END-USER LICENSE AGREEMENT
By downloading, installing, or using Learning Likha 2 (referred to herein as the “Game”), you, the end-user (referred to herein by the words “you”, “your”, “yours”, and their derivatives), agree to be bound by this End-User License Agreement. This EULA establishes a legal agreement between you and the Ateneo de Manila University (referred to herein as “ADMU” or with words such as “we”, “us”, “our”, and their derivatives) with regard to the use of the Game and its Content.
“Content” means the text, script, 2D assets, interactive features, and other jumping castle multimedia elements you can view or access through the use of the Game.
If you do not agree with the terms and conditions listed hereof, do not download the Game.
1. Description and Use of the Game
Learning Likha 2 is a game for identifying details developed by ADMU, which you may download and use through a compatible electronic device, such as a smart-phone or tablet (“Device”).
At our discretion and without providing you prior notice, we reserve the right to modify the Game, including but not limited to its design, functionalities, and overall Content. Moreover, we may provide you with updates, upgrades, and/or support for the progression of the Game and its Content.
Additionally, you understand and agree that Content available in the Game is provided to you as is and is intended for entertainment and game play. Hence, it is not guaranteed that they are accurate. You, as a concurring user, should exercise judgment in your use of the Game and its Content.
2. License Grant
You are granted a personal, non-commercial license to download, install, and use the Game and to access the Content within for your use.
3. Restrictions and Ownership
Using the Game does not grant you ownership of any intellectual property rights in the Content that you access. Any form of the utilization of Content from the Game is not permitted unless requisite consent is duly obtained from ADMU. These terms do not accord you the right to own or use any distinguishing branding, trademarks, or logos used exclusively within and for the Game.
Unless awarded with a written authorization from ADMU, the provider of the Game’s Content, you shall not:
1. copy, translate, alter in any way, or create any derivative work of the Game, its Content, or any part thereof;
2. redistribute, publish, sell, or in any other way make the Game available to third parties;
3. use the Game and access its Content through any technology or technique other than those provided by default (such as but not limited to bots, automation software, or any form of hacks); or
4. attempt to remove, modify, deface, or circumvent any copyright, trademark, or proprietary notices or labels contained on or within the Game Software;
5. export or re-export the Game Software or any copy or adaptation in violation of any applicable laws or regulations;
Any rights not purposely granted to you herein are herewith reserved by ADMU as the sole and exclusive owner of all rights and titles.
4. Appropriate Conduct
You agree that you are responsible for your own conduct while using the Game and any consequences thereof. You agree to use the Game entirely for its intended purpose and only in accordance with proper and ethical public demeanor.
5. Disclaimer of Warranties
A. YOU AGREE THAT YOUR USE OF THE GAME AND ITS CONTENT SHALL BE AT YOUR OWN RISK. ADMU MAKES NO WARRANTIES ABOUT THE ACCURACY OR COMPLETENESS OF THE GAME AND ITS CONTENT.
B. TO THE FULLEST EXTENT PERMITTED BY LAW, ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES, OR AGENTS DISCLAIM ANY AND ALL WARRANTIES, EXPRESSED OR IMPLIED, IN CONNECTION WITH THE GAME, ITS CONTENT, AND YOUR USE THEREOF.
C. YOU AGREE TO USE YOUR BEST JUDGEMENT AND EXERCISE UTMOST CAUTION WHENEVER APPROPRIATE.
6. Limitation of Liability
IN NO EVENT SHALL ADMU, ITS OFFICERS, DIRECTOR, MEMBERS, DEVELOPERS, ARTISTS, EMPLOYEES, OR AGENTS, UNDER THIS AGREEMENT, OR IN ANY CASE, BE LIABLE TO YOU FOR ANY PERSONAL INJURY OR ACCIDENT, PROPERTY DAMAGE, LOST OR STOLEN PROPERTY (SUCH AS BUT NOT LIMITED TO MOBILE DEVICES AND OTHER PERSONAL BELONGINGS), OR ANY FORM OF PUBLIC MISCONDUCT YOU MAY CONCEIVABLY ORCHESTRATE AS A RESULT OF YOUR USE OF THE GAME AND ITS CONTENT WHETHER BASED ON WARRANTY OR CONTRACT, AND WHETHER OR NOT ADMU IS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE AFORESTATED LIMITATION OF LIABILITY SHALL APPLY TO THE FULLEST EXTENT PERMITTED BY LAW IN THE APPLICABLE JURISDICTION.
FOR AVOIDANCE OF DOUBT, BY DOWNLOADING OR USING THE GAME, YOU HEREBY CONSENT TO THE PROCESSING OF ANY PERSONAL INFORMATION OR SENSITIVE PERSONAL INFORMATION, AS DEFINED UNDER REPUBLIC ACT NO. 10173 OR THE DATA PRIVACY ACT OF 2012, AS MAY BE APPLICABLE.
Learning Likha 2 is a game that supports identifying detail learning. To play the game, you will use your mobile device — phone or tablet.
This policy describes what information we collect and how they are used. As you use the game, we want you to be clear how we’re using your information.
Information We Collect, Why They Are Collected, and How They Are Protected
Collection of Data
The player agrees that ADMU may collect and use the different kinds of information explained in detail below.
Use of Data
ADMU reserves the right to use collected information for research and product improvement. ADMU will not disclose this information in a form that personally identifies the player. Identities of the users will remain anonymous.
Device information, such as the operating system, model, processor, and memory, are collected to gather data regarding the different types of devices the game has been run on and to determine which kinds of devices are able to run the game.
Only general information about the device used is collected. Any data pertaining to the identity of the user (e.g. name, gender, age, etc.) is not obtained.
Progress / Events in the Game
These are information on the scenes the questions posed to the player, the player’s answers, and the time of each event.
The data sent to the analytics server only describes particular events within the game or the milestones the players were able to achieve. Again, any data pertaining to the identity of the player is not collected.
All information collected as mentioned above are only used to maintain, improve, and develop the game, or for scholarly research purposes. None of these are shared publicly with other users through the game or any other medium.