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ALLS Work Featured on Nature.com
An article produced in part by the ALLS was discussed in the Nature.com blog. The article’s statement.
“Surprisingly, in one recent experiment he found that an “intelligent tutor” – basically computer learning program with no bells or whistles – engaged math students more than a math game. But those same students registered double the “delight” when they played the game.”
Refers to results published in
Rodrigo, M.M.T., Baker, R.S.J.d. (2011) Comparing Learners’ Affect While Using an Intelligent Tutor and an Educational Game. Research and Practice in Technology Enhanced Learning, 6 (1), 43-66. [PDF]
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About
The Ateneo Laboratory for the Learning Sciences is a Department of Science and Technology-funded undertaking engaged in investigating learning. The goal of the lab is to create tools for educational data mining. We are interested in quantitative analysis of student interactions with computer-based learning environments to derive new insights about how students learn best.
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Journal Articles
- Passey, D., Ntebutse, J.G., Ahmad, M.Y.A. Cochrane, J., Collin, S., Ganayem, A., Langran, E., Mulla, S., Rodrigo, M. M., Saito, T., Shonfeld, M., & Somasi, S. (2024). Populations Digitally Excluded from Education: Issues, Factors, Contributions and Actions for Policy, Practice and Research in a Post-Pandemic Era. Tech Know Learn (2024). [PDF]
- Esclamado, M. A., & Rodrigo, M. M. T. (2024). Gender differences in achievement, behavior, and STEM interest among learners using Minecraft. Research and Practice in Technology Enhanced Learning, 19, 031-031. [PDF]
- Rodrigo, M. M. T. (2023). Is the AIED conundrum a First-World Problem? International Journal of Artificial Intelligence in Education. [PDF]
- Tablatin CLS, Casano JDL and Rodrigo MMT (2023) Using Minecraft to cultivate student interest in STEM. Front. Educ. 8:1127984. [PDF]
- Bringula, R. P., Enverzo, A. J. D., Gonzales, M. G. G., & Rodrigo, M. M. T. (2023). Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics. Multimodal Technologies and Interaction, 7(4), paper 34. [PDF]
- Lagmay, E. A. D., & Rodrigo, M. M. T. (2022). The impact of extreme weather on student online learning participation. Research and Practice in Technology Enhanced Learning, 17(1), 1-21. [PDF]
- Rodrigo, M. M. T. & Ladrido E. M. M. (2022). Promoting Equity and Assuring Quality of Teaching and Learning: Magisterial Lectures in a Philippines University During the COVID-19 Pandemic. Education Sciences. [PDF]
- Bartolic, S., Boud, D., Agapito, J., Verpoorten, D., Williams, S, Lutze-Mann, L, Matzat, U., Moreno, M. M., Polly, P., Tai, J., Marsh, H., Lin, L., Burgess, J-L, Habtu, S., Rodrigo, M. M. T., Roth, M., Heap, T., & Guppy, N. (under review). A Multi-Institutional Assessment of Changes in Higher Education Teaching and Learning in the Face of COVID-19. Education Review, 1-17. [PDF]
- Lagmay, E. & Rodrigo, M. M. T. (in press). Enhanced Automatic Areas of Interest (AOI) Bounding Boxes Estimation Algorithm for Dynamic Eye-Tracking Stimuli. APSIPA Transactions on Signal and Information Processing. [PDF]
- Tablatin, C. & Rodrigo, M. M. T. (2022). Identifying Code Reading Strategies in Debugging using STA with a Tolerance Algorithm. APSIPA Transactions on Signal and Information Processing. Vol. 11: No. 1, e6. [PDF]
- Villamor, M. M. & Rodrigo, M. M. T. (in press). Predicting Pair Success in a Pair Programming Eye Tracking Experiment Using Cross-Recurrence Quantification Analysis. APSIPA Transactions on Signal and Information Processing. [PDF]
- Talandron-Felipe, M. M. P., Rodrigo, M., & Mercedes, T. (2021). The incubation effect among students playing an educational game for physics. Research and Practice in Technology Enhanced Learning, 16(1), 1-21. [PDF]
- Holmes, W., Porayska-Pomsta, K., Holstein, K, Sutherland, E., Baker, T., Buckingham Shum, S., Santos, O. C., Rodrigo, M. M. T., Cukurova, M., & Bittencourt, I. I. (2021). Ethics of AI in Education: Towards a Community-wide Framework. International Journal of Artificial Intelligence in Education. [PDF]
- Flores, R. M., & Rodrigo, M. M. T. (2020). Wheel-Spinning Models in a Novice Programming Context. Journal of Educational Computing Research, 58(6), 1101-1120. [PDF]
- Yap, A. G. H., Roy, R. E. D., Lasala, J. R. S., Tan, D. K., Hechanova, M. R., Diy, W. D. A., & Rodrigo, M. M. T. (2020). Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents. Games for Health Journal, 9(5), 353-357. [PDF]
- Rodrigo, M.M.T., Ocumpaugh, J., Diy, W.D., Moreno, M., De Santos, M., Cargo, N., Lacson, J., Santos, D., Aduna, D., Beraquit, J.I., Bringula, R., Caparros, M.R.M., Choi, A.T., Ladan, S., Lim, J., Manahan, D.M.A., Paterno, J.M.G., Saturinas, K., Tabanao, E., Tablatin, C., Torres, J., Porayska-Pomsta, K., Olatunji, I., Luckin, R. (2019) Ibigkas!: The Iterative Development of a Mobile Collaborative Game for Building Phonemic Awareness and Vocabulary. Computer-Based Learning in Context, 1(1), 28-42. [PDF]
- Vidal Jr, E. C. E., Ty, J. F., Caluya, N. R., & Rodrigo, M. M. T. (2018). MAGIS: mobile augmented-reality games for instructional support. Interactive Learning Environments, 1-13. [PDF]
- Rodrigo, M. M. T. (2018). Editorial for the Special Issue on Eye Tracking. Philippine Computing Journal Special Issue on Eye Tracking.
- Vicente, C. T., Rodrigo, M. M. T., Ho, H-F., Chen, G-A. (2018). Analysis on Visual Attention of Students Solving Physics Playground Problems. Philippine Computing Journal Special Issue on Eye Tracking.
- Santos, M.E.C., Lübke, A.i.W., Taketomi, T., Yamamoto, G., Rodrigo, M.M.T., Sandor, C., & Kato, H. Augmented reality as multimedia: the case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning. [PDF]
- Bringula, R. P., Basa, R. S., Dela Cruz, C., & Rodrigo, M. M. T. (2015). Effects of prior knowledge in mathematics on learner-interface interactions in a learning-by-teaching intelligent tutoring system. Journal of Educational Computing Research. [PDF]
- Santos, M. E. C., Luebke, A. I. W., Taketomi, T., Yamamoto, G., Sandor, C., Kato, H., & Rodrigo, M. M. T. (2016). Augmented reality in multimedia: The case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning. [PDF]
- Rodrigo, M. M. T. & Beck, J. B. B. (2015). Understanding wheel spinning in the context of affective factors. International Journal of People Oriented Programming, 3(2). [PDF]
- Ogan, A., Walker, E., Baker, R., Rodrigo, M. M. T., Soriano, J. C., & Castro, M. J. (2015). Towards understanding how to assess help-seeking behavior across cultures. International Journal on Artificial Intelligence in Education, DOI 10.1007/s40593-014-0034-8 (Scopus-indexed) (first revision submitted September 2014). [PDF]
- Ang, H. J. Y., Sanchez, G. A., & Pascual, J. A. (2014). Detecting interest in video advertisements using EEG data analysis. Philippine IT Journal, 7(1), 4-12. [PDF]
- Bangayan, J. E. N., Reveche, J. A. R., & Virrey, P. V., M. (2014). 2 Minutes to Win It: A perceptual computing game. Philippine IT Journal, 7(1), 13-19. [PDF]
- Chan, C. & Repizo, M. (2014). A scientific adventure with Mr. Bob the Green Blob. Philippine IT Journal, 7(1), 20-24. [PDF]
- Ong, A. A. D., Tecson, R. M. V., & Danseco, B. M. P. Developing an augmented reality game on the Battle of Mactan using the Intel Perceptual Computing Kit. Philippine IT Journal, 7(1), 25-34. [PDF]
- Vitug, G. J. G., Toplis, J. A. D., Geli, R. I. A. M. (2014). Analysis of player stress levels using the Affectiva Q Sensor. Philippine IT Journal, 7(1), 35-41. [PDF]
- Gigataras, J., Lua, D., & Manzano, C. (2014). Shapelandia: Using the LEAP Motion in the development of a gesture-based game. Philippine IT Journal, 7(1), 42-47. [PDF]
- Dumol, T., Lascano, P., Magno, J., & Tiongson, R. (2014). Minmin escapes from disaster: An Oculus Rift disaster simulation game. Philippine IT Journal, 7(1), 49-54. [PDF]
- Pena, J. G. V. & Tobias, G. P. A. R. (2014) Space Rift: An Oculus Rift solar system exploration game. Philippine IT Journal, 7(1), 55-60. [PDF]
- Rodrigo, M. M. T., Baker, R. S., & Rossi, L. (2013). Student off-task behavior in computer-based learning in the Philippines: comparison to prior research in the USA. Teachers College Record, 115(10), 1-27. [PDF]
- Rodrigo, M. M. T., Andallaza, T. C. S., Castro, F. E. V., Armenta, M. L. V., Dy, T. T. & Jadud, M. C. (2013). An analysis of Java programming behaviors, affect, and perceptions among low-achieving, average, and high-achieving novice programmers. Journal of Educational Computing Research, 49(3), 293 – 325. (ISI-listed) [PDF]
- Carabeo, C.G.G., Dalida, C.M.M., Padilla, E.M.Z., Rodrigo, M.M.T. (2014). Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game. Simulation and Gaming, Vol. 45(2), 151-166. SAGE Publications. [PDF]
- San Pedro, M.O.Z., Baker, R.S.J.d. & Rodrigo, M.M.T. (2014) Carelessness and Affect in an Intelligent Tutoring System for Mathematics. International Journal of Artificial Intelligence in Education. [PDF]
- Co, M. J., Rodrigo, M. M. T., & Pesigan, I, J. A. (To appear). Exploring the use of biometric readings to predict levels of viewer engagement. Philippine Information Technology Journal. (Submitted April 2013) [PDF]
- Rodrigo, M. M. T., Sugay, J. O., Agapito, J., & Reyes, S. Jr. (2014). Challenges to Transferring Western Field Research Materials and Methods to a Developing World Context. Research and Practice in Technology Enhanced Learning, 9(1), 71-82. [PDF]
- Rodrigo, M. M. (2013). Educational data mining: Current research and open questions. Philippine Computing Journal, 8(1), 1-8.) [PDF]
- Rodrigo, M. M. T., Geli, R. I. A. M., Ong, A., Vitug, G. J. G., Bringula, R., Basa, S. R. Dela Cruz, C., Matsuda, N. (2013). Exploring the implications of tutor negativity towards a synthetic agent in a learning-by-teaching environment. Philippine Computing Journal, 8(1), 15-20. (Submitted April 2013) [PDF]
- Guia, T.F., Rodrigo, M., Dagami, M.M., Sugay, J., Macam, F.J. and Mitrovic, A. (2013) An exploratory study of factors indicative of affective states of students using SQL-Tutor. Research and Practice in Technology Enhanced Learning 8(3): 411-430. [PDF]
- Rodrigo, M. M. T., Baker, R. S. J. d, Agapito, J., Nabos, J., Repalam, M. C., Reyes, S. Jr., & San Pedro, M. O. C. Z.. (2011). The effects of an embodied conversational agent on student affective dynamics while using an intelligent tutoring system. IEEE Transactions on Affective Computing, 2(4), 18-37. [PDF]
- King Li, J. J, Monsod, T. A., Hao, P. J. Matias, G. L., Cheng, J. R., & Guloy, N. (2011). Towards the Development of an Affect-Sensitive Game. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 42-47.[PDF]
- Andallaza, T. C. S. & Jimenez, R. J. (2011). Design of an Affective Agent for Aplusix. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 36-41. [PDF]
- Sugay, J. O., Macam, F. J. P., Dy, T. T., & Rodrigo, M. M. T. (2011). Exploring a system for automatically detecting driver anxiety in a virtual racing game. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 53-58. [PDF]
- Guia, T. F. G., Rodrigo, M. M. T., Dagami, M. M. C, Sugay, J. O., Macam, F. J. P., & Mtriovic, A. (2011). Transitions of affective states in an intelligent tutoring system. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 31-35. [PDF]
- Dagami, M. M. C., Guo, B., Pating, M. B., Guia, T. F. G., Leonor, W. B. S., & Rodrigo, M. M. T. (2011). Determining the precursors of boredom. Philippine Computing Journal, 6 (1), 64-69. [PDF]
- Rodrigo, M.M.T., Baker, R.S.J.d. (2011) Comparing Learners’ Affect While Using an Intelligent Tutor and an Educational Game. Research and Practice in Technology Enhanced Learning, 6 (1), 43-66. [PDF]
- Rodrigo, M. M. T. (2011). The dynamics of students affective transitions while using a pre-algebra game. Simulation and Gaming, 42(1),85-99.[PDF]
- Bate, A. E. C. & Rodrigo, M. M. T. (2010). Automatic Detection of Student Off-Task Behavior while Using an Intelligent Tutor for Algebra. Philippine Computing Journal. [PDF]
- Baker, R. S. d. J., DMello, S., Rodrigo, M. M. T. & Graesser. (2010). Better to be Frustrated than Bored: The Incidence, Persistence, and Impact of Learners’ Cognitive-Affective States During Interactions with Three Different Computer-Based Learning Environments. International Journal of Human-Computer Studies, 68(4), 223-241. [PDF]
- Castillo, V. R. C., Villaflor, K. B. V., Rodriguez, R. L, & Rodrigo, M. M. T. (2010 November). Is the part greater than the whole? A comparison of affective and behavioral models derived from feature sub-sets. Philippine Information Technology Journal, 3(2), 33-39.
- Hughes, M. C., Jadud, M. C., & Rodrigo, M. M. T. (2010). String formatting considered harmful for novice programmers. Journal of Computer Science Education, 20(3). [PDF]
- Anglo, E. (2009). Review – Automatic Affect Detection Technologies. Loyola Schools Review School of Science and Engineering, Vol VIII.
- Rodrigo, M. M. T., Tabanao, E., Lahoz, M. B. E., Jadud, M. C. (2009). Analyzing online protocols to characterize novice Java programmers. Philippine Journal of Science, 138(2), 177-109. [PDF]
- De Leon, M., Espejo-Lahoz, M. B., Rodrigo, M. M. T. (2008). An analysis of novice programmer doodles and student achievement in an introductory programming class. Philippine Information Technology Journal.
- Hizon, M. C. S. & Rodrigo, M. M. T. (2008). Are We Having Fun Yet? Playability Testing of Mobile Telephone Games. Loyola Schools Review Science and Engineering Edition.
- Rodrigo, M. M. T. (2003). Tradition or transformation? An evaluation of ICTs in Metro Manila schools. Information Technology for Development, 10(2), 95-122. [PDF]
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Strictly-Reviewed Conference Publications
- Ilagan, J. B., Ilagan, J. R., Zulueta, P. Y., & Rodrigo, M. M. (2024). Optimizing Conversational Commerce Involving Multilingual Consumers Through Large Language Models’ Natural Language Understanding Abilities. Artificial Intelligence in HCI. HCII 2024. Lecture Notes in Computer Science(), vol 14736. Springer, Cham. (pp 47–59). [PDF]
- Pacol, C. A., Rodrigo, M. M. T., & Tablatin, C. L. S. (2024, June). A Comparative Study of High and Low Performing Students’ Visual Effort and Attention When Identifying Syntax Errors. In the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I (pp. 77-94). Cham: Springer Nature Switzerland. [PDF]
- Lagmay, E. A., & Rodrigo, M. M. (2023). Preparation for future lockdowns: a comparison of student LMS activity during and after COVID-19. In The 31st International Conference on Computers in Education Conference, December 4-8, 2023 Matsue, Shimane, Japan. Proceedings Volume 1 (pp. 328-337). The Asia-Pacific Society for Computers in Education. [PDF]
- Rodrigo, M.M.T., Tablatin, C.L.S. (2023). How Do Programming Students Read and Act upon Compiler Error Messages?. In: Schmorrow, D.D., Fidopiastis, C.M. (eds) Augmented Cognition. HCII 2023. Lecture Notes in Computer Science(), vol 14019. Springer, Cham. [PDF]
- Casano, J., Fuentes, M., Paguio, C.J. (2023). Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. [PDF]
- Ilagan, J.B., Ilagan, J.R. (2023). Teaching Diffusion of Innovations Involving Technology Startups Using Agent-Based Simulation Modeling: Architecture and Design Considerations. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. [PDF]
- Castro, B.A., Jocson, J.L., Pato, J.A. (2023). Designing an Adaptive, Player-Centric Game on Animation Principles. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. [PDF]
- Rodrigo, M. M. T. (2023). Is the AIED Conundrum a First-World Problem?. International Journal of Artificial Intelligence in Education, 1-7. [PDF]
- Ko, K.K.L., Restoles, D.M.D., Vidal, E.C.E. (2023). A Multimodal Virtual Reality Inventory System. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. [PDF]
- Lee, J.D.L., Restoles, D.M.D., Vidal, E.C.E. (2023). A Virtual Reality Object Interaction System with Complex Hand Interactions. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. [PDF]
- Lagmay, E. A., & Rodrigo, M. M. (2023). Preparation for future lockdowns: a comparison of student LMS activity during and after COVID-19. In The 31st International Conference on Computers in Education Conference Proceedings Volume 1 (pp. 328-337). The Asia-Pacific Society for Computers in Education. [PDF]
- Bringula, R.P. (2023). Ibigkas! Math 2.0: An Intelligent Computer-Supported Collaborative Learning Application for Grade 5 Mathematics. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. [PDF]
- Esclamado, M. A., & Rodrigo, M. M. T, & Casano, J.A. (2022). Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft. Iyer, S. et al (Eds.) 30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education. Best Technical Design Paper. [PDF]
- Talandron-Felipe, M. M. & Rodrigo, M. M. T. (2021). The Potential of Mobile Games in Improving Filipino and English Vocabulary among Children who are Non-native Speakers. ICCE 2021. [PDF]
- Talandron-Felipe, M. M., Bonifacio, K. L. A., Ayunar, G. S. & Rodrigo, M. M. T. (2021). Comparison of English Comprehension among Students from different backgrounds using a Narrative-Centered Digital Game. ICCE 2021. [PDF]
- Rodrigo, M. M. T. (2021). Impediments to AIS Adoption in the Philippines. AIS Conference. [PDF]
- Tecson, C. A. & Rodrigo, M. M. T. (2021). A Self-paced Tutoring System, ILSA: Which System Utilization aligned with Learners’ Goal Orientations? In Proceedings of the 2021 9th International Conference on Information and Education Technology. ACM. (Scopus-indexed) [PDF]
- Rodrigo, M. M. T., Ocumpaugh, J., Manahan, D. M. A., & Casano, J. (2019). Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App. 1st International Conference on Adaptive Instructional Systems. Orlando, Florida, 26-31 July 2019 (Scopus-listed) [PDF]
- Rodrigo, M. M. T., Vidal, E. C. E., Herras, I. Y. D., Agapito, J. L., Diy, W. D., Ortega, V. A. M., Bugayong, N. A. P., Ong, A., Santos, J. M. B., & Lim, L. R. T. C. (2019). Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children’s Museum. In 2019 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE. (Scopus-indexed) [PDF]
- Ortega, V., A., Rodrigo, M. M. T., Favis, A. M., Mora, K. A., & Rubio, V. T. (2019). Let’s Build a City: A Sustainable City Building Clicker Game. In 2019 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE. (Scopus-indexed) [PDF]
- Dumdumaya, C. E., Paredes, Y. V. M., & Rodrigo, M. M. T. (2019, March). Exploring Active Learning for Student Behavior Classification. In Proceedings of the 2019 7th International Conference on Information and Education Technology (pp. 165-169). ACM. (Scopus-indexed) [PDF]
- Talandron-Felipe, M. M. P. & Rodrigo, M. M. T. (2019). Leveraging LSTM in the fine grained analysis of the Incubation Effect in Physics Playground. Chang, M et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-indexed; Best Overall Paper) [PDF]
- Banawan, M. P., & Rodrigo, M. M. T. (2019, September). An investigation of carefulness among students using an educational game for Physics. In Theory and Practice of Computation: Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2018), September 17-18, 2018, Manila, The Philippines (p. 1). CRC Press. (Scopus-indexed) [PDF]
- Tecson, C. A., & Rodrigo, M. M. T. (2018, December). Tutoring Environment for Automata and the Users’ Achievement Goal Orientations. In 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) (pp. 526-533). IEEE. (Scopus-indexed) [PDF]
- Mamilic-Villamor, M., Rodrigo, M.M. (2018). Gaze Collaboration Patterns of Successful and Unsuccessful Programming Pairs. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
- Enriquez, C., Rodrigo, M.M. (2018). Predicting Task Persistence within a Learning-by-Teaching Environment. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
- Mamilic-Villamor, M., Rodrigo, M.M. (2018). Impact of Pair Programming Dynamics and Profiles to Pair Success. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
- Agapito, J. & Rodrigo, M. M. (2017). Designing an Intervention for Novice Programmers Based on Meaningful Gamification: An Expert Evaluation. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [PDF]
- Dumdumaya, C., Banawan, M., Rodrigo, M. M., Matsuda, N., Yarzebinski, E., & Ogan, A. (2017). Investigating the effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [PDF]
- Talandron, M. M., Rodrigo, M. M. T., Beck, J. (2017). Modeling the Incubation Effect among Students Playing an Educational Game for Physics. 18th International Conference on Artificial Intelligence in Education (AIED 2017), 28 June 2017-2 July 2017, Wuhan, China. [PDF]
- Vidal, E. C. E. Jr., Ty, J. F., Caluya, N. R., & Rodrigo, M. M. T. (December 2016). MAGIS: Mobile Augmented-Reality Games for Instructional Support. Submitted to VRCAI 2016. (Submitted Sept 2016) [PDF]
- Casano, J., Tee, H., Agapito, J., Arroyo, I., Rodrigo, M. M. T. (December 2016) Migration and Evaluation of a Framework for Developing Embodied Cognition Games. Submitted to VRCAI 2016 (Submitted Sept 2016) [PDF]
- Martinez, J. C., Obispo, R., Talandron, M., & Rodrigo, M. M. T. (2016). Investigating the Incubation Effect among Students playing PhysicsPlayground. 24th International Conference on Computers in Education, November 28-December 2, 2016 in Mumbai, India. [PDF]
- Tabanao, E. S., & Rodrigo, M. M. T. (2016). Detecting Affective States Based on Facial Expressions Among Students using an Educational Game for Physics. 24th International Conference on Computers in Education, November 28-December 2, 2016 in Mumbai, India. [PDF]
- Rodrigo, M. M. T., Caluya, N. R., Diy, W. D. A. & Vidal, E. C. E. (2015). Igpaw: Intramuros: Design of an augmented reality game for Philippine history. Submitted to the 23rd International Conference for Computers in Education (submitted June 2015). Scopus-indexed. [PDF]
- Banawan, M. P., Rodrigo, M. M. T., & Andres, J. M. L. (2015). Investigation of frustration among students using Physics Playground. Submitted to the 23rd International Conference for Computers in Education (submitted June 2015). Scopus-indexed. [PDF]
- Yarzebinski, E., Ogan, A., Rodrigo, M. M., Matsuda, N. (2015). Understanding students’ use of code switching in a Learning by Teaching Technology. In Lecture Notes on Computer Science Vol 9112, Artificial Intelligence in Education 2015, pp. 504-513. (Submitted January 2015; Scopus-listed). [PDF]
- Ocumpaugh, J., Baker, R., Rodrigo, M. M. T., Salvi, A., van Velsen, M., Aghababyan, A., & Martin, T. (2015). Designing Human Affect Recording Tool (HART): An Experience Report on Developing an App for Momentary Time Sampling Research. Submitted to the ACM Special Interest Group on Design of Communication 2015. [PDF]
- Santos, M. E., In Wolde Luebke, A., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C. & Kato, H. (in press). Evaluating Augmented Reality for Situated Vocabulary Learning. International Conference on Computers in Education (Submitted March 2014; Accepted August 2014) (Scopus-indexed) [PDF]
- San Pedro, M. O. C. Z., Rodrigo, M. M. T , & Baker, R. S. J D. (2011). The relationship between carelessness and affect in a cognitive tutor. In S. D’Mello & A Graesser (Eds.): ACII 2011, Part I, LNCS 6974, 306-315, Berlin Heidelberg: Springer-Verlag.[PDF]
- Lee, D. M., Rodrigo, M. M. T. R., Baker, Ryan S. J. D., Sugay, J. O., & Coronel, A. (2011). Exploring the relationship between novice programmer confusion and achievement. In S. D’Mello & A Graesser (Eds.): ACII 2011, Part I, LNCS 6974, 175-184, Berlin Heidelberg: Springer-Verlag. [PDF]
- Tabanao, E. S., Rodrigo, M. M. T. & Jadud, M. C. (2011). Predicting at-risk novice Java programmers through the analysis of online protocols. In Proceedings of the seventh international workshop on Computing education research (ICER ’11). ACM, New York, NY, USA, 85-92. DOI=10.1145/2016911.2016930 http://doi.acm.org/10.1145/2016911.2016930 [PDF]
- San Pedro, M. O. C. Z., Baker, R. S. J D., & Rodrigo, M. M. T. (2011). Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics. 2011 Artificial Intelligence in Education Conference. 28 June to 1 July 2011. University of Auckland, Auckland, New Zealand. In G. Biswas, S. Bull, J. Kay, & A Mitrovic. Artificial Intelligence in Education. Lecture notes in Computer Science Volume 6738. Springer Berlin/Heidelberg. 304-311. [PDF]
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