Development of an Affect-Sensitive Game Agent

Thesis Abstract:
Brain-computer interfaces (BCIs), a communication link between the brain of a user and a computer, have found their way into the gaming industry. This paper is a continuation to a previously conducted thesis that developed a prototype of an affect-sensitive game. It will address several questions, most prominently concerning the proper utilization of the OCZ Neural-Impulse Actuator in order to create affective elements that contribute to the development of an affective game. After creating a stable plot for the game, we will explore the possibilities of designing BCI-dependent or affect-sensitive agents that change accordingly in accordance to the user’s brain waves.
Members:
Tricia Monsod
Jason King Li

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Design and Development of an affect-sensitive horror game

Abstract:
The purpose of this thesis is to determine fear using the signals recorded by a Brain-Computer Interface (BCI) device and incorporate this information into an affect-sensitive horror game. The researchers will use the information regarding fear from the player so that they would be able to create and manipulate different states of game play to enhance the game experience.
Members:
Gabriel Matias
Izzabella Perez
Tiffang Kang

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Transitions Between Affective States and Its Relationship to Learner Performance in an Intelligent Tutoring System

Thesis Title: Transitions Between Affective States and Its Relationship to Learner Performance in an Intelligent Tutoring System
Thesis Abstract:
As affect is associated with cognition and learning, the paper aims to determine how affective states relate to student performance within SQL-Tutor, a constraint-based tutor in Structured Query Language (SQL) from the University of Canterbury, New Zealand. Specifically, the study will analyze relationship between dynamics of affective transitions and learning. Using user action log files and human observation data gathered from MIS students, the researcher intends to determine how an affective state at a given time influences the affective state at a later time. The researcher will find the likely transitions of affective states by mining through the observation files. Its relationship to student performance will then be analyzed using the action log files obtained from the ITS.
Member:
Thea Faye G. Guia

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Detection of Non-Literal Errors Through the Integration of Manually and Automatically Generated Detection Rules

Thesis Abstract:
A non-literal error is defined as an error message given by the compiler that doesn’t correspond to the actual error present in the code. In these cases, debugging code can be a difficult even for seasoned programmers. Continuing recent work on most frequently committed non-literal errors, we plan to improve on the current detection system by integrating manually and automatically generated detection rules into the already existing error detection system. We believe this will enhance the capability of the detector by improving the methods for which it scans code for errors.
Members:
Joshua Bautista
Jaime Anson

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Institutional Collaborators

Penn Center for Learning Analytics
Advanced Learning Theories, Technologies, Applications, and Implementations
What-If Hypothetical Implementations Using Minecraft, University of Illinois Urbana Champaign

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