Category Archives: Past Research Grants

For People and Planet: Gamified Tutorials for Middle School on Sustainable Development

Background The urgent call for everyone to do something to mitigate climate change has been made by different groups, especially in the face of imminent hazards. Climate action, however, is not only the responsibility of particular sectors but also extends … Continue reading

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Nurturing Interest in STEM Among Filipino Learners Using Minecraft

Executive Summary The goal of this project is to make use of Minecraft to cultivate interest in Science, Technology, Engineering, and Mathematics among Filipino students. It leverages on Minecraft, specifically the project “What-If Hypothetical Implementations in Minecraft”(WHIMC) from the University … Continue reading

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Continuing Analysis of Student and Faculty Behavior within Canvas and Moodle (2022)

Project Summary The COVID-19 crisis has forced the Ateneo to shift from face-to-face education delivery to online learning. The new virtual campus is hosted on two learning management systems (LMSs), Canvas and Moodle. Both of these LMSs have transaction logs … Continue reading

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Building Higher Education’s Capacity to Conduct Eye-tracking Research using the Analysis of Novice Programmer Tracing and Debugging Skills as a Proof of Concept. Loyola Schools

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Analysis of Novice Programmer Tracing and Debugging Skills using Eye Tracking Data

Description of the Project Eye-tracking is an emerging field in which special video cameras are used to follow and record the movements of a test subject. Eye gaze fixations indicate the test subject’s focus, hence the behavior of the test … Continue reading

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