Photos
Archives
Search
Site Guide
Partners
Category Archives: Past Research Grants
2022-2023. Student Utilization of Canvas Across Different Modalities of Learning, URC
Project Summary At the onset of the COVID-19 pandemic, the Ateneo de Manila, along with all other educational institutions across the world, was forced to shift from face-to-face instruction to online delivery through the use of a learning management system … Continue reading
Posted in Past Research Grants
Leave a comment
2024-2025. VR Technology Development Program for ASMPH (Ateneo School of Medicine and Public Health)
Project Summary Project Caladrius is a generative AI-powered virtual patient system developed at Ateneo de Manila University to support medical history-taking practice in Philippine medical schools. While initial evaluations demonstrated that the text-based interface was sufficiently usable, user testing revealed … Continue reading
Posted in Past Research Grants
Leave a comment
A Laboratory and Game Engine/Framework for Tertiary-Level Virtual, Augmented, and Mixed Reality (VAMR) Educational Applications (2023-2025)
Project Summary This project establishes a Virtual, Augmented, and Mixed Reality (VAMR) Laboratory and Software Development Group for the Ateneo de Manila University (ADMU) Loyola Schools Campus. The VAMR laboratory intends to provide a viable way to consume VAMR educational … Continue reading
Posted in Past Research Grants
Leave a comment
Lessons for Higher Education from the COVID-19 Transition to Online Teaching and Learning
Background COVID-19 forced schools and universities to deploy distance learning solutions in order to reach the approximately 1.5 billion students affected worldwide (UNESCO-A, 2002). In the Philippines, face-to-face classes were suspended following the proclamation placing the entire Luzon under enhanced … Continue reading
Posted in Past Research Grants
Leave a comment
Xiphias: Using A Multi-Dimensional Approach Towards Creating Meaningful-Gamification-Based Badge Mechanics
Background One of the early definitions of Gamification in the context of Education is the addition of game-like elements and mechanics to a learning process (Deterding et. al, 2011). This early definition had been carried out by teachers through incorporating … Continue reading
Posted in Past Research Grants
Leave a comment