Development

Left for Debt

Left for Debt is a game that raises awareness regarding the different illegal debt collection practices in the Philippines by showing scenarios where these practices are performed. The game is a 2D platformer that has financial management aspects where the player will have to pay out the debt they inherited from their deceased parents. The game challenges the player to completely pay this off by properly managing their finances while also encountering illegal debt collection practices through in-game events. The game will progress on a day-to-day basis, where the player must gather resources to craft different items, and sell these crafted items to make money.

Controls:

The controls of the game are the mouse and keyboard. Platformer stages of the game will use keyboard controls. The game uses “WASD” or arrow keys for movement. The “spacebar” allows the player to jump and wall jump. “E” allows the player to interact with the stage elements and gather materials. Lastly, pressing “ESC” will allow the player to access the pause menu. It will contain a “reset position” and a “return home” button. For the rest of the game, like the crafting and shop features, the players navigate through them using their mouse pointer. During the cutscenes hitting the “spacebar” or “LMB” will progress the dialogue.

How to Play:

The game is available online and can be played through this link: https://patvianne.itch.io/left-for-debt.

Team:

James Cuartero
Justin Junsay
Patricia Lee

Conflicts

Conflicts is a narrative-based simulation game that integrates decision-making elements and puzzle minigames to put players in a state of cognitive dissonance.

The game is set in a democratic country with a corrupt government in modern times. The player plays as an investigator given orders by a government leaning police chief who is their boss while caring for his low-income family. Throughout the game, the player will be given choices that would increase or decrease the satisfaction levels of either their family, or their boss. Players can earn money depending on their success in the minigames to spend on their family’s needs. Each mission would also affect the satisfaction meters which then would dictate the ending of the story.

 

Locked Down

Locked Down is a 3D stealth game that attempts to solve the issue of poverty by increasing one’s empathy towards the poor through perspective-taking. This increase in empathy will help others create solutions that can truly help the underprivileged, as it allows them to better understand what the they need.

The Narrative

Set during a pandemic, the government attempts to prevent the virus from spreading any further by placing the city under quarantine. MC, Michael Crisostomo, lives on the streets, so he is unable to “stay indoors.” To avoid getting caught by quarantine enforcers that patrol at night, he must navigate his way through the city and make it to the safe zone. Certain items must also be collected, depending on the day’s events.

How to Play

Want to try out our game? It is available online. Warning! The file size is roughly 500mb.

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