ALLS Summer School 2019
Advanced Learning Theories, Technologies, Applications, and Impacts Public Lecture and Workshop
Register at: http://bit.ly/ALLSSummerSchool2019
ALLS Summer School 2019
Advanced Learning Theories, Technologies, Applications, and Impacts Public Lecture and Workshop
Register at: http://bit.ly/ALLSSummerSchool2019
END-USER LICENSE AGREEMENT
By downloading, installing, or using Learning Likha (referred to herein as the “Game”), you, the end-user (referred to herein by the words “you”, “your”, “yours”, and their derivatives), agree to be bound by this End-User License Agreement. This EULA establishes a legal agreement between you and the Ateneo de Manila University (referred to herein as “ADMU” or with words such as “we”, “us”, “our”, and their derivatives) with regard to the use of the Game and its Content.
“Content” means the text, script, 2D assets, interactive features, and other pula pula inflavel multimedia elements you can view or access through the use of the Game.
If you do not agree with the terms and conditions listed hereof, do not download the Game.
1. Description and Use of the Game
Learning Likha is a game for identifying details developed by ADMU, which you may download and use through a compatible electronic device, such as a smart-phone or tablet (“Device”).
At our discretion and without providing you prior notice, we reserve the right to modify the Game, including but not limited to its design, functionalities, and overall Content. Moreover, we may provide you with updates, upgrades, and/or support for the progression of the Game and its Content.
Additionally, you understand and agree that Content available in the Game is provided to you as is and is intended for entertainment and game play. Hence, it is not guaranteed that they are accurate. You, as a concurring user, should exercise judgment in your use of the Game and its Content.
2. License Grant
You are granted a personal, non-commercial license to download, install, and use the Game and to access the Content within for your use.
3. Restrictions and Ownership
Using the Game does not grant you ownership of any intellectual property rights in the Content that you access. Any form of the utilization of Content from the Game is not permitted unless requisite consent is duly obtained from ADMU. These terms do not accord you the right to own or use any distinguishing branding, trademarks, or logos used exclusively within and for the Game.
Unless awarded with a written authorization from ADMU, the provider of the Game’s Content, you shall not:
1. copy, translate, alter in any way, or create any derivative work of the Game, its Content, or any part thereof;
2. redistribute, publish, sell, or in any other way make the Game available to third parties;
3. use the Game and access its Content through any technology or technique other than those provided by default (such as but not limited to bots, automation software, or any form of hacks); or
4. attempt to remove, modify, deface, or circumvent any copyright, trademark, or proprietary notices or labels contained on or within the Game Software;
5. export or re-export the Game Software or any copy or adaptation in violation of any applicable laws or regulations;
Any rights not purposely granted to you herein are herewith reserved by ADMU as the sole and exclusive owner of all rights and titles.
4. Appropriate Conduct
You agree that you are responsible for your own conduct while using the Game and any consequences thereof. You agree to use the Game entirely for its intended purpose and only in accordance with proper and ethical public demeanor.
5. Disclaimer of Warranties
A. YOU AGREE THAT YOUR USE OF THE GAME AND ITS CONTENT SHALL BE AT YOUR OWN RISK. ADMU MAKES NO WARRANTIES ABOUT THE ACCURACY OR COMPLETENESS OF THE GAME AND ITS CONTENT.
B. TO THE FULLEST EXTENT PERMITTED BY LAW, ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES, OR AGENTS DISCLAIM ANY AND ALL WARRANTIES, EXPRESSED OR IMPLIED, IN CONNECTION WITH THE GAME, ITS CONTENT, AND YOUR USE THEREOF.
C. YOU AGREE TO USE YOUR BEST JUDGEMENT AND EXERCISE UTMOST CAUTION WHENEVER APPROPRIATE.
6. Limitation of Liability
IN NO EVENT SHALL ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES, OR AGENTS, UNDER THIS AGREEMENT, OR IN ANY CASE, BE LIABLE TO YOU FOR ANY PERSONAL INJURY OR ACCIDENT, PROPERTY DAMAGE, LOST OR STOLEN PROPERTY (SUCH AS BUT NOT LIMITED TO MOBILE DEVICES AND OTHER PERSONAL BELONGINGS), OR ANY FORM OF PUBLIC MISCONDUCT YOU MAY CONCEIVABLY ORCHESTRATE AS A RESULT OF YOUR USE OF THE GAME AND ITS CONTENT WHETHER BASED ON WARRANTY OR CONTRACT, AND WHETHER OR NOT ADMU IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE AFORESTATED LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.
FOR AVOIDANCE OF DOUBT, BY DOWNLOADING OR USING THE GAME, YOU HEREBY CONSENT TO THE PROCESSING OF ANY PERSONAL INFORMATION OR SENSITIVE PERSONAL INFORMATION, AS DEFINED UNDER REPUBLIC ACT NO. 10173 OR THE DATA PRIVACY ACT OF 2012, AS MAY BE APPLICABLE.
PRIVACY POLICY
Learning Likha is a game that supports identifying detail learning. To play the game, you will use your mobile device — phone or tablet.
This policy describes what information we collect and how they are used. As you use the game, we want you to be clear how we’re using your information.
Information We Collect, Why They Are Collected, and How They Are Protected
Collection of Data
The player agrees that ADMU may collect and use the different kinds of information explained in detail below.
Use of Data
ADMU reserves the right to use collected information for research and product improvement. ADMU will not disclose this information in a form that personally identifies the player. Identities of the users will remain anonymous.
Device Information
Device information, such as the operating system, model, processor, and memory, are collected to gather data regarding the different types of devices the game has been run on and to determine which kinds of devices are able to run the game.
Only general information about the device used is collected. Any data pertaining to the identity of the user (e.g. name, gender, age, etc.) is not obtained.
Progress / Events in the Game
These are information on the scenes the questions posed to the player, the player’s answers, and the time of each event.
The data sent to the analytics server only describes particular events within the game or the milestones the players were able to achieve. Again, any data pertaining to the identity of the player is not collected.
Information Security
All information collected as mentioned above are only used to maintain, improve, and develop the game, or for scholarly research purposes. None of these are shared publicly with other users through the game or any other medium.
When this Privacy Policy Applies
This Privacy Policy applies upon download and use of the game. It does not cover the information practices of other organizations that may use and advertise the game.
Changes
This Privacy Policy may change from time to time. Any significant changes will be announced accordingly for appropriate transparency and user compliance
By downloading, installing, or using Cuovo: AAG (referred to herein as the “AR App”), you,the end-user (referred to herein by the words “you”, “your”, “yours”, and their derivatives), agree to be bound by this End-User License Agreement (EULA). This EULA establishes a legal agreement between you and the Ateneo de Manila University (referred to herein as “ADMU” or with words such as “we”, “us”, “our”, and their derivatives) with regard to the use of the AR App and its Content.
“Content” means the text, script, assets, interactive features, and other multimedia elements you can view or access through the use of the AR App.
Please read this EULA agreement carefully before completing the installation process and using the AR App. By installing and/or using this AR App, you are confirming your acceptance of the AR App and agreeing to become bound by the terms of this EULA agreement.
This EULA agreement shall apply only to the AR App supplied by ADMU herewith regardless of whether other AR App is referred to or described herein. The terms also apply to any ADMU updates, supplements, Internet-based services, and support services for the AR App, unless other terms accompany those items on delivery. If so, those terms apply.
License Grant
ADMU hereby grants you a personal, non-commercial license to download, install, and use the AR App on your devices in accordance with the terms of this EULA agreement.
Restrictions and Ownership. You are permitted to load the AR App (for example a smartphone or tablet) under your control.You are responsible for ensuring your device meets the minimum requirements of the AR App.
You are not permitted to:
edit, alter, modify, translate or otherwise change the whole or any part of the AR App nor permit the whole or any part of the AR App to be combined with or become incorporated in any other AR App, nor decompile, disassemble or reverse engineer the AR App or attempt to do any such things;
reproduce, copy, distribute, resell or otherwise use the AR App for any commercial purpose;
allow any third party to use the AR App on behalf of or for the benefit of any third party;
use the AR App in any way which breaches any applicable local, national or international law;
use the AR App for any purpose that ADMU considers is a breach of this EULA agreement.
Intellectual Property and Ownership
ADMU shall at all times retain ownership of the AR App as originally downloaded by you and all subsequent downloads of the AR App by you. The AR App (and the copyright, and other intellectual property rights of whatever nature in the AR App, including any modifications made thereto) are and shall remain the property of ADMU.
Disclaimer of Warranties
A. YOU AGREE THAT YOUR USE OF THE AR APP AND ITS CONTENT SHALL BE AT YOUR OWN RISK. ADMU MAKES NO WARRANTIES ABOUT THE ACCURACY OR COMPLETENESS OF THE AR APP AND ITS CONTENT.
B. TO THE FULLEST EXTENT PERMITTED BY LAW, ADMU, ITS OFFICERS,DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES OR AGENTS DISCLAIM ANY AND ALL WARRANTIES, EXPRESSED OR IMPLIED, IN CONNECTION WITH THE AR APP, ITS CONTENT AND YOUR USE THEREOF.
C. YOU AGREE TO USE YOUR BEST JUDGEMENT AND EXERCISE UTMOST CAUTION WHENEVER APPROPRIATE.
Limitation of Liability
IN NO EVENT SHALL ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS,ARTISTS, EMPLOYEES OR AGENTS, UNDER THIS AGREEMENT, OR IN ANY CASE,BE LIABLE TO YOU FOR ANY PERSONAL INJURY OR ACCIDENT, PROPERTY DAMAGE, LOST OR STOLEN PROPERTY (SUCH AS BUT NOT LIMITED TO MOBILE DEVICES AND OTHER PERSONAL BELONGINGS) OR ANY FORM OF PUBLIC MISCONDUCT YOU MAY CONCEIVABLY ORCHESTRATE AS A RESULT OF YOUR USE OF THE AR APP AND ITS CONTENT WHETHER BASED ON WARRANTY OR CONTRACT, AND WHETHER OR NOT ADMU IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE AFORESTATED LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.
FOR AVOIDANCE OF DOUBT, BY DOWNLOADING OR USING THE AR APP, YOU HEREBY CONSENT TO THE PROCESSING OF ANY PERSONAL INFORMATION OR SENSITIVE PERSONAL INFORMATION, AS DEFINED UNDER REPUBLIC ACT NO.10173 OR THE DATA PRIVACY ACT OF 2012, AS MAY BE APPLICABLE.
PRIVACY POLICY
ADMU built the CUOVO:AAG app as a Free app. This AR App is provided by ADMU at no cost and is intended for use as is.
This policy informs you of our policies regarding the collection, use, and disclosure of personal data when you use our AR App and the choices you have associated with that data. Our Privacy Policy for CUOVO:AAG is based on the Free Privacy Policy Template Website.
We use your data to provide and improve the AR App. By using the AR App, you agree to the collection and use of information in accordance with this policy. Unless otherwise defined in this Privacy Policy, terms used in this Privacy Policy have the same meanings as in our End-UserLicense Agreement.
Information Collection and Use
For a better experience, while using our AR App, we may require you to provide us with certain personally identifiable information, including but not limited to device information, such as the model, processor, and memory. The information that we request will be retained on your device and is not collected by ADMU in any way.
The app does use third party services that may collect information used to identify you.
Information Security
All information collected as mentioned above are only used to maintain, improve and develop the AR App. None of these are shared publicly with other users through the AR App or any other medium.
Changes to This Privacy Policy
We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
This year at the IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Cesar Tecson presented his paper which evaluated the intelligent tutoring system, Intelligent Learning System for Automata (ILSA), on users’
achievement goal orientations using analyses based on user experience and feature significance.
TALE is the IEEE Education Society’s flagship Asia-Pacific (IEEE Region 10) conference, catering to researchers and practitioners with an interest in science, technology, engineering and mathematics (STEM) education – with a particular emphasis on electrical and electronic engineering, telecommunications, computer engineering, computer science and allied disciplines – as well as those interested in the innovative use of digital technologies for learning, teaching and assessment in any discipline. The target audience of the conference is diverse and includes those working in the higher education, vocational education and training (VET), K-12, corporate, government, and healthcare sectors.The conference was hosted by the University of Wollongong Australia and Charles Sturt University from December 4-7, 2018.
On 19 December 2018, ALLS hosted a team from St. Paul’s College Pasig, including Ms. Paola Grajo, and five Grade 12 students, Jenny Lim, Theresa Magsajo, Bea Mallari,Bianca Mallari, and Althea Manansala. They consulted with Dr. Rodrigo about their senior thesis project that aims to develop a hypermedia learning system that will be used for teaching ratio and proportions to Grade 6 students.