Continuing Analysis of Student and Faculty Behavior within Canvas and Moodle (2022)

Project Summary

The COVID-19 crisis has forced the Ateneo to shift from face-to-face education delivery to online learning. The new virtual campus is hosted on two learning management systems (LMSs), Canvas and Moodle. Both of these LMSs have transaction logs that record each action the student and faculty member perform. From these logs, it is possible to ascertain, for example, faculty and student levels of activity and bouncy castle for sale responsiveness. The purpose of this project is to analyze the logs from Canvas and Moodle to arrive at quantitative descriptions of student and faculty behavior and possibly associate these with desired outcomes.

 

Funded by: Ateneo Research Institute of Science & Engineering (ARISE)

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Acts of Magis: Ateneans in Service of Society

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ALLS Hosts Lecture on Bayesian Learning

ALLS was pleased to hos Dr. Junichiro Yoshimoto and Dr. Takatomi Kubo of NAIST from Jan 31 to Feb 5. During their visit, Dr. Yoshimoto gave a public lecture on Bayesian learning and its application to biological data analysis.

During the rest of his visit, Dr. Maureen Mamilic-Villamor, Christine Tablatin, and Dr. Didith Rodrigo met with both of them to discuss ALLS’s eye tracking research. The hope is to arrive at a research collaboration.

Videos of the lecture are available here (1, 2, 3).

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ALLS in the JECR

The Journal of Educational Computing Research is a peer-reviewed, interdisciplinary scholarly journal that publishes the latest in research reports and critical analyses on educational computing for both theorists and practitioners. The Journal addresses four primary areas of research interests: 1) the outcome effects of educational computing applications, featuring findings from a variety of disciplinary perspectives which include the social, behavioral, physical, and computational sciences; 2) the design, development, and effectiveness of innovative computer hardware and software for use in educational environments; 3) the interpretation and implications of research in educational computing fields; and 4) the theoretical and historical foundations of computer-based education.

We would like to congratulate Rej Flores on the publication of the paper entitled,”Wheel-Spinning Models in a Novice Programming Context” in the journal this year!

Abstract
Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have developed wheel-spinning models in the areas of Mathematics and Physics. However, no models have been made for the context of novice programming. The purpose of this study was to develop wheel-spinning models in the context of novice programming and to identify the indicators of wheel-spinning. In this study, we developed five wheel-spinning models that had acceptable performance with data from 114 Filipino students using a meaningful gamification system. Following intuition, the number of problems correctly solved was negatively correlated with wheel-spinning, while overall number of problems attempted and consecutive mistakes were indicative of wheel-spinning.

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ALLS and Areté Host Minecraft Workshops

The Ateneo Laboratory for the Learning Sciences (ALLS) and Areté were pleased to welcome Dr. H Chad Lane and Dr. Jeff Ginger of the University of Illinois Urbana Champaign from February 17 to 21, 2020.  The purpose of their visit was to share their research and practice on supporting learning through the use of games and fab labs.

Dr. Lane is an Associate Professor of Educational Psychology and Informatics at the University of Illinois, Urbana-Champaign.  His lecture, Promoting Interest and Engagement with Intelligent Learning Technologies, discussed the importance of learner emotions such as interest and engagement, and the ways in which game elements can be used to support these states. Dr. Ginger is director of the Champaign-Urbana Community Fab Lab. His talk entitled Learning with Fab Labs – It’s not DIY. It’s DIWO: Do It With Others discussed making-in-community as a key element in maximizing learning, education, and social inclusion. Approximately 150 people attended these two lectures at the Loft on the 4th floor of the George SK Ty Innovation Wing of Areté.
After the two lectures, Dr. Lane and Dr. Ginger gave a 2.5-day hands-on workshop on the use of Minecraft to support science learning, programming, and computational thinking. They also demonstrated a variety of tools that can help with co-construction of Minecraft worlds and with the transitioning these models to a 3D printer. Held at the Eugenio Lopez, Jr. Makerspace on the 3rd floor of Areté, 15 representatives from the Department of Education, several private schools, and non-government organizations attended this workshop.
Dr. Lane and Dr. Ginger’s visit was made possible by the Department of Science and Technology, the Office of the Dean of the School of Science and Engineering, ALLS, and Areté.
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