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Category Archives: News & Events
Peruggia
Peruggia is a first-person strategy game designed to study the movement patterns of museum-goers. A museum visitor encounters a lot of factors when going around the spaces, such the narratives by the curator, physical layout of the spaces, and groupthink … Continue reading
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Bayesian Knowledge Tracing with Python for Researchers and Practitioners
On October 5, 4pm US PT, please join the Learning Analytics Learning Network and Zachary Pardos, Frederic Wang, and Anirudhan Badrinath from the University of California, Berkeley for the workshop Bayesian Knowledge Tracing (BKT) with Python for Researchers and Practitioners. Attendees … Continue reading
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ALLS Demonstrates Learning Apps to the DepEd Division of Makati
On December 16, 2020, Neithan Casano and Didith Rodrigo of ALLS demonstrated seven of ALLS’s learning applications to the DepEd Division of Makati: Ibigkas! Ibigkas! Filipino Ibigkas! Math 1-3 Learning Likha: Music for the Fiesta Learning Likha: Rangers to … Continue reading
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“Outfoxing the Data: Cagy Methods for Determining When to Interview Students About Their Learning” by Dr. Jaclyn Ocumpaugh
One recent advancement in tools for understanding student emotions is the development of a new research tool, an Android App called The Quick Red Fox (QRF). QRF is designed to work with affect detection models that have been embedded within … Continue reading
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“Predicting Student Emotions Without Sensors: What Can We Learn?” by Dr. Jaclyn Ocumpaugh
Abstract: Research on detecting student emotions from their interactions with educational software is now nearly a decade old, and we are beginning to explore how students’ affective experiences relate to their learning. Our results are sometimes surprising. While many … Continue reading
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