Conflicts is a narrative-based simulation game that integrates decision-making elements and puzzle minigames to put players in a state of cognitive dissonance.
The game is set in a democratic country with a corrupt government in modern times. The player plays as an investigator given orders by a government leaning police chief who is their boss while caring for his low-income family. Throughout the game, the player will be given choices that would increase or decrease the satisfaction levels of either their family, or their boss. Players can earn money depending on their success in the minigames to spend on their family’s needs. Each mission would also affect the satisfaction meters which then would dictate the ending of the story.