Abstract:
The purpose of this thesis is to determine fear using the signals recorded by a Brain-Computer Interface (BCI) device and incorporate this information into an affect-sensitive horror game. The researchers will use the information regarding fear from the player so that they would be able to create and manipulate different states of game play to enhance the game experience.
Members:
Gabriel Matias
Izzabella Perez
Tiffang Kang
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