Dr. Maria Mercedes T. Rodrigo participates in EduSummIT 2023 in Kyoto, Japan

EduSummIT 2023 attendees

Dr. Maria Mercedes  T. Rodrigo of ALLS attended EduSummIT 2023 from May 29 (Mon) – June 1 (Thu), 2023 in Kyoto, Japan.  EduSummIT was a gathering of about 90 international researchers, educators, and practitioners interested in the use of effective and appropriate use of information technology in education. It was supported by UNESCO and hosted by the Ogata Laboratory at Kyoto University.

Among the outputs of the summit was a call to action.

View the compiled video of the event.

EduSummIT 2023 Stage
EduSummIT 2023 Host Hiroaki Ogata, Ph.D.
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ALLS Paper wins Best Technical Design Paper Award at ICCE 2022

Games are used in classrooms in order to increase student motivation and engagement.  But do they, really? This question is at the crux of research performed by the Ateneo Laboratory for the Learning Sciences (ALLS).  Using the What-If Hypothetical Implementations Using Minecraft (WHIMC) developed at the University of Illinois Urbana Champaign (UIUC) as a platform, ALLS studies the effects of WHIMC on student interest in STEM, student affective states, and student in-game behaviors, among others.

For this research, Ms. Maricel A. Esclamado, Dr. Maria Mercedes T. Rodrigo and Dr. Jenilyn A. Casano were awarded the Best Technical Design Paper Award for their paper entitled, “Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners using Minecraft” at the 30th International Conference on Computers in Education (ICCE 2022) held on Nov. 28 – Dec. 2, 2022 in Kuala Lumpur, Malaysia. ICCE is the flagship conference of the Asia Pacific Society for Computers in Education. The Best Technical Design Paper award is given to papers that discuss the application of existing technological tools to teaching, learning, and/or assessment in a highly innovative manner.

Analyzing student-game interaction logs and out-of-game assessments, the authors found that the game had no impact on the STEM interest of students who expressed boredom and frustration. Students who are frustrated tended to disengage from the game while students who are bored tend to do less well on post-game assessments.

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ALLS Participates in ICCE 2022

KUALA LUMPUR, MALAYSIA – Researchers from the Ateneo Laboratory for the Learning Sciences (ALLS) attended the 30th International Conference on Computers in Education (ICCE) 2022 last November 28 to December 2, 2022 in Kuala Lumpur, Malaysia. The ICCE 2022 is a flagship conference series of the Asia-Pacific Society for Computers in Education (APSCE), and the theme for this year was “optimising technology for sustainable quality education in the new norm.” ICCE 2022 was the first hybrid conference organized where there were participants who attended and presented virtually, while others like most of ALLS researchers attended in-person in Impiana KLCC hotel. 

In photo: In-person ICCE 2022 attendees during the first conference day

The first two days of the conference were allotted to workshops and tutorials on various themes (i.e. ICT trends, educational games, metaverse, etc.) which the participants could choose from. One of the workshops, the 10th Workshop on Technology-Enhanced STEM Education, provided an opportunity for ALLS to present the paper entitled Support Structures for Teachers Preparing for Game-based Learning by Dominique Manahan and Maria Mercedes T. Rodrigo. The paper entitled Visualization of Student Procrastination Behavior in Discussion Forum Contributions by Ezekiel Adriel Lagmay and Maria Mercedes Rodrigo was presented during the 9th ICCE Workshop on Learning Analytics and Evidence-based Education, which took place during the workshop days.

The main conference started on the third day (November 30), where the conference participants online and in-person had the opportunity to listen to respected researchers discuss their works such as Dr. Ryan Baker from the University of Pennsylvania (U.S.A.), Su Luan Wong from UPM (Malaysia), Gwo-Dong Chen from the National Central University (Taiwan), and Rebecca Ferguson from the Institute of Educational Technology, The Open University (U.K.).

In photo: Dr. Jen Casano watching the virtual presentation of Ms. Maricel Esclamado  during the doctorate student consortium session at the ICCE 2022

During the main conference, ALLS’ research studies were given the opportunity to be presented to over 300 educators and researchers from 36 countries around the globe. The papers presented in the main conference were: An Analysis of Filipino Learners’ Game Rxperience and Science, Technology, Engineering and Mathematics (STEM) Interest within Minecraft by Jonathan Casano and Maria Mercedes T. Rodrigo; Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft by Maricel A. Esclamado, Maria Mercedes T. Rodrigo and Jenilyn A. Casano; For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals by Maria Mercedes T. Rodrigo, Louise Marie C Tulayba, Marianne U. Lim, Marlon C Moralejo, Ananea Arcega, Maria Celeste A. Marasigan-Lascano and Allyah Elizabeth Orio; and a poster on Topic-Level Social Network Analysis (SNA) and Language and Discourse Metrics Correlation in Graded Course Discussion Forums by Ezekiel Adriel Lagmay and Maria Mercedes Rodrigo.  

In photo: ALLS team at the closing ceremony of ICCE 2022

There were a lot of interesting research being undertaken by other educators, students and organizations that participated in the conference. The ALLS team was fortunate to have been able to meet the said participants in-person, and exchange experiences of best practices that inspire current and future work of the laboratory.

For more information about the ICCE, visit https://icce2022.apsce.net/

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ALLS participates in Dagstuhl Seminar on Programmer Studies

Dr. Didith Rodrigo and Dr. Christine Tablatin participated in the Dagstuhl Seminar 22402 Foundations for a New Perspective of Understanding Programming at the Schloss Dagstuhl-Leibniz Center for Informatics, Wadern, Germany last October 3-7. The purpose of the seminar is to examine how biometric technologies such as fMRI and eye tracking can be used to study novice programmers and their understanding of programming. Dr. Rodrigo presented the work of Dr. Maureen Villamor titled “An Eye Tracking Analysis of Tracing and Debugging Collaboration among Programming Pairs”, while Dr. Tablatin presented her dissertation research titled “Exploring Common Code Reading Strategies in Debugging”.

The Schloss-Dagstuhl-Leibniz Center for Informatics furthers world-class research in computer science by facilitating communication and interaction among researchers. The seminars are by-invitation only and tend to be small. All seminars and attendees are screened and vetted by the Schloss Dagstuhl Scientific Directorate. The people who attended the seminar are highly reputable in the field of programming research. Some of the notable attendees are Martha E. Crosby, Andrew Begel, Teresa Busjahn, Sarah D’Angelo, Janet Siemund, Bonita Sharif and Takatomi Kubo. The seminar provided them an opportunity to network with world leaders in computer science research.

Attendees of the Dagstuhl Seminar 22402 Foundations for a New Perspective of Understanding Programming in front of the chapel of the Dagstuhl Castle. Photo by: Schloss Dagstuhl Staff
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Technology-Enhanced Learning Video Series Pilot Episode with Dr. Tanja Mitrovic

The pilot episode of Technology-Enhanced Learning features Dr. Tanja Mitrovic, a professor of Computer Science and Software Engineering at the University of Canterbury, New Zealand. Her research interests include intelligent tutoring systems, student modeling, and learning analytics.

In this episode, Dr. Didith Rodrigo invites Dr. Mitrovic to talk about her latest work on active video watching. Research shows that students learn from videos when they are completely engaged with the material. However, video-based learning tends to be a passive learning activity due to the absence of interaction with the video itself, the lack of interaction with other people, and the unavailability of feedback. To address this problem, Dr. Mitrovic together with Professor Vania Dimitrova from the University of Leeds (UK), developed AVW-Space, a platform that supports active video watching by providing note-taking, interactive visualizations, and personalized nudges.

To learn more about AVW-Space, watch the interview.

Technology-Enhanced Learning is a joint production of the Ateneo Laboratory for the Learning Sciences and the Asia Pacific Society for Computers in Education.

  • 1:22 What is active video watching?3:31 How does your project promote or support active video watching?
  • 5:41 What are nudges and are they useful in promoting active learning?
  • 11:04 AVW and softskills.
  • 13:12 How do interested teachers use your Active Video Watching (AVW) platform?
  • 14:14 If a teacher cannot use AVW, what are some lessons from your research that teachers can transfer to their classes?
  • 16:00 Final words from Dr. Mitrovic (advice young researchers about how to develop or nurture their careers)

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