Call for Papers: ICCE 2018

Call for Papers

In response to emerging research diversity, ICCE 2018 will be a meta-conference,
comprising of seven interrelated theme-based conferences. Accepted papers in the
main conference, Workshops, Work-in-Progress Posters (WIPP), Doctoral Student
Consortia (DSC), Early Career Workshop (ECW) and Extended Summaries (ES) will
be published in proceedings, which will be submitted to Elsevier for inclusion in
Scopus. Proceedings of the main conference (excluding posters) will also be
submitted to Thomson Reuters for inclusion in the Conference Proceedings Citation
Index. Authors of accepted distinguished full papers will be invited to submit
extended versions of the papers for consideration of publication Research and Practice in Technology Enhanced Learning (RPTEL), the official academic journal of the Asia Pacific Society for Computers in Education. ICCE 2018 will be a conference for researchers in the Asia-Pacific region to connect with international research
communities for the worldwide dissemination and sharing of ideas for research in the
field of Computers in Education. Seven interrelated sub-conferences on specialized
themes, each of which is organized by a program committee appointed by the
respective Special Interest Group (SIG), will be part of the five-day conference
schedule. In addition, the conference will include keynote speakers, theme-based
invited speakers, expert panels on topics of current interest, and pre-conference
tutorials, workshops, Doctoral Student Consortia (DSC) and Early Career Workshop
(ECW). Researchers, graduate or undergraduate students, policymakers and
educators are invited to participate in all aspects of the conference.
Separate calls for papers are available for each sub-conference under the following
seven themes:
 C1: ICCE Sub-Conference on Artificial Intelligence in Education/Intelligent
Tutoring System (AIED/ITS) and Adaptive Learning
 C2: ICCE Sub-Conference on Computer-supported Collaborative Learning
(CSCL) and Learning Sciences
 C3: ICCE Sub-Conference on Advanced Learning Technologies (ALT), Learning
Analytics and Digital Infrastructure
 C4: ICCE Sub-Conference on Classroom, Ubiquitous, and Mobile Technologies
Enhanced Learning (CUMTEL)
 C5: ICCE Sub-Conference on Digital Game and Digital Toy Enhanced Learning
and Society (GTEL&S)
 C6: ICCE Sub-Conference on Technology Enhanced Language Learning (TELL)
 C7: ICCE Sub-Conference on Practice-driven Research, Teacher Professional Development and Policy of ICT in Education (PTP)

Development and Policy of ICT in Education (PTP)
The seven theme-based sub-conferences will foster the building of strong research
communities within the broader field of Computers in Education and Educational
Technology. The meta-conference umbrella will play the dual role of allowing
researchers to enhance their identity in their thematic research communities, but also
allowing cross-disciplinary interactions to help broaden the scope of and inspire
future innovative research.

Paper categories
 Full paper (8-10 pages)
 Short paper (5-6 pages)
 Poster paper (2-3 pages)

Please refer to the submission guidelines before submitting your papers and download the latest version of the Paper Template file in preparing your manuscript. Please note that the paper template has been revised – do download the latest version of the template instead of reusing previous year’s template. The conference practices single-blind review, i.e., the authors of the submitting papers will not know who their referees are, while the referees will be aware of the authors of the papers that they are reviewing. Anonymization is no longer required in the submitted manuscripts.

All the accepted full papers are eligible for the competitions of:
 Best Overall Paper Award
 Best Student Paper Award (restricted to papers whose first authors are graduate or
undergraduate students)
 Best Technical Design Paper Award

In addition, all the accepted poster papers are eligible for the competition of Best
Poster Design Award(s). Please visit the award rules and criteria.

Paper Submission

Before uploading your papers to the system, please ensure that you have followed the
following instructions:
1. Ensure that you have adhered to the page limits for full paper (8-10 pages), short
paper (5-6 pages) & poster (2-3 pages).
2. Ensure that you have followed the formatting instructions in the paper template
file. Please note that the paper template has been revised – do download the
latest version of the template instead of reusing previous year’s template.
The conference will have a single-blind review, i.e. the authors of the submitting
papers will not know who their referees are, while the referees will be aware of the
authors of the papers that they are reviewing. Therefore, anonymization is not
required in the submitted manuscripts.

The authors of accepted papers will need to complete the following form:
Transfer of Copyright Agreement ICCE 2018

Paper Submission
Please submit your papers for ICCE 2018 via EasyChair.

Paper Format available here.

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ALLS Moves to Arete

We are happy to announce that ALLS will be moving to our new location on December 18, 2017. ALLS will officially hold office in the Joselito and Olivia Campos Interactive Teaching Lab, JJ Atencio Innovation Link, Arete.

We hope to see you there soon!

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ALLS Gets Accepted into IJIET 2018

International Journal of Indonesian Education and Teaching (IJIET) is published by the Institute for Research and Community Services of Sanata Dharma University twice a year: in January and July. This journal publishes research and conceptual articles on education and teaching.

Congratulations, Hannah Tee on the acceptance of your paper:
Digital Games as a Tool for Teaching Autism Awareness and Empathy

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ALLS@ICCE


The Ateneo Laboratory for the Learning Sciences (ALLS) successfully presented two full papers, three short papers, and two posters at the 2017 International Conference on Computers in Education (ICCE;http://www.icce2017.canterbury.ac.nz/) held in Christchurch, New Zealand from 4-8 December 2017.  The ALLS papers and posters include work from graduate students who completed or are completing their MSs and PhDs in Computer Science.  It also represents continuing work and collaborations with partners in other countries.

Full papers:

  • Jenilyn Agapito and Ma. Mercedes Rodrigo. Designing an Intervention for Novice Programmers Based on Meaningful Gamification: An Expert Evaluation
  • Cristina Dumdumaya, Michelle Banawan, Ma. Mercedes T. Rodrigo, Noburo Matsuda, Evelyn Yarzebinski and Amy Ogan. Investigating the effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment

Short papers:

  • Michelle Banawan, Ma. Mercedes Rodrigo and Juan Miguel Andres. PredictingStudent Carefulness within an Educational Game for Physics using SupportVector Machines.
  • Ma. Mercedes T. Rodrigo. Exploratory Analysis of Discourses between Students Engaged in a Debugging Task.
  • Maureen Villamor and Ma. Mercedes Rodrigo. Impact of Both Prior Knowledge and Acquaintanceship on Collaboration and Performance: A Pair ProgramTracing and Debugging Eye-Tracking Experiment

Posters:

  • Maureen Villamor and Ma. Mercedes Rodrigo. Exploring Lag Times in a PairTracing and Debugging Eye-Tracking Experiment
  • Mikaela Malit and Ma. Mercedes Rodrigo. Leveraging An Existing LearningManagement System For Alternative Learning

The ICCE is the annual conference of the Asia Pacific Society for Computers in Education, an organization composed of academics and researchers who are committed to the creation and study of technologies to support teaching and learning.  Now on its 25th year, ICCE gathers contributions on a wide variety of education-related themes: artificial intelligence in education, digital toy, and game-enhanced learning, computer-supported collaborative work, and others. Papers undergo peer review by at least three reviewers and a meta-review. This year’s full paper acceptance rate was 23%.

The Ateneo de Manila University will be hosting ICCE in November 2018.

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ALLS Lecture Series, 7 December 2017

The ALLS Lecture Series
Thursday7 December 2017, 3:00 to 4:30
Ateneo de Manila University, F-223
ADMISSION IS FREE

A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller
Fauxtin Marques

Abstract: Traditional 3D modeling and CAD software are generally optimized for designers in the middle-to-late stages of the design process, forcing those in the earlier conceptual stages to make 2D sketches first, or use the unintuitive interfaces of traditional 3D software. This can be harmful to the rapid idea flow that is characteristic of early-stage designing. This study aims to design and develop a system that will help visualize and solidify early ideas through an interface that detects hand gestures and interprets them to generate and manipulate three-dimensional shapes. Past applications that have tried to use hand gestures as an intuitive interaction method for 3D modeling usually have boundaries preventing these from mass use (specialized hardware setups, difficult to set up, fairly expensive, etc.). This study looks into the design process of people with 3D modeling experience and the gestures people commonly make to describe certain shapes in order to determine what gestures should correspond to what application commands and features. This study also hopes to determine whether the developed application is a viable tool for the purpose of rapid 3D idea visualization.

Fauxtin Marques graduated from Ateneo De Manila University with a Bachelor’s Degree in Management Information Systems and a specialization in Interactive Multimedia. He is interested in VR, software and game development, and digital art, and is currently in the process of finishing his Master’s thesis on 3D modeling in VR using hand gestures.

To register, please fill out this Google form.

 

 

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