Category Archives: Past Research Grants

Lessons for Higher Education from the COVID-19 Transition to Online Teaching and Learning

Background COVID-19 forced schools and universities to deploy distance learning solutions in order to reach the approximately 1.5 billion students affected worldwide (UNESCO-A, 2002). In the Philippines, face-to-face classes were suspended following the proclamation placing the entire Luzon under enhanced … Continue reading

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Xiphias: Using A Multi-Dimensional Approach Towards Creating Meaningful-Gamification-Based Badge Mechanics

Background One of the early definitions of Gamification in the context of Education is the addition of game-like elements and mechanics to a learning process (Deterding et. al, 2011). This early definition had been carried out by teachers through incorporating … Continue reading

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For People and Planet: Gamified Tutorials for Middle School on Sustainable Development

Background The urgent call for everyone to do something to mitigate climate change has been made by different groups, especially in the face of imminent hazards. Climate action, however, is not only the responsibility of particular sectors but also extends … Continue reading

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Building Higher Education’s Capacity to Conduct Eye-tracking Research using the Analysis of Novice Programmer Tracing and Debugging Skills as a Proof of Concept. Loyola Schools

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Analysis of Novice Programmer Tracing and Debugging Skills using Eye Tracking Data

Description of the Project Eye-tracking is an emerging field in which special video cameras are used to follow and record the movements of a test subject. Eye gaze fixations indicate the test subject’s focus, hence the behavior of the test … Continue reading

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