ALLS Team Visits Ateneo de Davao

An ALLS team composed of Nicko Caluya, Erica Padilla, Marlou Ramas, and Ma. Mercedes Rodrigo visited Ateneo de Davao University on Feb 11 to present some of the work that lab produced in school year 2012-2013.  The presentations and were as follows:

* Ma. Mercedes Rodrigo – Learning Math by Teaching Math: A Case Study in Intelligent Tutoring and Educational Data Mining [PDF]
* Nicko Caluya – Developing a Real-Time Tactics Game Using an Optimized and Cost-effective Eye-Tracking Device. [PDF]
* Erica Padilla – Developing an Android-based Game Tool with Monitoring Support to Track Stroke Patient Progress During Rehabilitation [PDF]
* Marlou Ramas – Developing a Kinect-Enabled Rail Shooter Game [PDF]

 

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Carnegie Mellon Professional Masters in Learning Science and Engineering Applications Due January 31, 2013

Carnegie Mellon University invites individuals to apply for our new interdisciplinary professional masters program in Learning Science and Engineering. (See http://www.lse.cs.cmu.edu.). Please feel free to print and post the attached poster and forward this appropriately. Applications are due January 31, 2013 for the inaugural class commencing in the fall 2013.

Taught by leaders in the fields of computer science, psychology, and design, this one year masters program is designed for individuals with a background in psychology, education, computer science, design, information technology, and business. Graduates will apply evidenced based learning science research to develop and evaluate programs in formal and informal educational settings including schools, workplaces, homes, museums and involving both face-to-face and online interactions.

Students who seek the knowledge, skills, and techniques will re-examine the goals of education and assessment and design the future of educational technology. Through case studies and practice on real world problems, students will learn to engineer and implement innovative and effective educational solutions employing “in vivo” experiments and educational data mining techniques. Students will be trained in how to develop continual improvement programs that reliably identify both best practices and opportunities for change. Students will gain depth in psychometric and educational data mining methods, interaction design, cognitive and social psychology principles, design, implementation, and evaluation of educational interventions among others. Graduates of the program will be ready to assume key positions in corporations and private and public universities and schools; they will become designers, developers, and evaluators of educational technologies and learning environments as well as domain experts, learning technology policy-makers, or Chief Learning Officers.

More information about this exciting new program and the application can be found at http://www.lse.cs.cmu.edu.

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Call for Interns for a Joint Project Between the Interactive Media Design Lab, Nara Institute of Science and Technology and the Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University

The Interactive Media Design Lab of Nara Institute of Science and Technology (NAIST) and the Ateneo Laboratory for the Learning Sciences are looking for two incoming or graduating CS seniors to take part in a potential BS or MS CS thesis on applications of augmented reality in education. Students may suggest the specifics of the project―the subject matter, the target audience, the mechanics of the interaction, etc. The details will be discussed and refined with Mr. Marc Santos, a PhD student at the IMD-NAIST and AR project lead, Dr. Kato, his adviser, and Dr. Rodrigo.

To help the two students develop their AR expertise, they will spend one month of summer, 2013 in the IMD. This counts as practicum for the incoming seniors. The IMD will provide airfare, lodging, and an allowance of 2000 yen per day. The remainder of the incoming seniors’ practicum will be carried out in ALLS. The students will continue the project over the rest of the senior or graduate year, coordinating frequently with Marc and/or me. Dr. Kato or one of his colleagues will also be visiting Ateneo to provide support and to check on the project.

If you would like to apply for the internship, please submit a letter of intent, your resume, and a 1-2 page, single spaced description of the educational application you would like to pursue make by email to mrodrigo@ateneo.edu by 18 February 2013, 5 pm. Your application will be evaluated based on your idea’s consistency with the theme of education, its relevant use of augmented reality, your ability to relate your idea with previous AR work, and your ability to deliver excellent work.

Important dates:

February 18, 5 pm: Applicants should submit their letters of intent, resumes, and idea papers to mrodrigo@ateneo.edu.
February 25: Dr. Rodrigo and Mr. Santos will inform the applicants of the decision
February 26: Selected interns must commit to the internship in writing.
April 6: Interns depart Manila for Nara
May 8: Inters depart Nara for Manila

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Games

Developing a Kinect-enabled Rail Shooter Game
To this day, there has been a significant lack of shooter games released for the Microsoft’s Kinect device since its launch. Furthermore, majority of these games do not provide the player with an actual aiming gesture input which should be ideally available in motion-controlled shooter games.
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Games and Intelligent Tutoring

An Intelligent Tutoring System for Japanese Languages Particles with User Assessment and Feedback
In recent years, an increasing number of Ateneo students are taking an interest in the Japanese language. For Ateneo students beginning their study of the language however, Japanese particles are difficult concepts because they cannot be translated to equivalent words in English. For a beginner learner, it is inevitable to view a second language with the lens of a first language as shown by the concept of transfer in second language acquisition.
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Developing An Informative Philippine Mythology RPG Using The Unity Game Engine
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Designing an Alternate Reality Game Within the Ateneo Community as a Medium for Tangential Learning
Alternate reality games are commonly used for promotional purposes despite having great potential for encouraging collaboration. Some educational alternate reality games have been created to take advantage of the pedagogical benefits that alternate reality games provide. The aim of this thesis is to design an alternate reality game for play within the Ateneo community and test its effectiveness within the said community.
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