Journal Articles
- Tablatin CLS, Casano JDL and Rodrigo MMT (2023) Using Minecraft to cultivate student interest in STEM. Front. Educ. 8:1127984. doi: 10.3389/feduc.2023.1127984.
- Bringula, R. P., Enverzo, A. J. D., Gonzales, M. G. G., & Rodrigo, M. M. T. (2023). Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics. Multimodal Technologies and Interaction, 7(4), paper 34. https://doi.org/10.3390/mti7040034.
- Lagmay, E. A. D., & Rodrigo, M. M. T. (2022). The impact of extreme weather on student online learning participation. Research and Practice in Technology Enhanced Learning, 17(1), 1-21. https://link.springer.com/article/10.1186/s41039-022-00201-2
- Rodrigo, M. M. T. & Ladrido E. M. M. (2022). Promoting Equity and Assuring Quality of Teaching and Learning: Magisterial Lectures in a Philippines University During the COVID-19 Pandemic. Education Sciences.
- Bartolic, S., Boud, D., Agapito, J., Verpoorten, D., Williams, S, Lutze-Mann, L, Matzat, U., Moreno, M. M., Polly, P., Tai, J., Marsh, H., Lin, L., Burgess, J-L, Habtu, S., Rodrigo, M. M. T., Roth, M., Heap, T., & Guppy, N. (under review). A Multi-Institutional Assessment of Changes in Higher Education Teaching and Learning in the Face of COVID-19. Education Review, 1-17.
- Lagmay, E. & Rodrigo, M. M. T. (in press). Enhanced Automatic Areas of Interest (AOI) Bounding Boxes Estimation Algorithm for Dynamic Eye-Tracking Stimuli. APSIPA Transactions on Signal and Information Processing.
- Tablatin, C. & Rodrigo, M. M. T. (2022). Identifying Code Reading Strategies in Debugging using STA with a Tolerance Algorithm. APSIPA Transactions on Signal and Information Processing. Vol. 11: No. 1, e6. http://dx.doi.org/10.1561/116.00000040
- Villamor, M. M. & Rodrigo, M. M. T. (in press). Predicting Pair Success in a Pair Programming Eye Tracking Experiment Using Cross-Recurrence Quantification Analysis, APSIPA Transactions on Signal and Information Processing.
- Talandron-Felipe, M. M. P., Rodrigo, M., & Mercedes, T. (2021). The incubation effect among students playing an educational game for physics. Research and Practice in Technology Enhanced Learning, 16(1), 1-21.
- Holmes, W., Porayska-Pomsta, K., Holstein, K, Sutherland, E., Baker, T., Buckingham Shum, S., Santos, O. C., Rodrigo, M. M. T., Cukurova, M., & Bittencourt, I. I. (2021). Ethics of AI in Education: Towards a Community-wide Framework. International Journal of Artificial Intelligence in Education.
- Flores, R. M., & Rodrigo, M. M. T. (2020). Wheel-Spinning Models in a Novice Programming Context. Journal of Educational Computing Research, 58(6), 1101-1120.
- Yap, A. G. H., Roy, R. E. D., Lasala, J. R. S., Tan, D. K., Hechanova, M. R., Diy, W. D. A., & Rodrigo, M. M. T. (2020). Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents. Games for Health Journal, 9(5), 353-357.
- Rodrigo, M.M.T., Ocumpaugh, J., Diy, W.D., Moreno, M., De Santos, M., Cargo, N., Lacson, J., Santos, D., Aduna, D., Beraquit, J.I., Bringula, R., Caparros, M.R.M., Choi, A.T., Ladan, S., Lim, J., Manahan, D.M.A., Paterno, J.M.G., Saturinas, K., Tabanao, E., Tablatin, C., Torres, J., Porayska-Pomsta, K., Olatunji, I., Luckin, R. (2019) Ibigkas!: The Iterative Development of a Mobile Collaborative Game for Building Phonemic Awareness and Vocabulary. Computer-Based Learning in Context, 1(1), 28-42.
- Vidal Jr, E. C. E., Ty, J. F., Caluya, N. R., & Rodrigo, M. M. T. (2018). MAGIS: mobile augmented-reality games for instructional support. Interactive Learning Environments, 1-13.
- Rodrigo, M. M. T. (2018). Editorial for the Special Issue on Eye Tracking. Philippine Computing Journal Special Issue on Eye Tracking.
- Vicente, C. T., Rodrigo, M. M. T., Ho, H-F., Chen, G-A. (2018). Analysis on Visual Attention of Students Solving Physics Playground Problems. Philippine Computing Journal Special Issue on Eye Tracking.
- Santos, M.E.C., Lübke, A.i.W., Taketomi, T., Yamamoto, G., Rodrigo, M.M.T., Sandor, C., & Kato, H. Augmented reality as multimedia: the case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning. [PDF]
- Bringula, R. P., Basa, R. S., Dela Cruz, C., & Rodrigo, M. M. T. (2015). Effects of prior knowledge in mathematics on learner-interface interactions in a learning-by-teaching intelligent tutoring system. Journal of Educational Computing Research. [PDF]
- Santos, M. E. C., Luebke, A. I. W., Taketomi, T., Yamamoto, G., Sandor, C., Kato, H., & Rodrigo, M. M. T. (2016). Augmented reality in multimedia: The case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning. [PDF]
- Rodrigo, M. M. T. & Beck, J. B. B. (2015). Understanding wheel spinning in the context of affective factors. International Journal of People Oriented Programming, 3(2). [PDF]
- Ogan, A., Walker, E., Baker, R., Rodrigo, M. M. T., Soriano, J. C., & Castro, M. J. (2015). Towards understanding how to assess help-seeking behavior across cultures. International Journal on Artificial Intelligence in Education, DOI 10.1007/s40593-014-0034-8 (Scopus-indexed) (first revision submitted September 2014). [PDF]
- Ang, H. J. Y., Sanchez, G. A., & Pascual, J. A. (2014). Detecting interest in video advertisements using EEG data analysis. Philippine IT Journal, 7(1), 4-12. [PDF]
- Bangayan, J. E. N., Reveche, J. A. R., & Virrey, P. V., M. (2014). 2 Minutes to Win It: A perceptual computing game. Philippine IT Journal, 7(1), 13-19. [PDF]
- Chan, C. & Repizo, M. (2014). A scientific adventure with Mr. Bob the Green Blob. Philippine IT Journal, 7(1), 20-24. [PDF]
- Ong, A. A. D., Tecson, R. M. V., & Danseco, B. M. P. Developing an augmented reality game on the Battle of Mactan using the Intel Perceptual Computing Kit. Philippine IT Journal, 7(1), 25-34. [PDF]
- Vitug, G. J. G., Toplis, J. A. D., Geli, R. I. A. M. (2014). Analysis of player stress levels using the Affectiva Q Sensor. Philippine IT Journal, 7(1), 35-41. [PDF]
- Gigataras, J., Lua, D., & Manzano, C. (2014). Shapelandia: Using the LEAP Motion in the development of a gesture-based game. Philippine IT Journal, 7(1), 42-47. [PDF]
- Dumol, T., Lascano, P., Magno, J., & Tiongson, R. (2014). Minmin escapes from disaster: An Oculus Rift disaster simulation game. Philippine IT Journal, 7(1), 49-54. [PDF]
- Pena, J. G. V. & Tobias, G. P. A. R. (2014) Space Rift: An Oculus Rift solar system exploration game.Philippine IT Journal, 7(1), 55-60. [PDF]
- Rodrigo, M. M. T., Baker, R. S., & Rossi, L. (2013). Student off-task behavior in computer-based learning in the Philippines: comparison to prior research in the USA. Teachers College Record, 115(10), 1-27. [PDF]
- Rodrigo, M. M. T., Andallaza, T. C. S., Castro, F. E. V., Armenta, M. L. V., Dy, T. T. & Jadud, M. C. (2013). An analysis of Java programming behaviors, affect, and perceptions among low-achieving, average, and high-achieving novice programmers. Journal of Educational Computing Research, 49(3), 293 – 325. (ISI-listed)
- Carabeo, C.G.G., Dalida, C.M.M., Padilla, E.M.Z., Rodrigo, M.M.T. (2014). Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game. Simulation and Gaming, Vol. 45(2), 151-166. SAGE Publications. [PDF]
- San Pedro, M.O.Z., Baker, R.S.J.d. & Rodrigo, M.M.T. (2014) Carelessness and Affect in an Intelligent Tutoring System for Mathematics. International Journal of Artificial Intelligence in Education.
- Co, M. J., Rodrigo, M. M. T., & Pesigan, I, J. A. (To appear). Exploring the use of biometric readings to predict levels of viewer engagement. Philippine Information Technology Journal. (Submitted April 2013) [PDF]
- Rodrigo, M. M. T., Sugay, J. O., Agapito, J., & Reyes, S. Jr. (2014). Challenges to transferring western field research materials and methods to a developing world context. Research and Practice in Technology Enhanced Learning, 9(1), 71-82. [PDF]
- Rodrigo, M. M. (2013). Educational data mining: Current research and open questions. Philippine Computing Journal, 8(1), 1-8.) [PDF]
- Rodrigo, M. M. T., Geli, R. I. A. M., Ong, A., Vitug, G. J. G., Bringula, R., Basa, S. R. Dela Cruz, C., Matsuda, N. (2013). Exploring the implications of tutor negativity towards a synthetic agent in a learning-by-teaching environment. Philippine Computing Journal, 8(1), 15-20. (Submitted April 2013) [PDF]
- Guia, T.F., Rodrigo, M., Dagami, M.M., Sugay, J., Macam, F.J. and Mitrovic, A. (2013) An exploratory study of factors indicative of affective states of students using SQL-Tutor. Research and Practice in Technology Enhanced Learning 8(3): 411-430. [PDF]
- Rodrigo, M. M. T., Baker, R. S. J. d, Agapito, J., Nabos, J., Repalam, M. C., Reyes, S. Jr., & San Pedro, M. O. C. Z.. (2011). The effects of an embodied conversational agent on student affective dynamics while using an intelligent tutoring system. IEEE Transactions on Affective Computing, 2(4), 18-37.[PDF]
- King Li, J. J, Monsod, T. A., Hao, P. J. Matias, G. L., Cheng, J. R., & Guloy, N. (2011). Towards the Development of an Affect- Sensitive Game. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 42-47.[PDF]
- Andallaza, T. C. S. & Jimenez, R. J. (2011). Design of an Affective Agent for Aplusix. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 36-41.[PDF]
- Sugay, J. O., Macam, F. J. P., Dy, T. T., & Rodrigo, M. M. T. (2011). Exploring a system for automatically detecting driver anxiety in a virtual racing game. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 53-58.[PDF]
- Guia, T. F. G., Rodrigo, M. M. T., Dagami, M. M. C, Sugay, J. O., Macam, F. J. P., & Mtriovic, A. (2011). Transitions of affective states in an intelligent tutoring system. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 31-35.[PDF]
- Dagami, M. M. C., Guo, B., Pating, M. B., Guia, T. F. G., Leonor, W. B. S., & Rodrigo, M. M. T. (2011). Determining the precursors of boredom. Philippine Computing Journal, 6 (1), 64-69.[PDF]
- Rodrigo, M.M.T., Baker, R.S.J.d. (2011) Comparing Learners’ Affect While Using an Intelligent Tutor and an Educational Game. Research and Practice in Technology Enhanced Learning, 6 (1), 43-66. [PDF]
- Rodrigo, M. M. T. (2011). The dynamics of students affective transitions while using a pre-algebra game. Simulation and Gaming, 42(1),85-99.[PDF]
- Bate, A. E. C. & Rodrigo, M. M. T. (2010). Automatic Detection of Student Off-Task Behavior while Using an Intelligent Tutor for Algebra. Philippine Computing Journal.[PDF]
- Baker, R. S. d. J., DMello, S., Rodrigo, M. M. T. & Graesser. (2010). Better to be Frustrated than Bored: The Incidence, Persistence, and Impact of Learners’ Cognitive-Affective States During Interactions with Three Different Computer-Based Learning Environments. International Journal of Human-Computer Studies, 68(4), 223-241.[PDF]
- Castillo, V. R. C., Villaflor, K. B. V., Rodriguez, R. L, & Rodrigo, M. M. T. (2010 November). Is the part greater than the whole? A comparison of affective and behavioral models derived from feature sub-sets. Philippine Information Technology Journal, 3(2), 33-39.
- Hughes, M. C., Jadud, M. C., & Rodrigo, M. M. T. (2010). String formatting considered harmful for novice programmers. Journal of Computer Science Education, 20(3). [PDF]
- Anglo, E. (2009). Review – Automatic Affect Detection Technologies. Loyola Schools Review School of Science and Engineering, Vol VIII.
- Rodrigo, M. M. T., Tabanao, E., Lahoz, M. B. E., Jadud, M. C. (2009). Analyzing online protocols to characterize novice Java programmers. Philippine Journal of Science, 138(2), 177-109. [PDF]
- De Leon, M., Espejo-Lahoz, M. B., Rodrigo, M. M. T. (2008). An analysis of novice programmer doodles and student achievement in an introductory programming class. Philippine Information Technology Journal.
- Hizon, M. C. S. & Rodrigo, M. M. T. (2008). Are We Having Fun Yet? Playability Testing of Mobile Telephone Games. Loyola Schools Review Science and Engineering Edition.
- Rodrigo, M. M. T. (2003). Tradition or transformation? An evaluation of ICTs in Metro Manila schools. Information Technology for Development, 10(2), 95-122. [PDF]