Invitation to Educational Data Mining Workshop with Dr. Joseph E. Beck

The Department of Information Systems and Computer Science cordially invites faculty and students to a workshop with Dr. Joseph E. Beck of Worcester Polytechnic Institute.

This workshop consists of a set of three talks:
   1. Thrashing: Failure of Students to Learn Material in a Timely Manner
   2. WEBsistments: Integrating Procedural Practice and Web-based Content
   3. Too many results! Focusing on Strong, Casual Relations in the Data

SCHEDULE
28 May 2012, 9:00am to 5:00pm
29 May 2012, 9:00am to 12:00nn
Registration starts at 8:00am. Workshop begins promptly at 9:00am.

VENUE
Ching Tan Room (SOM 111), John Gokongwei School of Management,
Ateneo de Manila University, Quezon City
View on Google Maps

REGISTRATION
Participants must register online at http://bit.ly/discsworkshop-beck
Strictly no walk-ins.
The limited slots will be allotted on a first-come first-served basis.
Confirmation of registration will be sent via e-mail.
Registration closes on Friday, 25 May 2012.

WORKSHOP FEE
Php 500.00 for the entire workshop
This fee covers three snacks, certificates, and some miscellaneous expenses.
Lunch is NOT included.
Payments must be made in cash in either of the following methods:
   a. Metrobank deposit (please see bank deposit instructions)
   b. upon arrival on the first day of the workshop

INQUIRIES
For further inquiries, please contact the Workshop Secretariat at discs.info@admu.edu.ph

ABSTRACTS

Thrashing: Failure of Students to Learn Material in a Timely Manner
Many intelligent tutoring systems operate under the mantra of “practice makes perfect.” That is, students acquire mastery by practicing problem solving. Although this idea holds intuitive appeal, many students using such software do not in fact acquire the knowledge one would expect. Depending on the exact criteria used, between 10% and 35% of students fail to master skills in a timely manner. For these students, practice does not make perfect. Since problem-solving practice fails for these students, our goal is to identify them as quickly as possible and found an alternate intervention for them. We constructed a detector that, after a student has completed two problems, is able to achieve an R2 of 0.39. This detector has a low false positive rate (1.6%), so is appropriate for triggering an intervention, but has a high false negative rate (73.9%), so misses many students who will in fact thrash. In addition, we found that thrashing is connected with student gaming behaviors, as student who would game also registered 8.6 times as high on our gaming detector. The causal path between thrashing and gaming is a subject of future work, and this talk will discuss future and ongoing experiments to tease apart these issues.

WEBsistments: Integrating Procedural Practice and Web-based Content
Many computer tutors provide very strong environments for computer-assisted problem solving practice. These tutors provide coaching for students in the form of performance feedback or enabling the student to solve complex problems step by step. However, many tutors do not provide declarative instruction on the subject matter. This lack is understandable, as the skills needed to create instructional content differ from those needed to model student performance and provide coaching during problem solving. In addition, computer tutors are expensive environments to construct, and spending even more resources on them can be prohibitive. This paper introduces an approach to cheaply integrate problem-solving practice and declarative content. We extend our tutor to include links to existing web pages, created by external parties, that teach the 150 skills covered by our tutor. When students are stuck on a question, they have the option of requesting to see a web page to teach them how to solve it. We found that students were generally reluctant to use this functionality, but those who did appear to learn from using the web resources. Since the tutor designers had to simply find effective resources on the web, rather than create our own, construction costs are greatly reduced.

Too many results! Focusing on Strong, Casual Relations in the Data
Advances in storage and networking have led to an explosion of data available for analysis. This trend has had many positive impacts, and has greatly extended the scope and quality of analyses performed from data collected by intelligent tutoring systems. As we collect more types of data, researchers are capable of testing many more hypotheses than they were previously capable of. In addition, an increase in sample sizes results in greater statistical power, enabling greater sensitivity to detect small effects in the data. Although these advances have brought great benefits, there is also a definite cost in terms of an increase in the number of analyses that are reportable due to statistical “significance,” but are of marginal utility and may even be false. The reason for concern is due to arithmetic. First, as the number of variables collected grows, the number of testable relationships increases as variables, since each new variable can be tested against all of the existing variables in the database. Second, the ability to detect statistically effects increases according to sqrt(rows). This two effects are additive, and result in a vast increase in the number of significant relationships one can discover from the collected data. The problem arises when one considers the number of useful relationships in the data. Many, many variables will correlate with each other just due to random chance, or due to being associated merely by sharing a common cause. Discovering all of these chance associations is not exciting from a research standpoint, but by community standards, such results would be publishable, and it is not always immediately obvious from statistical hypothesis testing which results are of interest and which are not. Simply put, we do not want to be in a community where researchers are reporting every effect they discover that has a small p-value. This talk we discuss two better methods for finding relationships in the data that are of broader use to the community: those that are of high magnitude, and those that are causal rather than merely relational.

ABOUT DR. BECK

Dr. Beck received his PhD in Computer Science from the University of Massachusetts Amherst in May 2001. He has worked with the Computer Science Department of Worcester Polytechnic Institute since September 2007; first as a Research Scientist, then as Assistant Professor since July 2009. His areas of specialization include intelligent tutoring systems, educational data mining, and artificial intelligence.

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ALLS presents at Angeles University Foundation

Four representatives from the ALLS presented their work on affective computing at Angeles University Foundation on March 13, 2012.

Dr. Ma. Mercedes Rodrigo gave an overview of ALLS research. Jaime Raf Anson discussed his and Joshua Bautista’s work on detection of novice programmer errors. He was followed immediately by Javelin Magtalas whose work with Joyce Rada and Carlo Martinez addressed the creation of an intelligent tutoring system for debugging. Tricia Monsod gave the final resentation. She discussed and demonstrated her affect-sensitive game, School of Thought, built in collaboration with Jason King Li.

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Four groups from ALLS present at PCSC 2012 in DLSU Canlubang, March 1-3, 2012

Four groups from ALLS presented posters at the Philippine Computer Science Congress 2012 held in De La Salle Canlubang from March 1 to 3.

The posters presented were:

Design and Development of an Affect-Sensitive Horror Game
Tiff Kang, Izza Perez, Gabriel Matias

Extension of an Intelligent Tutoring System for Debugging
Joyce Ann Rada, Javelin Karl Chi Magtalas, Carlo Martinez

Implementation of an Affective Agent for Aplusix
Thor Collin Andallaza, Rina Joy Jimenez

Development of an Affect-Sensitive Game Agent
Jason King Li, Tricia Monsod

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Call for Applications – The 8th Annual LearnLab Summer School

Call for Applications

8th Annual PSLC LearnLab Summer School
to be held at
Carnegie Mellon University, Pittsburgh, PA, USA
August 6-10, 2012

Application Process Open

Monday, August 6, 2012 – Friday, August 10, 2012

  • An intensive five-day course that focuses on a wide range of advanced learning technologies for course development and scientific research. The summer school covers the design and implementation of course materials with advanced learning technologies. It also focuses on designing, running, and analysis of in vivo experiments that
  • The course is half lecture and half hands-on activities.
  • The course will provide both conceptual background knowledge on advanced technology for learning and hands-on experience with state-of-the-art development tools.
  • Applicants choose one of four parallel tracks: Intelligent Tutor Systems development (ITS), In Vivo experimentation (IV), Computer Supported Collaborative Learning (CSCL), and Educational Data Mining (EDM).
  • Application deadline: Midnight April 8, 2012. Notification of acceptance April 30, 2012.

Summer School Content

We invite applications for participation in an intensive 1-week summer school on advanced learning technologies and technology-enhanced learning experiments. The summer school will provide a conceptual background and considerable hands-on experience in developing, running and analyzing technology-enhanced learning experiments.

Tracks

The summer school is organized into four parallel tracks: Intelligent Tutor Systems development (ITS), In Vivo experimentation (IV), Computer Supported Collaborative Learning (CSCL), and Educational Data Mining (EDM). The tracks will overlap somewhat but will differ significantly with respect to the hands-on activities, which make up about half the summer school. The goal for each track is described below.

  • ITS track: in the intelligent tutor system development track, you will learn to implement a prototype computer-based tutor, using authoring tools developed by LearnLab researchers, such as CTAT (the Cognitive Tutor Authoring Tools) or TuTalk. CTAT supports the creation of intelligent tutoring systems. TuTalk is used to develop tutorial dialogue systems that interact with students in natural language.
  • EDM track: if you are in the educational data mining track, you will learn to analyze an educational data set using data mining tools and methods. The data set used in hands-on activities could be one of the data sets currently in LearnLab’s Data Shop or you could bring your own.
  • IV track: if you are in the “in vivo” track, you will learn to design in vivo experiments. In the hands-on portion, you will create a prototype of an in vivo experiment for one of the LearnLab courses.
  • CSCL Track: if you are in the Computer Supported Collaborative Learning track, you will learn to implement automatic support for collaborative learning that could be integrated with an existing environment, such as the Virtual Math Teams on-line learning environment.

The summer school involves intensive mentoring by LearnLab researchers. The mentoring starts by e-mail before the summer school, in order to select a subject domain and task for the project, where appropriate. It continues during the summer school with a good amount of one-on-one time during the hands-on sessions. The mentors are assigned based on your interests as stated in the application. All participants will have the opportunity to interact with all course instructors, but will interact more frequently with their designated mentor.

Format

The summer school will last five days. Each day will include lectures, discussion sessions, and laboratory sessions where the participants will work on developing a small prototype system or a small prototype experiment in an area of math, science, or language learning. The participants will use state-of-the-art tools including the Cognitive Tutor Authoring Tools and other tools for course development, environments for Computer Supported Collaborative Learning, natural language dialog, semi-automated coding of verbal data, and DataShop for storage of student interaction data analysis of student knowledge and performance.

On the last day, student teams will present their accomplishments to the rest of the participants, followed by a “graduation” party. Participants will be expected to do some preparation before the summer school starts.

Background Reading

For those who would like to get more information prior to submitting an application, papers available provide background about the topics, technology, and tools that will be discussed during the summer school.

Course Instructors

The primary course instructors will include:

Dr. Kenneth R. Koedinger
Human-Computer Interaction Institute
Carnegie Mellon University

Dr. Vincent Aleven
Human-Computer Interaction Institute
Carnegie Mellon University

Dr. Carolyn Penstein Rosé
Language Technologies Institute
Human-Computer Interaction Institute
Carnegie Mellon University

Dr. Geoff Gordon
Machine Learning
Carnegie Mellon University

Dr. Noboru Matsuda
Human-Computer Interaction Institute
Carnegie Mellon University

Dr. John Stamper
Human-Computer Interaction Institute
Carnegie Mellon University

Other instructors may include:

Dr. Tim Nokes
Learning Research and Development Center
University of Pittsburgh

All instructors have considerable experience in research and development in technology-based learning experiments, computer-supported collaborative learning, intelligent tutoring systems and tutorial dialogue systems. Members of the team have taught summer schools for the past four years. All have taught similar material as semester-long courses.

Required Background

The course is intended for anyone with the educational zeal who would like to learn how to create technology enhanced learning experiments or with the appropriate computational background to actually build an intelligent tutoring system. This could include seasoned edutech researchers, advanced graduate students, computationally sophisticated teachers and commercial or military instructional developers. The level of technical expertise require. Please contact us when in doubt. In the past, people with a variety of backgrounds have attended the summer school, including psychology, education, human-computer interaction, computer science, as well as instructors in a wide range of domains.

Applications

Please visit our online application page

Important Dates

  • The deadline for applications is April 8, 2012.
  • Admission decisions will be made by April 30, 2012.

Costs

The fee for attending the summer school is $950.00. The fee for Graduate Students is $500.00; proof of current enrollment is required for this rate. A limited number of graduate students scholarships are available. See the application for information about how to request a scholarship. The fee includes a continental breakfast and lunch, but not lodging or travel. Please make checks payable to Carnegie Mellon University.

Participants will be responsible for paying for their own travel, additional meals and lodging. Dorm rooms at the Carnegie Mellon University campus are available for a low rate (typically around $70/night for a single room). Rooms may be shared further reducing this cost.

Academic credit is not available, although participants will receive a certificate verifying their participation. 30 hours of Act 48 credit is available for K12 teachers.

For More Information

Please address inquiries to Michael Bett, LearnLab Managing Director, email.

 

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Program: Integrating Computer Science and the Learning Sciences, Ateneo de Naga

Integrating Computer Science and the Learning Sciences

11 February 2012, 8:00-17:00

Ateneo de Naga University

Time Presentation Title Speaker
08:00 Registration
9:00 Integrating Computer Science and the Learning Sciences [PPT] Ma. Mercedes T. Rodrigo
9:45 Data Collection Methods [PPT] Jessica O. Sugay
10:30 Break
11:00 Mining Student Help-Seeking Behaviors [PPT] Didith Rodrigo for Jose Carlo Soriano
11:30 Building an Affect-Sensitive Pedagogical Agent [PDF] Rina Joy Jimenez
12:30 Lunch
13:30 Mining novice programmer behaviors, affective states and errors [PDF] [PPT] Jen Agapito, Didith Rodrigo for Thomas Dy and Diane Marie C. Lee
15:00 Break
15:30 Studying Driver Anxiety [PDF] Jessica O. Sugay
16:00 Design of an Affect-Sensitive Game [PPT] Tricia Monsod
17:00 Calls for Collaboration and Closing
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