EDM Workbench Used During the 2012 PSLC Summer School

The EDM Workbench found its first users during the 2012 Pittsburgh Science of Learning Summer School held in Carnegie Mellon University, Pittsburgh, PA from August 6 to 10. Kristen DiCerbro of Pearson Inc. and Dr. Khusro Kidwai of Pennsylvania State University used the EDM Workbench to analyze data from one of Pearson’s educational games, Poptropica.  They attempted to build a model of student seriousness.  In order to do so, they labeled 529 clips and then built a decision tree model using the labeled data.  They used the Workbench to support the clipping and labeling tasks. According to them, the Workbench was able to save them the time they would have spent either clipping the data manually or writing a utility program to do so.
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Thor Collin Andallaza Participates in the 2012 Pittsburgh Science of Learning Workshop and Summer School

August started with a deluge of new inputs and opportunities for Thor Collin “TC” Andallaza (CS2012, 1MSCS).   TC travelled to Pittsburgh to participate in two Pittsburgh Science of Learning (PSLC) events:  The workshop  entitled “Use of Technology Toward Enhancing Achievement and Equity in the 21st Century” held from August 4 to 5 and the2012 Summer School held from August 6 to 10. Both events were held at Carnegie Mellon University, Pittsburgh, PA.

 

The workshop was a venue for young researchers and academics to present their current work on intelligent tutoring systems and educational data analysis. TC presented his work entitled “Development of an Affect-Sensitive Agent for Aplusix”.

 

The Summer School, on the other hand, was an intensive one-week course that taught participants how to build intelligent tutors, conduct in-vivo studies, and analyze educational data.  Among the lecturers were well-known researchers such as Dr. Ken Koedinger, Dr. Vincent Aleven, and Dr. Ryan Baker.  At the end of the week, TC presented his work during a poster session that marked the closing of the Summer School.

 

During the visit, TC was able to discuss his work with Dr. Ryan Baker. He was also able to consult with additional mentors such as Dr. Zachary Pardos of Worcester Polytechnic Institute and Dr. Geoff Gordon of Carnegie Mellon University.
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ALLS presents to Miriam College High School

In the hopes of encouraging more young people to study computer science, Ma. Mercedes T. Rodrigo and Tricia Monsod (CS ’12) made a presentation about affective computing to one class of Miriam College High School students. Dr. Rodrigo began the presentation with an overview of affective computing and the types of research conducted by the Ateneo Laboratory of the Learning Sciences.  The highlight of the talk, though, was Ms. Monsod’s presentation of Jason King Li’s (CS ’12) and her thesis, School of Thought, an affect-sensitive game.  Mr. Resty Collado of Miriam as well as two students tried the game, to their delight. ALLS and DISCS are scheduled to conduct more of these talks in other high schools around the country.

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Daryl Saavedra

 
Hi! I’m currently in my senior year taking up BS Computer Science specializing in Interactive Multimedia. There are a lot of interesting topics out there, but for now, I’m interested in Games Design and Development. I’m also interested in learning new ideas whether it be in philosophy, religion, or any other field.

 

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Designing an Alternate Reality Game Within the Ateneo Community as a Medium for Tangential Learning

Thesis Abstract: Alternate reality games are commonly used for promotional purposes despite having great potential for encouraging collaboration. Some educational alternate reality games have been created to take advantage of the pedagogical benefits that alternate reality games provide. The aim of this thesis is to design an alternate reality game for play within the Ateneo community and test its effectiveness within the said community. Another objective this thesis aims to accomplish is to determine the elements of an alternate reality game that would make it immersive and enjoyable for its players. A website will be created to serve as the entry point to the game, whose existence would be made known to some Atenean college students. This website will serve as one method of delivering the game’s puzzles, which require the players to provide passwords to progress with the game and obtain a new piece of the narrative. The answers to the game can be located at the Loyola Schools area and would require transliteration and decoding of writing systems such as Morse code and Braille.

Members:
Richmond Chiu

Wihl Micoh P. Lin

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