Thesis Abstract:We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology’s Neural Impulse Actuator (NIA) brain-controlled headset. We attempt to establish a relationship among the various physiological signals with occurrences of anxiety as coded by human observers when viewing video recordings of facial expressions.
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