The Mind Museum ARventure Privacy Policy

The Mind Museum ARventure

END-USER LICENSE AGREEMENT

By downloading, installing, or using The Mind Museum ARvenure (referred to herein as the “Game”), you, the end-user (referred to herein by the words “you”, “your”, “yours”, and their derivatives), agree to be bound by this End-User License Agreement. This EULA establishes a legal agreement between you and the Ateneo de Manila University (referred to herein as “ADMU” or with words such as “we”, “us”, “our”, and their derivatives) with regard to the use of the Game and its Content.

“Content” means the text, script, 3D assets, interactive features, and other multimedia elements you can view or access through the use of the Game.

If you do not agree with the terms and conditions listed hereof, do not download the Game.

1. Description and Use of the Game

The Mind Museum ARvenure is an augmented reality, location-based game for science and technology developed by ADMU, which you may download and use through a compatible electronic device, such as a smart phone or tablet (“Device”).

The Game is intended to be played in The Mind Museum, Fort Bonifacio, Metro Manila necessitating you to be physically present at the said area for you to be able to use the Game to its full extent.

At our discretion and without providing you prior notice, we reserve the right to modify the Game, including but not limited to its design, functionalities, and overall Content. Moreover, provide you with updates, upgrades, and/or support for the progression of the Game and its Content.

Additionally, you understand and agree that Content, including any location data, available in the Game is provided to you as is and is intended for entertainment and game play. Hence, it is not guaranteed that they are accurate. You, as a concurring user, should exercise judgment in your use of the Game and its Content.

2. License Grant

You are granted a personal, non-commercial license to download, install, and use the Game and to access the Content within for your use.

3. Restrictions and Ownership

Using the Game does not grant you ownership of any intellectual property rights in the Content that you access. Any form of the utilization of Content from the Game is not permitted unless requisite consent is duly obtained from ADMU. These terms do not accord you the right to own or use any distinguishing branding, trademarks or logos used exclusively within and for the Game.

Unless awarded with a written authorization from ADMU, the provider of the Game’s Content, you shall not:

1. copy, translate, alter in any way, or create any derivative work of the Game, its Content, or any part thereof;
2. redistribute, publish, sell, or in any other way make the Game available to third parties;
3. use the Game and access its Content through any technology or technique other than those provided by default (such as but not limited to bots, automation software, GPS-mocking, or any form of hacks); or
4. use the product for any purpose, commercial or otherwise.

Any rights not purposely granted to you herein are herewith reserved by ADMU as the sole and exclusive owner of all rights and titles.

4. Appropriate Conduct

You agree that you are responsible for your own conduct while using the Game and any consequences thereof. You agree to use the Game entirely for its intended purpose and only in accordance with proper and ethical public demeanor. You understand that the Game is designed to be played in the intended area, and you acknowledge probable hazards along with its use. Correspondingly, you recognize the obligation to treat other users and bystanders with courtesy and conduct yourself in an appropriate manner while using the Game.

5. Disclaimer of Warranties

A. YOU AGREE THAT YOUR USE OF THE GAME AND ITS CONTENT SHALL BE AT YOUR OWN RISK. ADMU MAKES NO WARRANTIES ABOUT THE ACCURACY OR COMPLETENESS OF THE GAME AND ITS CONTENT.

B. TO THE FULLEST EXTENT PERMITTED BY LAW, ADMU, ITS OFFICERS, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES OR AGENTS DISCLAIM ANY AND ALL WARRANTIES, EXPRESSED OR IMPLIED, IN CONNECTION WITH THE GAME, ITS CONTENT AND YOUR USE THEREOF.

C. YOU AGREE TO USE YOUR BEST JUDGEMENT AND EXERCISE UTMOST CAUTION WHENEVER APPROPRIATE.

6. Limitation of Liability

IN NO EVENT SHALL ADMU, ITS OFFICERS, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES OR AGENTS, UNDER THIS AGREEMENT, OR IN ANY CASE, BE LIABLE TO YOU FOR ANY PERSONAL INJURY OR ACCIDENT, PROPERTY DAMAGE, LOST OR STOLEN PROPERTY (SUCH AS BUT NOT LIMITED TO MOBILE DEVICES AND OTHER PERSONAL BELONGINGS) OR ANY FORM OF PUBLIC MISCONDUCT YOU MAY CONCEIVABLY ORCHESTRATE AS A RESULT OF YOUR USE OF THE GAME AND ITS CONTENT WHETHER BASED ON WARRANTY OR CONTRACT, AND WHETHER OR NOT ALLS IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE AFORESTATED LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.

FOR AVOIDANCE OF DOUBT, BY DOWNLOADING OR USING THE GAME, YOU HEREBY CONSENT TO THE PROCESSING OF ANY PERSONAL INFORMATION OR SENSITIVE PERSONAL INFORMATION, AS DEFINED UDNER REPUBLIC ACT NO. 10173 OR THE DATA PRIVACY ACT OF 2012, AS MAY BE APPLICABLE.


PRIVACY POLICY

The Mind Museum ARvenure is an educational augmented reality game that teaches science and technology. To play the game, you will use your mobile device — phone or tablet — to interact with characters layered on top of the Mind Museum. The game is location-based, which means you need to be inside the Mind Museum to actually play the game.

This policy describes what information we collect and how they are used. As you use the game, we want you to be clear how we’re using your information.

Information We Collect, Why They Are Collected, and How They Are Protected

Collection of Data

The player agrees that ADMU may collect and use the different kinds of information explained in detail below.

Use of Data

ADMU reserves the right to use collected information for research and product improvement. ADMU will not disclose this information in a form that personally identifies the player. Identities of the users will remain anonymous.

Device Information

Device information, such as the operating system, model, processor, and memory, are collected to gather data regarding the different types of devices the game has been run on and to determine which kinds of devices are able to run the game.

Only general information about the device used is collected. Any data pertaining to the identity of the user (e.g. name, gender, age, etc.) is not obtained.

Progress / Events in the Game

These are information on the scenes played by the users. Collection of these information is crucial to help us determine which particular scenes, if any, are the players having a hard time completing. It would also help identify the number of players who are able to compete the objectives of every scene in the game. Also, to determine the path taken by the players while playing the game.

The data sent to the analytics server only describes particular events that happened within the game or the milestones the players were able to achieve. Again, any data pertaining to the identity of the player is not collected.

Information Security

All information collected as mentioned above are only used to maintain, improve and develop the game. None of these are shared publicly with other users through the game or any other medium.

When this Privacy Policy Applies

This Privacy Policy applies upon download and use of the game. It does not cover the information practices of other organizations that may use and advertise the game.

Changes

This Privacy Policy may change from time to time. Any significant changes will be announced accordingly for appropriate transparency and user compliance.

 

 

 

 

The Mind Museum ARventure

END-USER LICENSE AGREEMENT

By downloading, installing, or using The Mind Museum ARvenure (referred to herein as the “Game”), you, the end-user (referred to herein by the words “you”, “your”, “yours”, and their derivatives), agree to be bound by this End-User License Agreement. This EULA establishes a legal agreement between you and the Ateneo de Manila University (referred to herein as “ADMU” or with words such as “we”, “us”, “our”, and their derivatives) with regard to the use of the Game and its Content.

Content” means the text, script, 3D assets, interactive features, and other multimedia elements you can view or access through the use of the Game.

If you do not agree with the terms and conditions listed hereof, do not download the Game.

1. Description and Use of the Game

The Mind Museum ARvenure is an augmented reality, location-based game for science and technology developed by ADMU, which you may download and use through a compatible electronic device, such as a smart phone or tablet (“Device”).

The Game is intended to be played in The Mind Museum, Fort Bonifacio, Metro Manila necessitating you to be physically present at the said area for you to be able to use the Game to its full extent.

At our discretion and without providing you prior notice, we reserve the right to modify the Game, including but not limited to its design, functionalities, and overall Content. Moreover, provide you with updates, upgrades, and/or support for the progression of the Game and its Content.

Additionally, you understand and agree that Content, including any location data, available in the Game is provided to you as is and is intended for entertainment and game play. Hence, it is not guaranteed that they are accurate. You, as a concurring user, should exercise judgment in your use of the Game and its Content.

2. License Grant

You are granted a personal, non-commercial license to download, install, and use the Game and to access the Content within for your use.

3. Restrictions and Ownership

Using the Game does not grant you ownership of any intellectual property rights in the Content that you access. Any form of the utilization of Content from the Game is not permitted unless requisite consent is duly obtained from ADMU. These terms do not accord you the right to own or use any distinguishing branding, trademarks or logos used exclusively within and for the Game.

Unless awarded with a written authorization from ADMU, the provider of the Game’s Content, you shall not:

1. copy, translate, alter in any way, or create any derivative work of the Game, its Content, or any part thereof;
2. redistribute, publish, sell, or in any other way make the Game available to third parties;
3. use the Game and access its Content through any technology or technique other than those provided by default (such as but not limited to bots, automation software, GPS-mocking, or any form of hacks); or
4. use the product for any purpose, commercial or otherwise.

Any rights not purposely granted to you herein are herewith reserved by ADMU as the sole and exclusive owner of all rights and titles.

4. Appropriate Conduct

You agree that you are responsible for your own conduct while using the Game and any consequences thereof. You agree to use the Game entirely for its intended purpose and only in accordance with proper and ethical public demeanor. You understand that the Game is designed to be played in the intended area, and you acknowledge probable hazards along with its use. Correspondingly, you recognize the obligation to treat other users and bystanders with courtesy and conduct yourself in an appropriate manner while using the Game.

5. Disclaimer of Warranties

A. YOU AGREE THAT YOUR USE OF THE GAME AND ITS CONTENT SHALL BE AT YOUR OWN RISK. ADMU MAKES NO WARRANTIES ABOUT THE ACCURACY OR COMPLETENESS OF THE GAME AND ITS CONTENT.

B. TO THE FULLEST EXTENT PERMITTED BY LAW, ADMU, ITS OFFICERS, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES OR AGENTS DISCLAIM ANY AND ALL WARRANTIES, EXPRESSED OR IMPLIED, IN CONNECTION WITH THE GAME, ITS CONTENT AND YOUR USE THEREOF.

C. YOU AGREE TO USE YOUR BEST JUDGEMENT AND EXERCISE UTMOST CAUTION WHENEVER APPROPRIATE.

6. Limitation of Liability

IN NO EVENT SHALL ADMU, ITS OFFICERS, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES OR AGENTS, UNDER THIS AGREEMENT, OR IN ANY CASE, BE LIABLE TO YOU FOR ANY PERSONAL INJURY OR ACCIDENT, PROPERTY DAMAGE, LOST OR STOLEN PROPERTY (SUCH AS BUT NOT LIMITED TO MOBILE DEVICES AND OTHER PERSONAL BELONGINGS) OR ANY FORM OF PUBLIC MISCONDUCT YOU MAY CONCEIVABLY ORCHESTRATE AS A RESULT OF YOUR USE OF THE GAME AND ITS CONTENT WHETHER BASED ON WARRANTY OR CONTRACT, AND WHETHER OR NOT ALLS IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE AFORESTATED LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.

FOR AVOIDANCE OF DOUBT, BY DOWNLOADING OR USING THE GAME, YOU HEREBY CONSENT TO THE PROCESSING OF ANY PERSONAL INFORMATION OR SENSITIVE PERSONAL INFORMATION, AS DEFINED UDNER REPUBLIC ACT NO. 10173 OR THE DATA PRIVACY ACT OF 2012, AS MAY BE APPLICABLE.

 


 

PRIVACY POLICY

The Mind Museum ARvenure is an educational augmented reality game that teaches science and technology. To play the game, you will use your mobile device — phone or tablet — to interact with characters layered on top of the Mind Museum. The game is location-based, which means you need to be inside the Mind Museum to actually play the game.

This policy describes what information we collect and how they are used. As you use the game, we want you to be clear how we’re using your information.

Information We Collect, Why They Are Collected, and How They Are Protected

Collection of Data

The player agrees that ADMU may collect and use the different kinds of information explained in detail below.

Use of Data

ADMU reserves the right to use collected information for research and product improvement. ADMU will not disclose this information in a form that personally identifies the player. Identities of the users will remain anonymous.

Device Information

Device information, such as the operating system, model, processor, and memory, are collected to gather data regarding the different types of devices the game has been run on and to determine which kinds of devices are able to run the game.

Only general information about the device used is collected. Any data pertaining to the identity of the user (e.g. name, gender, age, etc.) is not obtained.

Progress / Events in the Game

These are information on the scenes played by the users. Collection of these information is crucial to help us determine which particular scenes, if any, are the players having a hard time completing. It would also help identify the number of players who are able to compete the objectives of every scene in the game. Also, to determine the path taken by the players while playing the game.

The data sent to the analytics server only describes particular events that happened within the game or the milestones the players were able to achieve. Again, any data pertaining to the identity of the player is not collected.

Information Security

All information collected as mentioned above are only used to maintain, improve and develop the game. None of these are shared publicly with other users through the game or any other medium.

When this Privacy Policy Applies

This Privacy Policy applies upon download and use of the game. It does not cover the information practices of other organizations that may use and advertise the game.

Changes

This Privacy Policy may change from time to time. Any significant changes will be announced accordingly for appropriate transparency and user compliance.

 

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Dr. Rodrigo Attends ICIET 2019

Dr. Ma. Mercedes T. Rodrigo presented the paper entitled “Exploring Active Learning for Student Behavior Classification,” co-written by Cristina E. Dumdumaya and Yancy Vance M. Paredes, at the 2019 7th International Conference on Information and Education Technology. The conference was held from March 29 to 30, 2019 at the University of
Aizu in Aizuwakamatsu City, Japan.

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Drug Defense Privacy Policy and End User License Agreement

End User License Agreement

By downloading, installing, or using Drug Defense (referred to herein as the “Game”), you, the end-user (referred to herein by the words “you”, “your”, “yours”, and their derivatives), agree to be bound by this End-User License Agreement. This EULA establishes a legal agreement between you and the Ateneo de Manila University (referred to herein as “ADMU” or with words such as “we”, “us”, “our”, and their derivatives) with regard to the use of the Game and its Content.

“Content” means the text, script, 2D assets, 3D assets, interactive features, and other multimedia elements you can view or access through the use of the hüpfburg Game.

If you do not agree with the terms and conditions listed hereof, do not download the Game.

1. Description and Use of the Game

Drug Defense is a 3D mobile tower defense game that aims to raise awareness regarding drug use and its effects. You may download the game and use through a compatible electronic device, such as a smart-phone or tablet (“Device”).

At our discretion and without providing you prior notice, we reserve the right to modify the Game, including but not limited to its design, functionalities, and overall Content. Moreover, we may provide you with updates, upgrades, and/or support for the progression of the Game and its Content.

Additionally, you understand and agree that Content available in the Game is provided to you as is and is intended for entertainment and game play. Hence, it is not guaranteed that they are accurate. You, as a concurring user, should exercise judgment in your use of the Game and its Content.

2. License Grant

You are granted a personal, non-commercial license to download, install, and use the Game and to access the Content within for your use.

3. Restrictions and Ownership

Using the Game does not grant you ownership of any intellectual property rights in the Content that you access. Any form of the utilization of Content from the Game is not permitted unless requisite consent is duly obtained from ADMU. These terms do not accord you the right to own or use any distinguishing branding, trademarks, or logos used exclusively within and for the Game.

Unless awarded with written authorization from ADMU, the provider of the Game’s Content, you shall not:

1.       copy, translate, alter in any way, or create any derivative work of the Game, its Content, or any part thereof;

2.       redistribute, publish, sell, or in any other way make the Game available to third parties;

3.       use the Game and access its Content through any technology or technique other than those provided by default (such as but not limited to bots, automation software, or any form of hacks); or

4.       attempt to remove, modify, deface, or circumvent any copyright, trademark, or proprietary notices or labels contained on or within the Game Software;

5.       export or re-export the Game Software or any copy or adaptation in violation of any applicable laws or regulations;

 

Any rights not purposely granted to you herein are herewith reserved by ADMU as the sole and exclusive owner of all rights and titles.

4. Appropriate Conduct

You agree that you are responsible for your own conduct while using the Game and any consequences thereof. You agree to use the Game entirely for its intended purpose and only in accordance with proper and ethical public demeanor.

5. Disclaimer of Warranties

A.       YOU AGREE THAT YOUR USE OF THE GAME AND ITS CONTENT SHALL BE AT YOUR OWN RISK. ADMU MAKES NO WARRANTIES ABOUT THE ACCURACY OR COMPLETENESS OF THE GAME AND ITS CONTENT.

B.       TO THE FULLEST EXTENT PERMITTED BY LAW, ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES, OR AGENTS DISCLAIM ANY AND ALL WARRANTIES, EXPRESSED OR IMPLIED, IN CONNECTION WITH THE GAME, ITS CONTENT, AND YOUR USE THEREOF.

C.       YOU AGREE TO USE YOUR BEST JUDGEMENT AND EXERCISE UTMOST CAUTION WHENEVER APPROPRIATE.

6. Limitation of Liability

IN NO EVENT SHALL ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES, OR AGENTS, UNDER THIS AGREEMENT, OR IN ANY CASE, BE LIABLE TO YOU FOR ANY PERSONAL INJURY OR ACCIDENT, PROPERTY DAMAGE, LOST OR STOLEN PROPERTY (SUCH AS BUT NOT LIMITED TO MOBILE DEVICES AND OTHER PERSONAL BELONGINGS), OR ANY FORM OF PUBLIC MISCONDUCT YOU MAY CONCEIVABLY ORCHESTRATE AS A RESULT OF YOUR USE OF THE GAME AND ITS CONTENT WHETHER BASED ON WARRANTY OR CONTRACT, AND WHETHER OR NOT ADMU IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE AFORESTATED LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.

FOR AVOIDANCE OF DOUBT, BY DOWNLOADING OR USING THE GAME, YOU HEREBY CONSENT TO THE PROCESSING OF ANY PERSONAL INFORMATION OR SENSITIVE PERSONAL INFORMATION, AS DEFINED UNDER REPUBLIC ACT NO. 10173 OR THE DATA PRIVACY ACT OF 2012, AS MAY BE APPLICABLE.

Privacy Policy

The nature of Drug Defense does not require the developers to collect or share any personal information from the Game’s users. Personal information refers to any information referring to an identifiable or identified human person. No such information will thus be asked of the product’s users.

 

 

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ALLS and ACED host “Strategies for Teaching Reading Comprehension”

On Saturday, February 2, 2019, over 200 public school teachers attended the workshop entitled, “Strategies for Teaching Reading Comprehension” hosted by the Ateneo Laboratory for the Learning Sciences (ACED) and the Ateneo Center for Educational Development (ACED).

In the morning, Ms. Anne Shiela Choi of the College of Education of castillos hinchables UP Diliman gave a talk entitled, “Using Think Alouds to Develop Reading Comprehension.”  She was followed by Ms. Erika Jenny M. Rocena who gave her talk entitled, “Communicative Language Teaching Strategies.”

In the afternoon, a team from ALLS led by Dr. Didith Rodrigo, Marika Fernandez, and Dominique Manahan introduced participants to Ibigkas!, a drill-and-practice game for phonemic awareness, synonyms, and antonyms.  Ibigkas! comes as a mobile phone app and a deck of cards. Participants were able to download the app and were given copies of the cards for them to use in their classes.

The slides of Ms. Choi are downloadable here.  Ibigkas! is available free of charge from the Google Play Store and the App Store.  The printable version of the Ibigkas! card sets can be downloadable from the ALLS website.

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ALLS @ LAK2019

On March 4-8, 2019, Michelle Banawan attended the 9th International Learning Analytics and Knowledge (LAK) Conference in Tempe, Arizona. LAK gathers esteemed researchers and experts in the field of Learning Analytics like Dragan Gasevic, Ryan Baker, Ken Koedinger, Ulrich Hoppe and a lot more.  This year’s LAK was hosted by the Arizona State University.  Michelle presented her paper entitled “An Investigation of Academic Performance, Mindless Reading and its Indicators” in one of the pre-conference workshops, i.e. Predicting Performance Based on the Analysis of Reading Behavior: A Data Challenge. The PDF version of the paper is published in LAK’s companion proceedings and in the workshop website : https://sites.google.com/view/lak19datachallenge

She also met and discussed grouping experiments, deployment of affective studies and other publication outputs for the JOLLY project for both Ibigkas ang Learning Likha with Dr. Jaclyn Ocumpaugh of the University of Pennsylvania. She would like to acknowledge the Commission on Higher Education, the JOLLY research grant and the Ateneo de Davao University for the funding support.

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