Adrian Leo T. Pajarillo

I am a DOST-ERDT scholar taking up Master of Science in Computer Science. I am working as a full-time faculty member of the Department of Computer Science at the Ateneo de Naga University but is currently on study-leave.

 

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Izzabella B. Perez

A BS Computer Science at the Ateneo de Manila University, Izza is specializing in Enterprise Systems. Her research interests are affect-sensitive games particularly horror games.  At the end of this school year, Izza and her thesis partners aim to entertain and scare.
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Ryan Ralph B. Sibbaluca

I am currently taking a Bachelor of Science in Computer Science along with a minor in Japanese studies. I am also a member of the Computer Society of Ateneo and the Ateneo College Glee Club.

 

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Jose Carlo A. Soriano

I graduated BS MIS with a Specialization in Business Intelligence in the Ateneo in 2011, and I am now taking MS CS, hoping to graduate by 2012. For my thesis, I will attempt to model help-seeking behavior of students from four different countries when they use a Cognitive Tutor for Math.
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Affect-Sensitive Interfaces Research

The researchers undertaking this project aim to develop several emotionally intelligent ECAs that can recognize and respond effectively to user affect.  The project begins with a selection of application areas for which it may be possible to build an ECA.  These application areas may include but are not limited to educational software, games, productivity tools, business tools and others.  Having selected the target domain or domains and the target audience, the ECA’s physical appearance will then be designed.  Several designs will be tested using a Wizard-of-Oz technique to determine which design appeals most to the users.  Concurrently, the researchers will conduct focus group discussions and observations of human-to-human and human-to-machine interactions to determine appropriate responses to certain user affective states. After a design has been selected, the models of user affect will be integrated with the ECA. This emotionally intelligent ECA will then be tested again to determine whether it indeed recognizes user affective states, whether it responds appropriately and how it’s responses affect users.

Funded by Philippine Council for Industry, Energy and Emerging Technology Research and Development (PCIEERD)


Related Projects

Controlling a Robotic Hand Using a Non-Invasive Brain-Computer Interface
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Developing an Affect Sensitive Horror Game
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Developing an Android-Based Game Tool with Monitoring Support to Track Stroke Patient Progress During Rehabilitation
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Exploring a System for Automatically Detecting Driver Anxiety in a Virtual Racing Game
We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology’s Neural Impulse Actuator (NIA) brain-controlled headset.
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