Brain-computer interfaces (BCIs), a communication link between the brain of a user and a computer, have found their way into the gaming industry. This paper is a continuation to a previously conducted thesis that developed a prototype of an affect-sensitive game. It will address several questions, most prominently concerning the proper utilization of the OCZ Neural-Impulse Actuator in order to create affective elements that contribute to the development of an affective game. After creating a stable plot for the game, we will explore the possibilities of designing BCI-dependent or affect-sensitive agents that change accordingly in accordance to the user’s brain waves.
Jason King Li