ALLS Moves to Arete

We are happy to announce that ALLS will be moving to our new location on December 18, 2017. ALLS will officially hold office in the Joselito and Olivia Campos Interactive Teaching Lab, JJ Atencio Innovation Link, Arete.

We hope to see you there soon!

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ALLS Gets Accepted into IJIET 2018

International Journal of Indonesian Education and Teaching (IJIET) is published by the Institute for Research and Community Services of Sanata Dharma University twice a year: in January and July. This journal publishes research and conceptual articles on education and teaching.

Congratulations, Hannah Tee on the acceptance of your paper:
Digital Games as a Tool for Teaching Autism Awareness and Empathy

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ALLS@ICCE


The Ateneo Laboratory for the Learning Sciences (ALLS) successfully presented two full papers, three short papers, and two posters at the 2017 International Conference on Computers in Education (ICCE;http://www.icce2017.canterbury.ac.nz/) held in Christchurch, New Zealand from 4-8 December 2017.  The ALLS papers and posters include work from graduate students who completed or are completing their MSs and PhDs in Computer Science.  It also represents continuing work and collaborations with partners in other countries.

Full papers:

  • Jenilyn Agapito and Ma. Mercedes Rodrigo. Designing an Intervention for Novice Programmers Based on Meaningful Gamification: An Expert Evaluation
  • Cristina Dumdumaya, Michelle Banawan, Ma. Mercedes T. Rodrigo, Noburo Matsuda, Evelyn Yarzebinski and Amy Ogan. Investigating the effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment

Short papers:

  • Michelle Banawan, Ma. Mercedes Rodrigo and Juan Miguel Andres. PredictingStudent Carefulness within an Educational Game for Physics using SupportVector Machines.
  • Ma. Mercedes T. Rodrigo. Exploratory Analysis of Discourses between Students Engaged in a Debugging Task.
  • Maureen Villamor and Ma. Mercedes Rodrigo. Impact of Both Prior Knowledge and Acquaintanceship on Collaboration and Performance: A Pair ProgramTracing and Debugging Eye-Tracking Experiment

Posters:

  • Maureen Villamor and Ma. Mercedes Rodrigo. Exploring Lag Times in a PairTracing and Debugging Eye-Tracking Experiment
  • Mikaela Malit and Ma. Mercedes Rodrigo. Leveraging An Existing LearningManagement System For Alternative Learning

The ICCE is the annual conference of the Asia Pacific Society for Computers in Education, an organization composed of academics and researchers who are committed to the creation and study of technologies to support teaching and learning.  Now on its 25th year, ICCE gathers contributions on a wide variety of education-related themes: artificial intelligence in education, digital toy, and game-enhanced learning, computer-supported collaborative work, and others. Papers undergo peer review by at least three reviewers and a meta-review. This year’s full paper acceptance rate was 23%.

The Ateneo de Manila University will be hosting ICCE in November 2018.

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ALLS Lecture Series, 7 December 2017

The ALLS Lecture Series
Thursday7 December 2017, 3:00 to 4:30
Ateneo de Manila University, F-223
ADMISSION IS FREE

A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller
Fauxtin Marques

Abstract: Traditional 3D modeling and CAD software are generally optimized for designers in the middle-to-late stages of the design process, forcing those in the earlier conceptual stages to make 2D sketches first, or use the unintuitive interfaces of traditional 3D software. This can be harmful to the rapid idea flow that is characteristic of early-stage designing. This study aims to design and develop a system that will help visualize and solidify early ideas through an interface that detects hand gestures and interprets them to generate and manipulate three-dimensional shapes. Past applications that have tried to use hand gestures as an intuitive interaction method for 3D modeling usually have boundaries preventing these from mass use (specialized hardware setups, difficult to set up, fairly expensive, etc.). This study looks into the design process of people with 3D modeling experience and the gestures people commonly make to describe certain shapes in order to determine what gestures should correspond to what application commands and features. This study also hopes to determine whether the developed application is a viable tool for the purpose of rapid 3D idea visualization.

Fauxtin Marques graduated from Ateneo De Manila University with a Bachelor’s Degree in Management Information Systems and a specialization in Interactive Multimedia. He is interested in VR, software and game development, and digital art, and is currently in the process of finishing his Master’s thesis on 3D modeling in VR using hand gestures.

To register, please fill out this Google form.

 

 

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ALLS@Mindanao

The ALLS@Mindanao symposium was hosted last October 28, 2017 at the Regis Hall Community Centre in Ateneo de Davao. The event featured presentations by Dr. Didith Rodrigo, as well as by the members of the lab based in different universities across Mindanao.

Some of the presentations are available below:

1. A Behind-the Scenes Look at Research@ALLS [PDF]

2. Intelligent Learning System for Automata (ILSA) and the Learners’ Achievement Goal Orientations, [PDF]

3. Exploratory Analysis of Discourses between Students Engaged in a Debugging Task, [PDF]

4. An Investigation of the Einstellung Effect among Student Computer Programmers [PDF]

5. Characterizing Collaboration Based onPrior Knowledge in a Pair Program Tracing an Debugging Eye-Tracking Experiment [PDF]

6. Modeling the Incubation Effect among Students playing an Educational Game for Physics [PDF]

7. The Effects of MetacognitiveScaffolding to various PriorKnowledge Learners in a Learning by Teaching Environment [PDF]

8. Detecting Student Carefulness in anEducational Game for Physics Using Semi-supervised Learning [PPTX]

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