Program: Integrating Computer Science and the Learning Sciences, Ateneo de Davao

Integrating Computer Science and the Learning Sciences

21 January 2012, 08:00-12:00

Ateneo de Davao University

Presentation Title Speaker
Registration
Integrating Computer Science and the Learning Sciences [PPT] Ma. Mercedes T. Rodrigo
Data Collection Methods [PPT] Jessica O. Sugay
Helping the Compiler Help You [PPT] Thomas T. Dy
Exploring the Relationship Between Novice Programmer Confusion and Achievement [PPT] Diane Marie Lee
Mining Novice Programmer Error Logs [PPT] Emily Tabanao
Design of an Affective Agent for Aplusix [PPT] Thor Collin Andalaza, Rina Joy Jimenez
Effective Help-seeking Behavior Among Students Using an Intelligent Tutoring System for Math: a Cross-Cultural Comparison [PPT] Jose Carlo Soriano
Development of an Affect-Sensitive Game [PPT] Jonathan Jason King Li, Tricia Angela Monsod

Workshop Pictures

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ALLS is Calling for Applicants for Summer Internships

The Ateneo Laboratory for the Learning Sciences is calling for applicants for summer internships for the following projects:

1. Development of an Educational Data Mining Workbench
Machine-learning software and techniques have made it easier for educational software and intelligent tutoring researchers to create real-time detectors of cognition as well as of metacognitive and motivational behavior that can be used to improve student science, technology, engineering and mathematics (STEM) learning.  However, there are still critical problems to overcome. First and foremost of these is: How do we get the data into the machine learning software for learning in the first place? The Educational Data Mining (EDM) Workbench is designed to address this “data labeling bottleneck” and the difficulty in distilling relevant features for machine learning.  Now on version 2, interns can expect to contribute to the development and testing of the EDM Workbench using Java and NetBeans. Continue reading

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Program: Integrating Computer Science and the Learning Sciences, Ateneo de Manila

Integrating Computer Science and the Learning Sciences

14 January 2012, 08:00 – 12:00

Leong Hall Auditorium, Ateneo de Manila University

Time Presentation Title Speaker
07:30 Registration
08:00 Integrating Computer Science and the Learning Sciences [PPT] Ma. Mercedes T. Rodrigo
08:20 Data Collection Methods [PPT] Jessica O. Sugay
08:40 Helping the Compiler Help You [PDF] Thomas T. Dy
09:00 Identification and Classification of Errors through the Use of Manually and Automatically Generated Detection Rules [PPT] Joshua Bautista
09:30 Break
10:00 Exploring the Relationship between Novice Programmer Confusion and Achievement [PPT] Diane Marie Lee
10:30 The Affective and Learning Profiles of Students when Using Aplusix, an ITS for Algebra [PPT] Ma. Carminda V. Lagud
11:00 Design of an Affect-Sensitive Agent for Aplusix Thor Collin Andallaza, Rina Joy Jimenez
11:30 Development of an Affect-Sensitive Game [PPT] Jonathan Jason King Li
12:00 Lunch
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Exploring a System for Automatically Detecting Driver Anxiety in a Virtual Racing Game

Thesis Abstract:We describe a work-in-progress that attempts to detect anxiety in drivers while exposed to a virtual racing game. The detection system is a combination of two Nintendo Wii Balance Boards, parallel video recording of in-game events and facial expressions, and the OCZ Technology’s Neural Impulse Actuator (NIA) brain-controlled headset. We attempt to establish a relationship among the various physiological signals with occurrences of anxiety as coded by human observers when viewing video recordings of facial expressions.

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ALLS Receives Awards at the 2010 CHED BHEIRP

Dr. Ma. Mercedes Rodrigo receives the award for the Winning Entry of the 2010 CHED-NCR BHEIRP from CHED Commissioner Medrano.

On 3 October 2011, the Commission on Higher Education (CHED) announced that the Affective Computing group of the Ateneo de Manila University, now known as the Ateneo Laboratory for the Learning Sciences (ALLS) garnered the National Capital Region’s (NCR) Winning Entry for the 2010 CHED Best Higher Education Institution Research Program (BHEIRP) competition.

The CHED BHEIRP is a bi-annual research competition. It was conceptualized to recognize both the Program Implementer and the HEI for research programs that have contributed significantly to the generation of new knowledge and advancement of disciplines to support national development. The criteria in the evaluation of entries were based on development impact, contribution to the discipline and novelty or originality. Three (3) entries in the NCR qualified to participate in the regional level. The regional winning entry qualifies to compete at the national level.

On 5 December 2011, a research symposium and awarding ceremony was held at the CHED Auditorium in Diliman, Quezon City. Dr. Catherine Castañeda, CHED-NCR Director, welcomed administrators, faculty, and guests from different colleges and universities in the region. She also provided an overview of the BHERP selection process.

Dr. Ma. Mercedes Rodrigo receives the award for the Winning Entry of the 2010 CHED-NCR BHEIRP from CHED Commissioner Medrano.

Dr. Ma. Mercedes Rodrigo, ALLS Project Leader, presented an introduction to the research work in “Affective Computing and Intelligent Interaction”. The presentation was followed by an Open Forum, where guests asked questions and expressed interest in the research program.

CHED Commissioner, Dr. William Medrano, assisted by Dr. Castañeda and Dr. Winefreda Asor, presented the awards. Two other qualified research entries were awarded with plaques: “International Migration and Development in the Philippines” from the University of Santo Tomas and “Development and Institutionalization of a Community Based Monitoring System” from De La Salle University, Manila.

Dr. Ma. Mercedes Rodrigo thanks CHED for the awards and invites other higher education institutions to collaborate on research.

Dr. Rodrigo, accompanied by representatives of the Ateneo de Manila University, received the Winning Entry award. Adding to this proud moment, Dr. Castañeda provided a surprise announcement: the Affective Computing group was receiving a second award for garnering Second Place at the national level of the competition.

ALLS and Dr. Rodrigo would like to thank the Commission on Higher Education for the recognition, as well as the Ateneo de Manila University and the Department of Science and Technology (DOST) for continuously supporting their research endeavors in affective computing.

 

(Left to Right) Dr. Catherine Castañeda, Dr. Armando Guidote, Jr., Ms. Jessica Sugay, Dr. Ma. Mercedes Rodrigo, Dr. John Paul Vergara, Dr. Proceso Fernandez, Jr., Dr. Fabian Dayrit, Dr. Winefreda Asor

 

Abstract of the Winning Entry

Affective computing is a multidisciplinary field that “relates to, arises from or deliberately influences emotion” (Picard, 1997). It is concerned with the development of computer-based systems that can detect, express, and intelligently respond to human feelings, emotions, moods, and motivations. Although affective computing can be applied to all computer-based applications, the Affective Computing program of the Ateneo de Manila focuses its efforts on education. We are concerned with the automatic detection of and response to student emotion and behavior while using computer-based learning environments. With support from the Department of Science and Technology, we have conducted experiments with learners using intelligent tutors, educational games and simulations, and integrated programming environments. Using data mining and statistical methods, the group arrived at computationally tractable models of confusion, boredom, and frustration. These models provide ways of inferring student emotional states based on counts, measures, and quantities. The group studied affective dynamics (defined as the natural transitions among affective states), the incidence and persistence of student affective states, and the relationship between these states and constructs such as student achievement, carelessness, and student abuse of learning systems. We have compared these findings to findings from similar studies conducted by our collaborators at other universities and have found them to be consistent. The group has also tested designs for computer-based agents that provide both content help and emotional support for learners. In the future, we hope to refine these models, integrate them into computer-based learning environments and test them in the field. Ultimately, our goal is to increase the level of support available to students, increasing their engagement with educational systems and increasing their achievement.

 

 

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