Education (ICCE) 2022 last November 28 to December 2, 2022 in Kuala Lumpur, Malaysia. The ICCE 2022 is a flagship conference series of the Asia-Pacific Society for Computers in Education (APSCE), and the theme for this year was “optimising technology for sustainable quality education in the new norm.” ICCE 2022 was the first hybrid conference organized where there were participants who attended and presented virtually, while others like most of ALLS researchers attended in-person in Impiana KLCC hotel. 

 

In photo: In-person ICCE 2022 attendees during the first conference day

 

The first two days of the conference were allotted to workshops and tutorials on various themes (i.e. ICT trends, educational games, metaverse, etc.) which the participants could choose from. One of the workshops, the 10th Workshop on Technology-Enhanced STEM Education, provided an opportunity for ALLS to present the paper entitled Support Structures for Teachers Preparing for Game-based Learning by Dominique Manahan and Maria Mercedes T. Rodrigo. The paper entitled Visualization of Student Procrastination Behavior in Discussion Forum Contributions by Ezekiel Adriel Lagmay and Maria Mercedes Rodrigo was presented during the 9th ICCE Workshop on Learning Analytics and Evidence-based Education, which took place during the workshop days.

The main conference started on the third day (November 30), where the conference participants online and in-person had the opportunity to listen to respected researchers discuss their works such as Dr. Ryan Baker from the University of Pennsylvania (U.S.A.), Su Luan Wong from UPM (Malaysia), Gwo-Dong Chen from the National Central University (Taiwan), and Rebecca Ferguson from the Institute of Educational Technology, The Open University (U.K.).

In photo: Dr. Jen Casano watching the virtual presentation of Ms. Maricel Esclamado 

during the doctorate student consortium session at the ICCE 2022

 

During the main conference, ALLS’ research studies were given the opportunity to be presented to over 300 educators and researchers from 36 countries around the globe. The papers presented in the main conference were: An Analysis of Filipino Learners’ Game Rxperience and Science, Technology, Engineering and Mathematics (STEM) Interest within Minecraft by Jonathan Casano and Maria Mercedes T. Rodrigo; Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft by Maricel A. Esclamado, Maria Mercedes T. Rodrigo and Jenilyn A. Casano; For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals by Maria Mercedes T. Rodrigo, Louise Marie C Tulayba, Marianne U. Lim, Marlon C Moralejo, Ananea Arcega, Maria Celeste A. Marasigan-Lascano and Allyah Elizabeth Orio; and a poster on Topic-Level Social Network Analysis (SNA) and Language and Discourse Metrics Correlation in Graded Course Discussion Forums by Ezekiel Adriel Lagmay and Maria Mercedes Rodrigo.  

In photo: ALLS team at the closing ceremony of ICCE 2022

 

There were a lot of interesting research being undertaken by other educators, students and organizations that participated in the conference. The ALLS team was fortunate to have been able to meet the said participants in-person, and exchange experiences of best practices that inspire current and future work of the laboratory.

 

For more information about the ICCE, visit https://icce2022.apsce.net/


ALLS Paper wins Best Technical Design Paper Award at ICCE 2022

Games are used in classrooms in order to increase student motivation and engagement.  But do they, really? This question is at the crux of research performed by the Ateneo Laboratory for the Learning Sciences (ALLS).  Using the What-If Hypothetical Implementations Using Minecraft (WHIMC) developed at the University of Illinois Urbana Champaign (UIUC) as a platform, ALLS studies the effects of WHIMC on student interest in STEM, student affective states, and student in-game behaviors, among others.
 
For this research, Ms. Maricel A. Esclamado, Dr. Maria Mercedes T. Rodrigo and Dr. Jenilyn A. Casano were awarded the Best Technical Design Paper Award for their paper entitled, “Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners using Minecraft” at the 30th International Conference on Computers in Education (ICCE 2022) held on Nov. 28 – Dec. 2, 2022 in Kuala Lumpur, Malaysia. ICCE is the flagship conference of the Asia Pacific Society for Computers in Education. The Best Technical Design Paper award is given to papers that discuss the application of existing technological tools to teaching, learning, and/or assessment in a highly innovative manner.
 
Analyzing student-game interaction logs and out-of-game assessments, the authors found that the game had no impact on the STEM interest of students who expressed boredom and frustration. Students who are frustrated tended to disengage from the game while students who are bored tend to do less well on post-game assessments.

ALLS participates in Dagstuhl Seminar on Programmer Studies

Dr. Didith Rodrigo and Dr. Christine Tablatin participated in the Dagstuhl Seminar 22402 Foundations for a New Perspective of Understanding Programming at the Schloss Dagstuhl-Leibniz Center for Informatics, Wadern, Germany last October 3-7. The purpose of the seminar is to examine how biometric technologies such as fMRI and eye tracking can be used to study novice programmers and their understanding of programming. Dr. Rodrigo presented the work of Dr. Maureen Villamor titled “An Eye Tracking Analysis of Tracing and Debugging Collaboration among Programming Pairs”, while Dr. Tablatin presented her dissertation research titled “Exploring Common Code Reading Strategies in Debugging”.

The Schloss-Dagstuhl-Leibniz Center for Informatics furthers world-class research in computer science by facilitating communication and interaction among researchers. The seminars are by-invitation only and tend to be small. All seminars and attendees are screened and vetted by the Schloss Dagstuhl Scientific Directorate. The people who attended the seminar are highly reputable in the field of programming research. Some of the notable attendees are Martha E. Crosby, Andrew Begel, Teresa Busjahn, Sarah D’Angelo, Janet Siemund, Bonita Sharif and Takatomi Kubo. The seminar provided them an opportunity to network with world leaders in computer science research.

Picture of the attendees of the Dagstuhl Seminar 22402 Foundations for a New Perspective of Understanding Programming in front of the chapel of the Dagstuhl Castle. Photo by: Schloss Dagstuhl Staff.

Dr. Rodrigo presenting the work of Dr. Maureen Villamor in pair-programming titled “An Eye Tracking Analysis of Tracing and Debugging Collaboration among Programming Pairs”. Photo by: Dr. Tablatin

Dr. Tablatin presenting her dissertation work on eye-tracking titled “ Exploring Common Code Reading Strategies in Debugging “. Photo by: Dr. Rodrigo.
The breakout session about eye-tracking best practices and ideas. Dr. Westley Weimer facilitated. Dr. Rodrigo, Dr. Busjahn, Dr. Crosby, and Dr. Tablatin participated. Photo by Dr. Rodrigo.

Technology-Enhanced Learning Video Series Pilot Episode with Dr. Tanja Mitrovic

The pilot episode of Technology-Enhanced Learning features Dr. Tanja Mitrovic, a professor of Computer Science and Software Engineering at the University of Canterbury, New Zealand. Her research interests include intelligent tutoring systems, student modeling, and learning analytics.

In this episode, Dr. Didith Rodrigo invites Dr. Mitrovic to talk about her latest work on active video watching. Research shows that students learn from videos when they are completely engaged with the material. However, video-based learning tends to be a passive learning activity due to the absence of interaction with the video itself, the lack of interaction with other people, and the unavailability of feedback. To address this problem, Dr. Mitrovic together with Professor Vania Dimitrova from the University of Leeds (UK), developed AVW-Space, a platform that supports active video watching by providing note-taking, interactive visualizations, and personalized nudges.

To learn more about AVW-Space, watch the interview here.
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Technology-Enhanced Learning is a joint production of the Ateneo Laboratory for the Learning Sciences and the Asia Pacific Society for Computers in Education.
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1:22 What is active video watching?3:31 How does your project promote or support active video watching?
5:41 What are nudges and are they useful in promoting active learning?
11:04 AVW and softskills.
13:12 How do interested teachers use your Active Video Watching (AVW) platform?
14:14 If a teacher cannot use AVW, what are some lessons from your research that teachers can transfer to their classes?
16:00 Final words from Dr. Mitrovic (advice young researchers about how to develop or nurture their careers)


Technology-Enhanced Learning Video Series Trailer

Welcome to Technology-Enhanced Learning: How technology is changing the way we learn, a series that features brief summaries of scientific research and innovation in the area of computer-based learning.
In this series, respected researchers and academics from across the world will be invited to talk about their current projects, the impact these projects have on teachers and learners, and the questions that are still open for investigation.

We look forward to sharing insightful conversations with you!

Technology-Enhanced Learning is a joint production of the Ateneo Laboratory for the Learning Sciences (ALLS) and the Asia Pacific Society for Computers in Education (APSCE).


Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds

The Ateneo Laboratory for the Learning Sciences cordially invites you to attend the talk titled “Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds” by Maricel Esclamado on Tuesday, 05 April 2022 at 4:00 PM.

This talk is part of the ALLS Lecture Series. It will be held via Zoom. Please register at: https://go.ateneo.edu/ALLSLecture05042022

Admission is free.

Abstract:

We analyze in-game data and out-of-game assessment data from 15 Grade 6 boys from the Philippines who were completing a learning task with the What-If Hypothetical Implementations using Minecraft (WHIMC) to determine how distance traveled and area covered relate to assessment outcomes. We also determine the extent of overlap of areas covered by computing the Jaccard Index and Maximum Similarity Index (MSI). We find no significant correlation between assessment scores and overall distance, area, or MSI. However, when we break the data down into five-minute intervals, we find a significant negative correlation between assessment scores and distance traveled and the area covered during certain time periods. These findings suggest that wandering off early in gameplay may be indicative of low learning outcomes later on. The absence of a significant relationship between MSI and assessment scores suggests the absence of a canonical traversal in an open-ended environment.

About the Speaker:

Maricel A. Esclamado is a graduate student currently taking Ph.D. in Computer Science at Ateneo de Manila University. She has been working on the data analysis for the WHIMC project in Ateneo Laboratory for the Learning Sciences (ALLS) since September 2021. She is also an Associate Professor at the University of Science and Technology of Southern Philippines.


Call for Participants: Developing Learning Modules using What-If Hypothetical Implementations in Minecraft (WHIMC)

May be an image of text that says 'TTET ATENEO DE MANILA UNIVERSITY ATENEO LABORATORY FOR THE LEARNING SCIENCES ONLINE TEACHER TRAINING ON NURTURING INTEREST IN STEM AMONG FILIPINO LEARNERS USING MINECRAFT: DEVELOPING LEARNING MODULES USING WHAT-IF HYPOTHETICAL IMPLEMENTATIONS IN MINECRAFT [WHIMC) see WHO: OPEN TO STEM TEACHERS FROM GRADE τO GRADE 10 WHEN: MAY 16 TO 20, 2022 WHERE: ONLINE REGISTRATION FEE: PHP 200 ONLY'

🚨 Calling STEM teachers from Grade 4 to Grade 10🚨

Join us for an online teacher training on Nurturing Interest in STEM among Filipino learners using Minecraft: Developing learning modules using What-If Hypothetical Implementations in Minecraft (WHIMC)!

📌This will be a 5-day online training composed of synchronous and asynchronous sessions where WHIMC will be explored, and you will be walked through the process of module development and designing classroom experience.

📌Teacher participants will have the opportunity to apply their learnings on module development. The expected output from the training course would be a class module aligned to the Philippine Basic Education curriculum.

📌 Teachers who will join just need their own laptop, stable internet connection, a mouse, a Zoom account and a Minecraft Java Edition account. ALLS may lend the teacher participants Minecraft Java Edition accounts, if needed.

📌Knowledge and experience with playing Minecraft is NOT required.

💻 Pre-register now through https://bit.ly/ALLSteachertraining


ALLS #44: Impact of Severe Weather Conditions on Online Learning during the COVID19 with Kiel Lagmay

The ALLS Youtube channel’s Season 3 finale features Mr. Kiel Lagmay, a Learning Management System (LMS) Analysis Research Assistant of the Ateneo Laboratory for Learning Sciences.

From October to November 2020, the Philippines was struck by eight typhoons, two of which caused widespread flooding, utilities interruptions, property destruction, and loss of life. How did these severe weather conditions affect online learning participation of undergraduate and graduate students in the midst of the COVID-19 pandemic?

In his talk entitled, “Quantifying the impact of Severe Weather Conditions on Online Learning During the COVID-19 Pandemic”, Mr. Lagmay discusses findings on the impact of the typhoons on student online participation as well as pertinent data analysis methods relevant to this context.

Eager to learn more? Click here.


Call for Papers: Computer-Based Learning in Context

 

 

Special Issue on The Long Tail of Algorithmic Bias in Education: Intersectionality and Less-Studied Categories of Identity

https://www.upenn.edu/learninganalytics/CBLC/submission.html

Call For Papers

The last couple of years have seen an explosion of interest in algorithmic bias in education, matching greater societal awareness of the problem of algorithmic bias in general, and problems of discrimination and social justice more broadly.

However, most of the work on algorithmic bias in education (and algorithmic bias in general) has focused on easily identified and well-known demographic categories. A recent review by Baker and Hawn (2021) finds that in the relatively rarer cases when researchers have looked for algorithmic bias in terms of other categories, they often find evidence for its existence. This suggests that other unknown categories may be impacting algorithmic effectiveness. Furthermore, algorithmic bias often is posed in terms of single categories, ignoring the possibility that bias may emerge at the intersection of categories as well.

This special issue seeks to promote research and practice that investigates and attempts to resolve less-studied algorithmic biases in education. Work on biases going beyond widely-studied demographic categories is welcome; this includes work that spans both widely-studied and non-widely-studied categories. Work on intersectional biases is also welcome. We welcome theoretical papers, conceptual and position papers, empirical papers, methodological papers, and papers of practice.

Sample Topics May Include:

  • Empirical research on whether algorithmic bias investigating less-studied categories is present in a specific application
  • Including but not limited to work involving indigenous populations, sub-categories of widely-studied demographic categories, learners with specific disabilities, neurodiversity, military-connected children, migrant workers and their families, non-binary and transgender learners, religious minorities, refugees, rural learners, learners in small or remote cities or communities, non-WEIRD countries, speakers of less common dialects or non-prestige dialects, second-language speakers, and international students or students of specific national backgrounds
  • Empirical research on intersectional algorithmic biases
  • Empirical work to address and resolve less-studied algorithmic bias and intersectional algorithmic biases
  • Mathematical work and methodology related to studying less-studied and/or intersectional algorithmic biases, including but not limited to power analyses and  sample size calculations
  • Conceptual, theoretical, and position pieces related to journal special issue themes
  • Work around data systems and methods that enable research on less-studied groups
  • Case studies around efforts to reduce algorithmic bias (of the type this special issue focuses on) in practice

Submission and Inquiries

Please see: https://www.upenn.edu/learninganalytics/CBLC/submission.html for submission information. We welcome manuscripts of any length and welcome dual-publication both in English and other languages.

When you submit your paper, please note that it is for this special
issue in your cover letter.
All submissions will go through the journal’s usual peer review process.

 

Important Dates:

  • Email inquiry of interest for submitting to special issues or abstract: Any date before August 1, 2022 (optional)
  • Paper submission: September 1, 2022
  • All articles will be published online as soon as fully accepted, and as part of a special issue when all submissions have completed their processes

 

Guest Editors:

Nigel Bosch

University of Illinois Urbana-Champaign, pnb@illinois.edu

Ibrahim Dahlstrom-Hakki

TERC, idahlstromhakki@terc.edu

Ryan S. Baker

University of Pennsylvania, rybaker@upenn.edu


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