Journal Articles

  • Passey, D., Ntebutse, J.G., Ahmad, M.Y.A. Cochrane, J., Collin, S., Ganayem, A., Langran, E., Mulla, S., Rodrigo, M. M., Saito, T., Shonfeld, M., & Somasi, S. (2024). Populations Digitally Excluded from Education: Issues, Factors, Contributions and Actions for Policy, Practice and Research in a Post-Pandemic Era. Tech Know Learn (2024). https://doi.org/10.1007/s10758-024-09767-w
  • Esclamado, M. A., & Rodrigo, M. M. T. (2024). Gender differences in achievement, behavior, and STEM interest among learners using Minecraft. Research and Practice in Technology Enhanced Learning19, 031-031. https://doi.org/10.58459/rptel.2024.19031
  • Rodrigo, M. M. T. (2023). Is the AIED conundrum a First-World Problem?  International Journal of Artificial Intelligence in Education. https://rdcu.be/de5QX
  • Tablatin CLS, Casano JDL and Rodrigo MMT (2023) Using Minecraft to cultivate student interest in STEM. Front. Educ. 8:1127984. doi: 10.3389/feduc.2023.1127984.
  • Bringula, R. P., Enverzo, A. J. D., Gonzales, M. G. G., & Rodrigo, M. M. T. (2023). Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics. Multimodal Technologies and Interaction, 7(4), paper 34. https://doi.org/10.3390/mti7040034.
  • Lagmay, E. A. D., & Rodrigo, M. M. T. (2022). The impact of extreme weather on student online learning participation. Research and Practice in Technology Enhanced Learning17(1), 1-21. https://link.springer.com/article/10.1186/s41039-022-00201-2
  • Rodrigo, M. M. T. & Ladrido E. M. M. (2022). Promoting Equity and Assuring Quality of Teaching and Learning: Magisterial Lectures in a Philippines University During the COVID-19 Pandemic. Education Sciences.
  • Bartolic, S., Boud, D., Agapito, J., Verpoorten, D., Williams, S, Lutze-Mann, L, Matzat, U., Moreno, M. M., Polly, P., Tai, J., Marsh, H., Lin, L., Burgess, J-L, Habtu, S., Rodrigo, M. M. T., Roth, M., Heap, T., & Guppy, N. (under review). A Multi-Institutional Assessment of Changes in Higher Education Teaching and Learning in the Face of COVID-19. Education Review, 1-17.
  • Lagmay, E. & Rodrigo, M. M. T. (in press). Enhanced Automatic Areas of Interest (AOI) Bounding Boxes Estimation Algorithm for Dynamic Eye-Tracking Stimuli. APSIPA Transactions on Signal and Information Processing.
  • Tablatin, C. & Rodrigo, M. M. T. (2022). Identifying Code Reading Strategies in Debugging using STA with a Tolerance Algorithm. APSIPA Transactions on Signal and Information Processing. Vol. 11: No. 1, e6. http://dx.doi.org/10.1561/116.00000040
  • Villamor, M. M. & Rodrigo, M. M. T. (in press). Predicting Pair Success in a Pair Programming Eye Tracking Experiment Using Cross-Recurrence Quantification Analysis, APSIPA Transactions on Signal and Information Processing.
  • Talandron-Felipe, M. M. P., Rodrigo, M., & Mercedes, T. (2021). The incubation effect among students playing an educational game for physics. Research and Practice in Technology Enhanced Learning16(1), 1-21.
  • Holmes, W., Porayska-Pomsta, K., Holstein, K, Sutherland, E., Baker, T., Buckingham Shum, S., Santos, O. C., Rodrigo, M. M. T., Cukurova, M., & Bittencourt, I. I. (2021). Ethics of AI in Education: Towards a Community-wide Framework. International Journal of Artificial Intelligence in Education.
  • Flores, R. M., & Rodrigo, M. M. T. (2020). Wheel-Spinning Models in a Novice Programming Context. Journal of Educational Computing Research58(6), 1101-1120.
  • Yap, A. G. H., Roy, R. E. D., Lasala, J. R. S., Tan, D. K., Hechanova, M. R., Diy, W. D. A., & Rodrigo, M. M. T. (2020). Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents. Games for Health Journal9(5), 353-357.
  • Rodrigo, M.M.T., Ocumpaugh, J., Diy, W.D., Moreno, M., De Santos, M., Cargo, N., Lacson, J., Santos, D., Aduna, D., Beraquit, J.I., Bringula, R., Caparros, M.R.M., Choi, A.T., Ladan, S., Lim, J., Manahan, D.M.A., Paterno, J.M.G., Saturinas, K., Tabanao, E., Tablatin, C., Torres, J., Porayska-Pomsta, K., Olatunji, I., Luckin, R. (2019) Ibigkas!: The Iterative Development of a Mobile Collaborative Game for Building Phonemic Awareness and Vocabulary. Computer-Based Learning in Context, 1(1), 28-42.
  • Vidal Jr, E. C. E., Ty, J. F., Caluya, N. R., & Rodrigo, M. M. T. (2018). MAGIS: mobile augmented-reality games for instructional support. Interactive Learning Environments, 1-13.
  • Rodrigo, M. M. T. (2018). Editorial for the Special Issue on Eye Tracking. Philippine Computing Journal Special Issue on Eye Tracking.
  • Vicente, C. T., Rodrigo, M. M. T., Ho, H-F., Chen, G-A. (2018). Analysis on Visual Attention of Students Solving Physics Playground Problems. Philippine Computing Journal Special Issue on Eye Tracking.
  • Santos, M.E.C., Lübke, A.i.W., Taketomi, T., Yamamoto, G., Rodrigo, M.M.T., Sandor, C., & Kato, H. Augmented reality as multimedia: the case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning. [PDF]
  • Bringula, R. P., Basa, R. S., Dela Cruz, C., & Rodrigo, M. M. T. (2015). Effects of prior knowledge in mathematics on learner-interface interactions in a learning-by-teaching intelligent tutoring system. Journal of Educational Computing Research. [PDF]
  • Santos, M. E. C., Luebke, A. I. W., Taketomi, T., Yamamoto, G., Sandor, C., Kato, H., & Rodrigo, M. M. T. (2016). Augmented reality in multimedia: The case for situated vocabulary learning.  Research and Practice in Technology Enhanced Learning. [PDF]
  • Rodrigo, M. M. T. & Beck, J. B. B. (2015). Understanding wheel spinning in the context of affective factors. International Journal of People Oriented Programming, 3(2). [PDF]
  • Ogan, A., Walker, E., Baker, R., Rodrigo, M. M. T., Soriano, J. C., & Castro, M. J. (2015). Towards understanding how to assess help-seeking behavior across cultures. International Journal on Artificial Intelligence in Education, DOI 10.1007/s40593-014-0034-8 (Scopus-indexed) (first revision submitted September 2014). [PDF]
  • Ang, H. J. Y., Sanchez, G. A., & Pascual, J. A. (2014). Detecting interest in video advertisements using EEG data analysis.  Philippine IT Journal, 7(1), 4-12. [PDF]
  • Bangayan, J. E. N., Reveche, J. A. R., & Virrey, P. V., M. (2014). 2 Minutes to Win It: A perceptual computing game. Philippine IT Journal, 7(1), 13-19. [PDF]
  • Chan, C. & Repizo, M. (2014). A scientific adventure with Mr. Bob the Green Blob. Philippine IT Journal, 7(1), 20-24. [PDF]
  • Ong, A. A. D., Tecson, R. M. V., & Danseco, B. M. P. Developing an augmented reality game on the Battle of Mactan using the Intel Perceptual Computing Kit. Philippine IT Journal, 7(1), 25-34. [PDF]
  • Vitug, G. J. G., Toplis, J. A. D., Geli, R. I. A. M. (2014). Analysis of player stress levels using the Affectiva Q Sensor. Philippine IT Journal, 7(1), 35-41. [PDF]
  • Gigataras, J., Lua, D., & Manzano, C. (2014). Shapelandia: Using the LEAP Motion in the development of a gesture-based game. Philippine IT Journal, 7(1), 42-47. [PDF]
  • Dumol, T., Lascano, P., Magno, J., & Tiongson, R. (2014). Minmin escapes from disaster: An Oculus Rift disaster simulation game. Philippine IT Journal, 7(1), 49-54. [PDF]
  • Pena, J. G. V. & Tobias, G. P. A. R. (2014) Space Rift: An Oculus Rift solar system exploration game.Philippine IT Journal, 7(1), 55-60. [PDF]
  • Rodrigo, M. M. T., Baker, R. S., & Rossi, L. (2013). Student off-task behavior in computer-based learning in the Philippines: comparison to prior research in the USA. Teachers College Record, 115(10), 1-27. [PDF]
  • Rodrigo, M. M. T., Andallaza, T. C. S., Castro, F. E. V., Armenta, M. L. V., Dy, T. T. & Jadud, M. C. (2013). An analysis of Java programming behaviors, affect, and perceptions among low-achieving, average, and high-achieving novice programmers. Journal of Educational Computing Research, 49(3), 293 – 325. (ISI-listed)
  • Carabeo, C.G.G., Dalida, C.M.M., Padilla, E.M.Z., Rodrigo, M.M.T. (2014). Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game. Simulation and Gaming, Vol. 45(2), 151-166. SAGE Publications. [PDF]
  • San Pedro, M.O.Z., Baker, R.S.J.d. & Rodrigo, M.M.T. (2014) Carelessness and Affect in an Intelligent Tutoring System for Mathematics. International Journal of Artificial Intelligence in Education.
  • Co, M. J., Rodrigo, M. M. T., & Pesigan, I, J. A. (To appear). Exploring the use of biometric readings to predict levels of viewer engagement. Philippine Information Technology Journal. (Submitted April 2013) [PDF]
  • Rodrigo, M. M. T., Sugay, J. O., Agapito, J., & Reyes, S. Jr. (2014). Challenges to transferring western field research materials and methods to a developing world context. Research and Practice in Technology Enhanced Learning, 9(1), 71-82. [PDF]
  • Rodrigo, M. M. (2013). Educational data mining: Current research and open questions. Philippine Computing Journal, 8(1), 1-8.) [PDF]
  • Rodrigo, M. M. T., Geli, R. I. A. M., Ong, A., Vitug, G. J. G., Bringula, R., Basa, S. R. Dela Cruz, C., Matsuda, N. (2013). Exploring the implications of tutor negativity towards a synthetic agent in a learning-by-teaching environment. Philippine Computing Journal, 8(1), 15-20. (Submitted April 2013) [PDF]
  • Guia, T.F., Rodrigo, M., Dagami, M.M., Sugay, J., Macam, F.J. and Mitrovic, A. (2013) An exploratory study of factors indicative of affective states of students using SQL-Tutor. Research and Practice in Technology Enhanced Learning 8(3): 411-430. [PDF]
  • Rodrigo, M. M. T., Baker, R. S. J. d, Agapito, J., Nabos, J., Repalam, M. C., Reyes, S. Jr., & San Pedro, M. O. C. Z.. (2011). The effects of an embodied conversational agent on student affective dynamics while using an intelligent tutoring system. IEEE Transactions on Affective Computing, 2(4), 18-37.[PDF]
  • King Li, J. J, Monsod, T. A., Hao, P. J. Matias, G. L., Cheng, J. R., & Guloy, N. (2011).  Towards the Development of an Affect- Sensitive Game. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 42-47.[PDF]
  • Andallaza, T. C. S. & Jimenez, R. J. (2011). Design of an Affective Agent for Aplusix. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 36-41.[PDF]
  • Sugay, J. O., Macam, F. J. P., Dy, T. T., & Rodrigo, M. M. T. (2011). Exploring a system for automatically detecting driver anxiety in a virtual racing game. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 53-58.[PDF]
  • Guia, T. F. G., Rodrigo, M. M. T., Dagami, M. M. C, Sugay, J. O., Macam, F. J. P., & Mtriovic, A. (2011). Transitions of affective states in an intelligent tutoring system. Philippine Computing Journal Dedicated Issue on Affect and Empathic Computing, 6(2), 31-35.[PDF]
  • Dagami, M. M. C., Guo, B., Pating, M. B., Guia, T. F. G., Leonor, W. B. S., & Rodrigo, M. M. T. (2011). Determining the precursors of boredom. Philippine Computing Journal, 6 (1), 64-69.[PDF]
  • Rodrigo, M.M.T., Baker, R.S.J.d. (2011) Comparing Learners’ Affect While Using an Intelligent Tutor and an Educational Game. Research and Practice in Technology Enhanced Learning, 6 (1), 43-66. [PDF]
  • Rodrigo, M. M. T. (2011). The dynamics of students affective transitions while using a pre-algebra game. Simulation and Gaming, 42(1),85-99.[PDF]
  • Bate, A. E. C. & Rodrigo, M. M. T. (2010). Automatic Detection of Student Off-Task Behavior while Using an Intelligent Tutor for Algebra. Philippine Computing Journal.[PDF]
  • Baker, R. S. d. J., DMello, S., Rodrigo, M. M. T. & Graesser. (2010). Better to be Frustrated than Bored: The Incidence, Persistence, and Impact of Learners’ Cognitive-Affective States During Interactions with Three Different Computer-Based Learning Environments. International Journal of Human-Computer Studies, 68(4), 223-241.[PDF]
  • Castillo, V. R. C., Villaflor, K. B. V., Rodriguez, R. L, & Rodrigo, M. M. T. (2010 November). Is the part greater than the whole? A comparison of affective and behavioral models derived from feature sub-sets. Philippine Information Technology Journal, 3(2), 33-39.
  • Hughes, M. C., Jadud, M. C., & Rodrigo, M. M. T. (2010). String formatting considered harmful for novice programmers. Journal of Computer Science Education, 20(3). [PDF] Continue reading
Posted in Publications | Leave a comment

Strictly-Reviewed Conference Publications

  • Ilagan, J. B., Ilagan, J. R., Zulueta, P. Y., & Rodrigo, M. M. (2024). Optimizing Conversational Commerce Involving Multilingual Consumers Through Large Language Models’ Natural Language Understanding Abilities. Artificial Intelligence in HCI. HCII 2024. Lecture Notes in Computer Science(), vol 14736. Springer, Cham. (pp 47–59) https://doi.org/10.1007/978-3-031-60615-1_4
  • Pacol, C. A., Rodrigo, M. M. T., & Tablatin, C. L. S. (2024, June). A Comparative Study of High and Low Performing Students’ Visual Effort and Attention When Identifying Syntax Errors. In the  26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I (pp. 77-94). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-61569-6_6
  • Lagmay, E. A., & Rodrigo, M. M. (2023). Preparation for future lockdowns: a comparison of student LMS activity during and after COVID-19. In The 31st International Conference on Computers in Education Conference, December 4-8, 2023 Matsue, Shimane, Japan. Proceedings Volume 1 (pp. 328-337). The Asia-Pacific Society for Computers in Education. https://eds.let.media.kyoto-u.ac.jp/ICCE2023/wp-content/uploads/2023/12/ICCE2023-Proceedings-V1-1214-final.pdf
  • Rodrigo, M.M.T., Tablatin, C.L.S. (2023). How Do Programming Students Read and Act upon Compiler Error Messages?. In: Schmorrow, D.D., Fidopiastis, C.M. (eds) Augmented Cognition. HCII 2023. Lecture Notes in Computer Science(), vol 14019. Springer, Cham. https://doi.org/10.1007/978-3-031-35017-7_11.
  • Casano, J., Fuentes, M., Paguio, C.J. (2023). Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. https://doi.org/10.1007/978-3-031-34735-1_7.
  • Ilagan, J.B., Ilagan, J.R. (2023). Teaching Diffusion of Innovations Involving Technology Startups Using Agent-Based Simulation Modeling: Architecture and Design Considerations. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. https://doi.org/10.1007/978-3-031-34735-1_21.
  • Castro, B.A., Jocson, J.L., Pato, J.A. (2023). Designing an Adaptive, Player-Centric Game on Animation Principles. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. https://doi.org/10.1007/978-3-031-34735-1_8.
  • Rodrigo, M. M. T. (2023). Is the AIED Conundrum a First-World Problem?. International Journal of Artificial Intelligence in Education, 1-7. https://doi.org/10.1007/s40593-023-00345-2.
  • Ko, K.K.L., Restoles, D.M.D., Vidal, E.C.E. (2023). A Multimodal Virtual Reality Inventory System. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. https://doi.org/10.1007/978-3-031-48050-8_6.
  • Lee, J.D.L., Restoles, D.M.D., Vidal, E.C.E. (2023). A Virtual Reality Object Interaction System with Complex Hand Interactions. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. https://doi.org/10.1007/978-3-031-48050-8_9.
  • Lagmay, E. A., & Rodrigo, M. M. (2023). Preparation for future lockdowns: a comparison of student LMS activity during and after COVID-19. In The 31st International Conference on Computers in Education Conference Proceedings Volume 1 (pp. 328-337). The Asia-Pacific Society for Computers in Education. https://eds.let.media.kyoto-u.ac.jp/ICCE2023/wp-content/uploads/2023/12/ICCE2023-Proceedings-V1-1214-final.pdf.
  • Bringula, R.P. (2023). Ibigkas! Math 2.0: An Intelligent Computer-Supported Collaborative Learning Application for Grade 5 Mathematics. In: Sottilare, R.A., Schwarz, J. (eds) Adaptive Instructional Systems. HCII 2023. Lecture Notes in Computer Science, vol 14044. Springer, Cham. https://doi.org/10.1007/978-3-031-34735-1_20.
  • Esclamado, M. A., & Rodrigo, M. M. T, & Casano, J.A. (2022). Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft. Iyer, S. et al (Eds.)   30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education. Best Technical Design Paper. [PDF]
  • Talandron-Felipe, M. M. & Rodrigo, M. M. T. (2021). The Potential of Mobile Games in Improving Filipino and English Vocabulary among Children who are Non-native Speakers. ICCE 2021.
  • Talandron-Felipe, M. M., Bonifacio, K. L. A., Ayunar, G. S. & Rodrigo, M. M. T. (2021). Comparison of English Comprehension among Students from different backgrounds using a Narrative-Centered Digital Game. ICCE 2021.
  • Rodrigo, M. M. T. (2021). Impediments to AIS Adoption in the Philippines. AIS Conference.
  • Tecson, C. A. & Rodrigo, M. M. T. (2021). A Self-paced Tutoring System, ILSA: Which System Utilization aligned with Learners’ Goal Orientations? In Proceedings of the 2021 9th International Conference on Information and Education Technology. ACM. (Scopus-indexed)
  • Rodrigo, M. M. T., Ocumpaugh, J., Manahan, D. M. A., & Casano, J. (2019). Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App.  1st International Conference on Adaptive Instructional Systems. Orlando, Florida, 26-31 July 2019 (Scopus-listed)
  • Rodrigo, M. M. T., Vidal, E. C. E., Herras, I. Y. D., Agapito, J. L., Diy, W. D., Ortega, V. A. M., Bugayong, N. A. P., Ong, A., Santos, J. M. B., & Lim, L. R. T. C. (2019). Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children’s Museum. In 2019 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE. (Scopus-indexed) [PDF]
  • Ortega, V., A., Rodrigo, M. M. T., Favis, A. M., Mora, K. A., & Rubio, V. T. (2019). Let’s Build a City: A Sustainable City Building Clicker Game. In 2019 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE. (Scopus-indexed) [PDF]
  • Dumdumaya, C. E., Paredes, Y. V. M., & Rodrigo, M. M. T. (2019, March). Exploring Active Learning for Student Behavior Classification. In Proceedings of the 2019 7th International Conference on Information and Education Technology (pp. 165-169). ACM. (Scopus-indexed) [PDF]
  • Talandron-Felipe, M. M. P. & Rodrigo, M. M. T. (2019). Leveraging LSTM in the fine grained analysis of the Incubation Effect in Physics Playground. Chang, M et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-indexed; Best Overall Paper) [PDF]
  • Banawan, M. P., & Rodrigo, M. M. T. (2019, September). An investigation of carefulness among students using an educational game for Physics. In Theory and Practice of Computation: Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2018), September 17-18, 2018, Manila, The Philippines (p. 1). CRC Press. (Scopus-indexed) [PDF]
  • Tecson, C. A., & Rodrigo, M. M. T. (2018, December). Tutoring Environment for Automata and the Users’ Achievement Goal Orientations. In 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) (pp. 526-533). IEEE. (Scopus-indexed)
  • Mamilic-Villamor, M., Rodrigo, M.M. (2018). Gaze Collaboration Patterns of Successful and Unsuccessful Programming Pairs. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
  • Enriquez, C., Rodrigo, M.M. (2018). Predicting Task Persistence within a Learning-by-Teaching Environment. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Mamilic-Villamor, M., Rodrigo, M.M. (2018). Impact of Pair Programming Dynamics and Profiles to Pair Success. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
  • Agapito, J. &  Rodrigo, M. M. (2017). Designing an Intervention for Novice Programmers Based on Meaningful Gamification: An Expert Evaluation. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [pdf]
  • Dumdumaya, C., Banawan, M., Rodrigo, M. M., Matsuda, N., Yarzebinski, E., & Ogan, A. (2017).  Investigating the effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [pdf]
  • Talandron, M. M., Rodrigo, M. M. T., Beck, J. (2017). Modeling the Incubation Effect among Students Playing an Educational Game for Physics. 18th International Conference on Artificial Intelligence in Education (AIED 2017), 28 June 2017-2 July 2017, Wuhan, China.
  • Vidal, E. C. E. Jr., Ty, J. F., Caluya, N. R., & Rodrigo, M. M. T. (December 2016). MAGIS: Mobile Augmented-Reality Games for Instructional Support.  Submitted to VRCAI 2016. (Submitted Sept 2016)
  • Casano, J., Tee, H., Agapito, J., Arroyo, I., Rodrigo, M. M. T. (December 2016) Migration and Evaluation of a Framework for Developing Embodied Cognition Games. Submitted to VRCAI 2016 (Submitted Sept 2016)
  • Martinez, J. C., Obispo, R., Talandron, M., & Rodrigo, M. M. T. (2016). Investigating the Incubation Effect among Students playing PhysicsPlayground. 24th International Conference on Computers in Education, November 28-December 2, 2016 in Mumbai, India. [PDF]
  • Tabanao, E. S., & Rodrigo, M. M. T. (2016). Detecting Affective States Based on Facial Expressions Among Students using an Educational Game for Physics. 24th International Conference on Computers in Education, November 28-December 2, 2016 in Mumbai, India. [PDF]
  • Rodrigo, M. M. T., Caluya, N. R., Diy, W. D. A. & Vidal, E. C. E. (2015). Igpaw: Intramuros: Design of an augmented reality game for Philippine history. Submitted to the 23rd International Conference for Computers in Education (submitted June 2015). Scopus-indexed. [PDF]
  • Banawan, M. P., Rodrigo, M. M. T., & Andres, J. M. L.  (2015). Investigation of frustration among students using Physics Playground.  Submitted to the 23rd International Conference for Computers in Education (submitted June 2015). Scopus-indexed. [PDF]
  • Yarzebinski, E., Ogan, A., Rodrigo, M. M., Matsuda, N. (2015). Understanding students’ use of code switching in a learning by teaching technology in a learning by teaching technology. In Lecture Notes on Computer Science Vol 9112, Artificial Intelligence in Education 2015, pp. 504-513.  (Submitted January 2015; Scopus-listed). [PDF]
  • Ocumpaugh, J., Baker, R., Rodrigo, M. M. T., Salvi, A., van Velsen, M., Aghababyan, A., & Martin, T. (2015). Designing Human Affect Recording Tool (HART): An Experience Report on Developing an App for Momentary Time Sampling Research. Submitted to the ACM Special Interest Group on Design of Communication 2015. [PDF]
  • Santos, M. E., In Wolde Luebke, A., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C. & Kato, H. (in press). Evaluating Augmented Reality for Situated Vocabulary Learning. International Conference on Computers in Education (Submitted March 2014; Accepted August 2014) (Scopus-indexed) [PDF]
  • San Pedro, M. O. C. Z., Rodrigo, M. M. T , & Baker, R. S. J D. (2011). The relationship between carelessness and affect in a cognitive tutor. In S. D’Mello & A Graesser (Eds.): ACII 2011, Part I, LNCS 6974, 306-315, Berlin Heidelberg: Springer-Verlag.[PDF]
  • Lee, D. M., Rodrigo, M. M. T. R., Baker, Ryan S. J. D., Sugay, J. O., & Coronel, A. (2011). Exploring the relationship between novice programmer confusion and achievement. In S. D’Mello & A Graesser (Eds.): ACII 2011, Part I, LNCS 6974, 175-184, Berlin Heidelberg: Springer-Verlag. [PDF]
  • Tabanao, E. S., Rodrigo, M. M. T. & Jadud, M. C. (2011). Predicting at-risk novice Java programmers through the analysis of online protocols. In Proceedings of the seventh international workshop on Computing education research (ICER ’11). ACM, New York, NY, USA, 85-92. DOI=10.1145/2016911.2016930 http://doi.acm.org/10.1145/2016911.2016930[PDF]
  • San Pedro, M. O. C. Z., Baker, R. S. J D., & Rodrigo, M. M. T. (2011). Detecting carelessness through contextual estimation of slip probabilities among students using an intelligent tutor for mathematics.  2011 Artificial Intelligence in Education Conference. 28 June to 1 July 2011. University of Auckland, Auckland, New Zealand.  In G. Biswas, S. Bull, J. Kay, & A Mitrovic. Artificial Intelligence in Education. Lecture notes in Computer Science Volume 6738. Springer Berlin/Heidelberg. 304-311. [PDF]
  • Dy, T. & Rodrigo, M. M. (2010). A detector for non-literal Java errors. In Proceedings of the 10th Koli Calling International Conference on Computing Education Research (Koli Calling ’10). ACM, New York, NY, USA, 118-122. DOI=10.1145/1930464.1930485 [PDF]
  • Lagud, M. C. V. & Rodrigo, M. M. T. (2010). The affective and learning profiles of students while using an intelligent tutoring system for algebra. 2010 Intelligent Tutoring Systems Conference[PDF]
  • Rodrigo, M. M. T. & Baker, R. S. J. d. (2009). Coarse-grained detection of student frustration in an introductory programming course. International Computer Education Research Workshop ICER 2009. [PDF]
  • Rodrigo, M. M. T., Baker, R. S., Jadud, M. C., Amarra, A. C. M., Dy, T., Espejo-Lahoz, M. B. V., Lim, S. A. L., Pascua, S. A. M. S., Sugay, J. O., & Tabanao, E. (2009). Affective and behavioral predictors of novice programmer achievement. ACM-SIGCSE Innovation and Technology in Computer Science Education 2009. [PDF]
  • Rodrigo, M. M. T., Rebolledo-Mendez, G., Baker, R. S. J. d., du Boulay, B., Sugay, J. O., Lim, S. A. L., Lahoz, M. B. E., Luckin, R. (2008). The effects of motivational modeling on affect in an intelligent tutoring system. In Chan, T.-W., Biswas, G., Chen, F.-C., Chen, S., Chou, C., Jacobson, M., Kinshuk, Klett, F., Looi, C.-K., Mitrovic, T., Mizoguchi, R., Nakabayashi, K., Reimann, P., Suthers, D., Yang, S., & Yang, J.-C. (Eds.). International Conference on Computers in Education 2008, 49-56. [PDF]
  • Rodrigo, M. M. T., Anglo, E. A., Sugay, J., & Baker, R. (2008). Use of Unsupervised Clustering to Characterize Learner Behaviors and Affective States while Using an Intelligent Tutoring Systems. International Conference on Computers in Education 2008, In Chan, T.-W., Biswas, G., Chen, F.-C., Chen, S., Chou, C., Jacobson, M., Kinshuk, Klett, F., Looi, C.-K., Mitrovic, T., Mizoguchi, R., Nakabayashi, K., Reimann, P., Suthers, D., Yang, S., & Yang, J.-C. (Eds.). International Conference on Computers in Education 2008, 57-64.[PDF]
  • Rodrigo, M. M. T., Baker, R. S. J. d., D’Mello, S., Gonzalez, M. C. T., Lagud, M. C. V., Lim, S. A. L., Macapanpan, A. F., Pascua, S. A. M. S., Santillano, J. Q., Sugay, J. O., Tep, S., & Viehland, N. J. B., (2008). Comparing learners’ affect while using an intelligent tutoring system and a simulation problem solving game. In Woolf, B. P., Aimeur, E., Nkambou, R. & Lajoie, S. P. (Eds.) Intelligent Tutoring Systems, 9th International Conference, ITS 2008, Montreal, Canada, June 23-27, 2008, Proceedings. Lecture Notes in Computer Science 5091, Springer, 40-49.[PDF]
  • Baker, R. S. d. J., Rodrigo, M. M. T. & Xolocotzin, U. E. (2007). The dynamics of affective transitions in simulation problem-solving environments. In A. Paiva, R. Prada & R. W. Picard (Eds.): ACII 2007, LNCS 4738, 666-677. Germany: Springer-Verlag Berlin Heidelberg. [PDF]
  • Rodrigo, M. M. T., Baker, R. S. J. d., Lagud, M. C. V., Lim, S. A. L., Macapanpan, A. F., Pascua, S. A. M. S., Santillano, J. Q., Sevilla, L. R. S., Sugay, J. O., Tep, S., & Viehland, N. J. B. (2007). Affect and usage choices in simulation problem-solving environments. In R. Luckin, K. R. Koedinger, J. Greer (Eds.), Artificial Intelligence in Education: Building Technology Rich Learning Contexts that Work, 145-152. Amsterdam, The Netherlands: IOS Press.[PDF]
Posted in Publications | Leave a comment

Other Conference or Workshop Publications/Presentations

  • Rodrigo, M. M. T. (2024). Computer Science Education in the Philippines. ACM Inroads15(1), pp48-53. https://doi.org/10.1145/3644818
  • Švábenský, V., Bouchet, F., Tarrazona, F., Lopez II, M., & Baker, R. S. (2024). Data Set Size Analysis for Detecting the Urgency of Discussion Forum Posts. In the 14th International Learning Analytics and Knowledge Conference. 18-22 March 2024. Kyoto, Japan.2024-LAK-poster.pdf (upenn.edu), (Poster Paper)
  • Casano, J.D.L., Fuentes, M., Rodrigo, M.M.T. (2023). Quantifying Re-engagement in Minecraft. In: Wang, N., Rebolledo-Mendez, G., Dimitrova, V., Matsuda, N., Santos, O.C. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky. AIED 2023. Communications in Computer and Information Science, vol 1831. Springer, Cham. https://doi.org/10.1007/978-3-031-36336-8_38.
  • Rodrigo, M. M. T., Casano, J. D., * Fuentes, M. (2023). Relationship Between Students’ Minecraft Re-engagement Metrics and STEM Interest. International Conference for Computers in Education. [PDF]
  • Monterozo, C.J. & Rodrigo, M.M. (2023). Do the Same Rules Apply? Transferring MOOC Success Behaviors to University Online Learning. International Conference of Computers in Education. 31 (1), 350-355. https://eds.let.media.kyoto-u.ac.jp/ICCE2023/wp-content/uploads/2023/12/ICCE2023-Proceedings-V1-1214-final.pdf.
  • Tablatin, CLS and Rodrigo, M. (2023). “Visual Attention Patterns in Processing Com-piler Error Messages”, Proceedings of the 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. [PDF]
  • Manahan, D. & Rodrigo, M. M. T. (2023). Factors Affecting Sustainable Use of Minecraft-based Lessons. Which workshop? International Conference for Computers in Education. [PDF]
  • Ilagan, J.B., Ilagan, J.R. & Rodrigo, M.M. (2023). An Agent-Based Modeling and Simulation Tool as a Learning Aid for Diffusion of Innovations. International Conference of Computers in Education. 31 (1), 21-23. https://eds.let.media.kyoto-u.ac.jp/ICCE2023/wp-content/uploads/2023/12/ICCE2023-Proceedings-V1-1214-final.pdf.
  • Go, G.J.N.N. & Yap, A. N. C. (2023). AquaFarm Ace: A Game on the Intensive Aquaculture Process of Oreochromis niloticus. International Conference of Computers in Education. 31 (2), 497-506. https://eds.let.media.kyoto-u.ac.jp/ICCE2023/wp-content/uploads/2023/12/ICCE2023-Proceedings-V2-1214-final.pdf.
  • Manahan, D. M. A. B. & Rodrigo, M. M. T. (2022). Support Structures and Activities for Teachers Preparing for Game-Based Learning. 10th Workshop on Technology-Enhanced STEM Education (TeSTEM).  Iyer, S. et al (Eds.)   30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education. [PDF]
  • Lagmay, E. A. & Rodrigo, M. M. T. (2022).  Relating Student Performance and Procrastination Behavior in Online Discussion Forums. LA@ICCE2022.  Iyer, S. et al (Eds.)   30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education. [PDF]
  • Rodrigo, M. M. T., Tulayba, L. M. C., Lim, M. U., Moralejo, M. C., Arcega, A., Marasigan-Lascano, M. C. A., Orio, A. E. (2022). For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals.  Iyer, S. et al (Eds.)   30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education. (short paper) [PDF]
  • Casano, J. DL & Rodrigo, M. M. T. (2022). An Analysis of Filipino Primary School Learners’ Game Experience and STEM  Interest within Minecraft.  Iyer, S. et al (Eds.)   30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education.  . (short paper) [PDF]
  • Lagmay, E. A. & Rodrigo, M. M. T. (2022). Topic-Level Social Network Analysis (SNA) and Language and Discourse Metrics Correlation in Graded Course Discussion Forums. Iyer, S. et al (Eds.)   30th International Conference on Computers in Education (ICCE 2022). Taiwan: Asia-Pacific Society for Computers in Education.   (poster) [PDF]
  • Rodrigo, M., Mercedes, T., Torres, J. M. R., Castro, J. C. M., Favis, A. M. T., Herras, I. Y., … & Assunta, C. (2021). For People and Planet: Teachers’ Evaluation of an Educational Mobile Game and Resource Pack.
  • Rodrigo, M. M. T., Diy, W. D., Favis, A. Amante, F., Castro, J. C., Herras, I. Y., Mallari, J. C., Mora, K. A., Torres, J. M. R., & Cuyegken, M. A. (2021). A RECIPE for Teaching the Sustainable Development Goals. ICCE 2021. Short paper
  • Moreno. M. M., Rodrigo, M. M. T., Torres, J. M., Gaspar, T. J. & Agapito, J. (2021). Examining Emergency Remote Teaching Experiences in the Light of Transactional Distance. WICTTEE in ICCE 2021
  • Moreno. M. M., Rodrigo, M. M. T., Torres, J. M., Gaspar, T. J. & Agapito, J. (2021). Cura Personalis: Institutionalizing Compassion During Emergency Remote Teaching. ICCE 2021. Short paper.
  • Lagmay, E. A. & Rodrigo, M. M. T. (2021). Quantifying the Impact of Severe Weather Conditions on Online Learning During the COVID-19 Pandemic. AIED 2021. (Scopus-indexed; Short paper)
  • Vidal, E. C. E., & Rodrigo, M. M. T. (2021). VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions. HCI International 2021 – Posters, 337–344.   (Scopus-indexed; poster)
  • Ty, J. F., Diy, W. D. A., & Rodrigo, M. M. T. (2020). Design and Development of “Slow Art” Experience for Tapaya’s Earthly Desires. In So, H-J, Rodrigo, M. M., Mason, J., & Mitrovic, A. (Eds.). 28th International Conference on Computers in Education Volume II. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-indexed; Short paper)
  • Agapito, J. L, Manahan, D. M. A., Moreno, M. M. L., Beraquit, J. I., Herras, I. Y., Mora, K. A. C., Torres, J. M. R., Rodrigo, M. M. T. (2020). Development and Field Testing of a Narrative – Centered Digital Game for English Comprehension. In So, H-J, Rodrigo, M. M., Mason, J., & Mitrovic, A. (Eds.). 28th International Conference on Computers in Education Volume II. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-indexed)
  • Bringula, R. & Rodrigo, M. M. T. (2020). Predicting Stag and Hare Hunting Behaviors Using Hidden Markov Model.  In So, H-J, Rodrigo, M. M., Mason, J., & Mitrovic, A. (Eds.). 28th International Conference on Computers in Education Volume I. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-indexed; Poster)
  • Agapito, J. L, Manahan, D. M. A., Moreno, M. M. L., Beraquit, J. I., Herras, I. Y., Mora, K. A. C., Torres, J. M. R., Rodrigo, M. M. T. (2020). Development and Field Testing of a MALL for Filipino with a Reusable Framework for Mobile-Based Drills. In So, H-J, Rodrigo, M. M., Mason, J., & Mitrovic, A. (Eds.). 28th International Conference on Computers in Education Volume I. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-indexed; Short paper)
  • Vidal, E. C. E., & Rodrigo, M. M. T. (2020). Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications. Virtual, Augmented and Mixed Reality. Design and Interaction12190, 346–366.     (Scopus-indexed)
  • Casano, J. D., Agapito, J. L., Moreno, A., & Rodrigo, M. M. T. (2020, July). Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons. In  Human-Computer Interaction International (pp. 270-277). Springer, Cham.
  • Tan, D-k. T., Roy, R. E., Lasala, J. R., Yap, A. G., Rodrigo, M. M. T., Diy, W. D., & Hechanova, M. R. M. (2019). Drug Defense: A Mobile Game for Prevention of Alcohol Abuse. Chang, M. et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-Indexed) [PDF]
  • Rodrigo, M. M. T., Agapito, J. L., Manahan, D. M. A. B. (2019). Analysis of Student Affect and Behavior while Playing a Mobile Game for English Comprehension. Chang, M. et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-Indexed) [PDF]
  • Moreno, M., Manahan, D. M. A., Fernandez, M. G., Beraquit, J. I., Bugayong, N., & Rodrigo, M. M. T. (2019). The Development of a Teacher’s Guide for English Proficiency Games. Workshop on Emerging Technologies for Teachers’ Professional Development at Scale. Chang, M. et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-Indexed) [PDF]
  • Moreno, M., Manahan, D. M. A., Fernandez, M. G., Banawan, M., Beraquit, J. I., Caparros, M. R. M., Caceres, P., Diy, W. D., Sarcilla, L. R., Amante, F., & Rodrigo, M. M. T. (2019). Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners. The 8th International Workshop on ICT Trends in Emerging Economies (WICTTEE 2019) Chang, M. et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-Indexed) [PDF]
  • Banawan, M. P., Lumapas, R. V. W., Ocumpaugh, J. L., & Rodrigo, M. M. T. (2019). An Investigation of Affect within Ibigkas!: An Educational Game for English. The 4th Computer-Supported Personalized and Collaborative Learning Workshop. Chang, M. et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-Indexed) [PDF]
  • Bringula, R. & Rodrigo, M. M. (2019). Can “Stag and Hare Hunt” Behavior be Modeled using Interaction Data from a Mobile Supported Collaborative Learning Application? Doctoral Student Consortium. Chang, M. et al. (Eds.) (2019). Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. (Scopus-Indexed)
  • Rodrigo, M. M. T., Vidal, E. C., Diy, W. D., Casano, J., Mendoza, M., Ortega, V. A. M., Samaco, J. D., Santos, J. M., Ong, A., Bugayong, N. A., Lim, J. T. T., Lim, L. R. T. C., & Amante, F. (2019). An Evaluation of an Augmented Reality Game for a Science Museum. APA Technology, Mind, and Society Conference. October 3-5, 2019, Washington D.C.
  • Lagmay, E. A. & Rodrigo, M. M. T. (2019). A Method for Automatically Estimating Areas of Interest Boundaries for Text Areas. Information and Computing Education Conference. October 3-5, 2019, Ateneo de Davao University. Best Paper Award: CS Paper [PDF]
  • Vidal, E. C. E., Lim, J. T. T. M., Casano, J. D., & Rodrigo, M. M. T. (2019, July). Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards. In International Conference on Human-Computer Interaction (pp. 69-75). Springer, Cham.
  • Villamor, M. M. & Rodrigo, M.M.T. (2019).  Analyzing gaze patterns of individuals in programming pairs. 19th Philippine Computing Society Congress, 28-30 March 2019, National University.  Best Paper Award. [PDF]
  • Rodrigo, M. M. T., Manahan, D. M., Torres, J. M. R., Mora, K. A. C., Beraquit, J. I., & Agapito, J. L. (2019). Development and Testing of a Mobile Game for Arithmetic Using a Reusable Framework of Mobile-Based Drills. Information and Computing Education Conference. October 3-5, 2019, Ateneo de Davao University. [PDF]
  • Ocay, A. B. & Rodrigo, M. M. T. (2019). Exploring the Relationship between Self-efficacy and In-game Behavior within Crystal Island. Information and Computing Education Conference. October 3-5, 2019, Ateneo de Davao University.
  • Bringula, R., Rodrigo, M. M. T., Ocumpaugh, J. L., Porayska-Pomsta, K., Olatunji, I., Luckin, R. (2018). Portraits of Underprivileged Filipino Second Language Learners: Towards the Development of Computer-based Educational Game. 7th International Workshop on ICT Trends in Emerging Economies. Manila, 26-30 November 2018.
  • Borbon, M. & Rodrigo, M. M. T. (2018). A Mobile Augmented Reality Application with User-Defined Virtual Elements.  1st Information Computing Education (ICE 2018). Cebu Institute of Technology University, Cebu, 4-8 October 2018. [PDF]
  • Casano, J. DL., Rodrigo, M. M. T., Vidal, E. C. (2018).  Using an Alternative Bluetooth Low-Energy Fingerprinting Algorithm to Position Augmented Reality Game Models in a Signal Dense Environment.  1st Information Computing Education (ICE 2018). Cebu Institute of Technology University, Cebu, 4-8 October 2018. [PDF]
  • Flores, R. M., Rodrigo, M. M. T., Agapito, J. L. (2018). Wheel-spinning in a Novice Programming Context within a Meaningful Gamification System. 1st Information Computing Education (ICE 2018). Cebu Institute of Technology University, Cebu, 4-8 October 2018. [PDF]
  • Obispo, J. R., Rodrigo, M. M. T., Castro, F. E. V. (2018). Incidence of Einstellung Effect among Programming Students and its Relationship with Achievement. 1st Information Computing Education (ICE 2018). Cebu Institute of Technology University, Cebu, 4-8 October 2018. [PDF]
  • Tabanao, E., Rodrigo, M.M. (2018). Investigating the Generalizability of AffectDetectors from Facial Expressions. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
  • Banawan, M., Rodrigo, M. M. (2018). Cluster-based Outlier Analysis of Carefulness Among Students using Physics Playground. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
  • Talandron, M. M., Rodrigo, M. M. (2018). Let’s Take a Break: Analysis of the Incubation Effect Among Students Using a Learning Game for Physics. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Bringula, R., Rodrigo, M. M., Ocumpaugh, J., Porayska-Pomsta, K., Olatunji, I.,  Luckin, R. (2018). Towards the Development of a Computer-based Game for Phonemic Awareness. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Tablatin, C., Rodrigo, M. M. (2018). Identifying Common Code Reading Patterns using Scanpath Trend Analysis with a Tolerance. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines. [PDF]
  • Ocumpaugh, J., Rodrigo, M. M., Porayska-Pomsta, K., Olatunji, I., Luckin, R. (2018). Becoming Better Versed: Towards the Design of a Popular Music-based Rhyming Game for Disadvantaged Youths. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Vidal, E., Mendoza, M. L., Samaco, J., Santos, J., Diy, W. D., Casano, N., Agapito, J. L., Rodrigo, M. M. (2018). Igpaw: Loyola — Design of a Campus-Wide Augmented Reality Game Using MAGIS. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Mamilic-Villamor, M., Rodrigo, M. M. (2018). Characterizing Individual Gaze Patterns of Pair Programming Participants. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Agapito, J., Rodrigo, M. M. (2018). Identifying Meaningful Gamification-Based Elements Beneficial to Novice Programmers. 26th International Conference for Computers in Education (ICCE 2018), 26-30 November 2018, Metro Manila, Philippines.
  • Tablatin, C. & Rodrigo, M. M. T. (2018). Analysis of Static Code Reading Patterns. 18th Philippine Computing Society Congress 2018, 15-17 March 2017, Cagayan de Oro, Philippines. [Pdf]
  • Mamilic-Villamor, M. (2018). Do friends collaborate and perform better? : A Pair Program Tracing and Debugging Eye Tracking Experiment. 18th Philippine Computing Society Congress 2018, 15-17 March 2017, Cagayan de Oro, Philippines.
  • Arcega, Z. A. & Rodrigo, M. M. T. (2017). Designing UX and UI for the Perceived Credibility of Government Website: A Philippine Case Study. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines. [pdf]
  • Banawan, M., Rodrigo, M. M. T., & Andres, J. M. (2017). Predicting Student Carefulness in an Educational Game for Physics Using Semi-supervised Learning. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines. [pdf]
  • Dumdumaya, C. E., Banawan, M., & Rodrigo, M. M. T.(2017). The Effects of Scaffolding to various Prior Knowledge Learners in a Learning by Teaching Environment. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines.
  • Agapito, J. & Rodrigo, M. M. T. (2017). A Preliminary Analysis of the Impact of Gamification on Novice Programmers Achievement and Learning Experience. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines. [pdf]
  • Mamilic-Villamor, M. (2017). Characterizing Collaboration Based on Prior Knowledge in a Pair Program Tracing and Debugging Eye-Tracking Experiment. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines. [pdf]
  • Uy, A. L. & Rodrigo, M. M. T. (2017). READMU.TXT: A CASE STUDY ON THE EFFECTIVENESS OF MOBILE LEARNING IN IMPROVING STUDENT LEARNING. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines. [pdf]
  • Marques, F. (2017). A 3D Modelling System Using Human Hand Gestures to Generate Shapes in Virtual Reality Using a Leap Motion Controller. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines.
  • Tablatin, C. (2017). The Relationship of Compilation Behavior Metrics and Student Performance in Introductory Programming Course. 15th National Conference on Information Technology Education, 19-21 October 2017, Leyte, Philippines. Poster presentation.
  • Banawan, M., Rodrigo, M. M., & Andres, J. M. L. (2017). Predicting Student Carefulness within an Educational Game for Physics using Support Vector Machines. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [pdf]
  • Rodrigo, M. M. T. (2017). Exploratory Analysis of Discourses between Students Engaged in a Debugging Task. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand.
  • Villamor, M. & Rodrigo, M. M. T. (2017). Impact of Both Prior Knowledge and Acquaintanceship on Collaboration and Performance: A Pair Program Tracing and Debugging Eye-Tracking Experiment. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [pdf]
  • Villamor, M. & Rodrigo, M. M. T. (2017). Exploring Lag Times in a Pair Tracing and Debugging Eye-Tracking Experiment. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [pdf]
  • Malit, M. & Rodrigo, M. M. T. (2017). Leveraging An Existing Learning Management System For Alternative Learning. 25th International Conference on Computers in Education (ICCE 2017), 4-8 December 2017, Christchurch, New Zealand. [PDF]
  • Chung, Z. T., Utsuro, T., & Rodrigo, M. M. T. (2017). Constraint-based modeling as a tutoring framework for Japanese honorifics.  18th International Conference on Artificial Intelligence in Education (AIED 2017), 28 June 2017-2 July 2017, Wuhan, China. (poster) (Scopus-indexed)
  • Yarzebinski, E., Dumdumaya, C., Rodrigo, M. M. T., Matsuda, N., Ogan, A. (2017). How students in different cultures customize their AIED agent’s characteristics. 18th International Conference on Artificial Intelligence in Education (AIED 2017), 28 June 2017-2 July 2017, Wuhan, China. (short-paper) (Scopus-indexed)
  • Ogan, A., Yarzebinski, E., De Roock, R., Dumdumaya, C., Banawan, M., & Rodrigo, M. M. (2017, June). Proficiency and Preference Using Local Language with a Teachable Agent. In International Conference on Artificial Intelligence in Education (pp. 548-552). Springer, Cham.
  • Villamor, M. & Rodrigo, M. M. T. (2017). Characterizing collaboration in pair program tracing and debugging eye-tracking experiment.  Educational Data Mining (EDM 2017), 25-28 June 2017, Wuhan, China. (short paper) [PDF]
  • Villamor, M. & Rodrigo, M.M. (2017). Characterizing Collaboration in the Pair Program Tracing and Debugging Eye-Tracking Experiment. 10th International Conference on Computers on Educational Data Mining, June 25 – 28, 2017, Wuhan, China. [PDF]
  • Villamor, M., Paredes, Y. V., Samaco, J. D., Cortez, J. F., Martinez, J., & Rodrigo, M. M. (2017). Assessing the Collaboration Quality in the Pair Program Tracing and Debugging Eye-Tracking Experiment. 18th International Conference on Artificial Intelligence in Education, June 29 – July 1, 2017, Wuhan, China. [Poster, PDF]
  • Talandron, M. M. P., Rodrigo, M. M., Beck, J. (2017). Modeling the Incubation Effect among Students Playing an Educational Game for Physics. 18th International Conference on Artificial Intelligence in Education, June 29 – July 1, 2017, Wuhan, China.
  • Dumadaya, C. E., Yarzebinski, E., Rodrigo, M. M., Matsuda, N., & Ogan, A. (2017). Regional Cultural Differences in How Students Customize Their Avatars in Technology-Enhanced Learning. 18th International Conference on Artificial Intelligence in Education, June 29 – July 1, 2017, Wuhan, China.
  • Tiongson, R. (2017). Enhancing Mobile Stereoscopic 3D Experience with Face Detection. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines.
  • Dumadaya, C. E., Ogan, A., Yarzebinski, E., De Roock, R., Rodrigo, M. M., & Banawan, M. (2017). Proficiency and Preference Using Local Language with a Teachable Agent. 18th International Conference on Artificial Intelligence in Education, June 29 – July 1, 2017, Wuhan, China. [Poster]
  • Chung, Z., Utsuro, T., & Rodrigo, M. M. (2017). Constraint-Based Modelling as a Tutoring Framework for Japanese Honorifics. 18th International Conference on Artificial Intelligence in Education, June 29 – July 1, 2017, Wuhan, China. [Poster]
  • Martinez, J. C., Talandron, M., & Obispo, R. (2017). On the Effect of Translated and Personalized Dialogues in an Intelligent Game-Based Learning Environment. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines. [pdf]
  • Arcega, Z. E., Malit, M., & Agapito, J. (2017). Game-based Learning Through Heads-Up Displays and Narratives. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines.
  • Dumdumaya, C., & Rodrigo, M. M., (2017). Impact of Metacognitive scaffolding and Prior Knowledge on Students Mathematics’ Problem-Solving Performance: An Exploratory Analysis. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines. [Poster]
  • Agustin, K., Tan, A., & Rodrigo, M. M. (2017). Rizal Speaks: A Natural Language Approach to Bringing Rizal to Life. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines. [Poster]
  • Mamilic-Villamor, M. & Rodrigo, M. M. (2017). Assessing the Collaboration Quality in the Pair Program Tracing and Debugging Eye-Tracking Experiment. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines. [Poster]
  • De Santos, M., & Ortega, I. (2017). Take a Deep Breath: A Game for Mindfulness. 17th Philippine Computing Society Congress, March 16 – 18, 2017, Cebu, Philippines. [Poster]
  • Palaoag, T., Rodrigo, M. M. T., Andres, J. M., Andres, J. M. A., and Beck, J. (2016). Wheel-spinning in a game-based learning environment for physics.  Intelligent Tutoring Systems 2016, June 2016, Zagreb, Croatia. (short paper; Scopus-listed)
  • Casano, N., Arroyo, I., Agapito, J., & Rodrigo, M. M. T. (2016). Wearable Learning Technologies for Math on SmartWatches: a feasibility study. 24th International Conference on Computers in Education, November 28-December 2, 2016 in Mumbai, India. [PDF]
  • Rodrigo, M. M. T., Vidal, E., Caluya, N. R., Agapito, J., & Diy, D. (2016). Usability Study of an Augmented Reality Game for Philippine History. 24th International Conference on Computers in Education, November 28-December 2, 2016 in Mumbai, India. [PDF]
  • Vea, L. A., & Rodrigo, M. M. T. Modeling Negative Affect Detector of Novice Programming Students through Keyboard Dynamics and Mouse Behavior. 14th Pacific Rim International Conference on Artificial Intelligence and the  19th International Conference on Principles and Practice of Multi-Agent Systems, August 22- 26, 2016 in Phuket, Thailand. Scopus-indexed. [PDF]
  • Vicente, C.T., Rodrigo, M.M.T., Ho, H.F., & Chen, G.A. (in press). Modeling Visual Attention of Students Playing an Educational Game for Physics. 2nd International Workshop on Affect, Meta-Affect, Data, and Learning, June 2016, Zagreb, Croatia. [PDF]
  • Lopez, G.C., Obispo, J.R., & Ronquillo, M.J. (in press). Scan Paths on Event Posters: An Eye Tracking Experiment. 16th Philippine Computing Science Congress, March 16-18, 2016, Palawan, Philippines. [PDF]
  • Vea, L.A., & Rodrigo, M.M.T. (in press). Modeling Negative Affect Detector of Novice Programming Students through Keyboard Dynamics and Mouse Behavior. 16th Philippine Computing Science Congress, March 16-18, 2016, Palawan, Philippines. [PDF]
  • Chan, J., Gonzalez, P., & Perez, E.M.M. (in press). Designing Traffic Signs: A Case Study on Driver Reading Patterns and Behavior. 16th Philippine Computing Science Congress, March 16-18, 2016, Palawan, Philippines. [PDF]
  • Agapito, J., Casaño, J.N., Martinez, J., & Rodrigo, M.M.T. (in press). An Analysis of Programmers’ Visual Attention Patterns During Problem-Reading in A Competitive Programming Context. 16th Philippine Computing Science Congress, March 16-18, 2016, Palawan, Philippines. [PDF]
  • Vicente, C., Rodrigo, M.M.T., Ho, H.F., Chen, G.A. (in press). Modeling Visual Attention of Students using Pendulum Problem on Physics Playground. 16th Philippine Computing Science Congress, March 16-18, 2016, Palawan, Philippines. [PDF] [Poster]
  • Mendoza, M.L.D. (in press). Towards Measuring and Improving Human Sound Localization and Physical Response to Perceived Sound Through Auditory Conditioning. 16th Philippine Computing Science Congress, March 16-18, 2016, Palawan, Philippines. [PDF] [Poster]
  • Palaoag, T. D., Rodrigo, M. M. T. & Andres, J. M. L. (2015). An exploratory study of persistence markers within a game-based learning environment. Submitted to the 23rd International Conference for Computers in Education (submitted June 2015). Poster. Scopus-indexed. [PDF]
  • Andres, J. M. A. L., Andres, J. M. L., Rodrigo, M. M. T., Beck, J. B. B. & Baker, R. S. (2015). An investigation of eureka and the affective states surrounding eureka moments. Submitted to the 23rd International Conference for Computers in Education (submitted June 2015). Poster. Scopus-indexed. [PDF]
  • Andres, J. M. L., Rodrigo, M. M. T., Baker, R. S., Paquette, L., Shute, V. J., & Ventura, M. (2015). Analyzing student action sequences and affect while playing Physics Playground. International Workshop on Affect, Meta-Affect, Data, and Learning held in conjunction with the Artificial Intelligence in Education Conference 2015 in Madrid 22-26 June 2015. (Submitted May 2014). [PDF]
  • Andres, J. M. L., Rodrigo, M. M. T., Sugay, J. O., Banawan, M. P., Paredes, Y. V. M., Dela Cruz, J. S., & Palaoag, T. (2015). More fun in the Philippines?  Factors affecting transfer of Western field methods to one developing world context.  6th International Workshop on Culturally Aware Tutoring Systems (CATS2015) held in conjunction with the Artificial Intelligence in Education Conference 2015 in Madrid 22-26 June 2015. (Submitted May 2014). [PDF]
  • Andres, J.M.L., & Rodrigo, M.M.T. (2014). Learning and Affect Trajectories Within Newton’s Playground. 3rd International Workshop on ICT Trends in Emerging Economies (WICTTEE), Nara, Japan. (Scopus-Indexed) [PDF]
  • Santos, M. E., Ty, J., Rodrigo, M. M. T., Taketomi, T., Yamamoto, G., Sandor, C., & Kato, H. (2014). Authoring Augmented Reality as Situated Multimedia. Poster presented at the International Conference on Computers in Education, Nara, Japan. (Scopus-Indexed) [PDF]
  • Andres, J.M.L., Rodrigo, M.M.T., Sugay, J.O., Baker, R.S., Paquette, L., Shute, V.J., Ventura, M., & Small, M. (2014). An Exploratory Analysis of Confusion Among Students Using Newton’s Playground. 22nd International Conference on Computers in Education, Nara, Japan. (Scopus-Indexed) [PDF]
  • Banawan, M., Villamor, M., Paredes, Y. V., Tecson, C., Badoy, W., Geralde, J. R., Rodrigo, M. M. T. (2014). An Examination of Affect and its Relationship with Learning among Students using SimStudent.  Short paper presented at the International Conference on Computers in Education, Nara, Japan (Scopus-indexed) [PDF]
  • Genove, G. P. C. & Rodrigo, M. M. T. (2014). Gamifying Moodle: Integrating Game Elements Into an Open-Source Learning Management System. 1st International Symposium on Computing in Education, 23-25 October 2014, Boracay, Philippines.
  • Banawan, M., Dumdumaya, C. & Rodrigo, M. M. (2014) . Educational Data Mining using Scatterplot Data to Examine Affect and its Relationship with Gaming. 1st International Symposium on Computing in Education, 23-25 October 2014, Boracay, Philippines.
  • Andres, J.M.L., & Rodrigo, M.M.T. (2014). The Incidence and Persistence of Affective States While Playing Newton’s Playground. 7th IEEE International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management, 12-16 November 2014, Palawan, Philippines. [PDF]
  • Ty, J.F, Rodrigo, M.M.T. & Santos, M.E.C. (2014). A Mobile Authoring Tool for Augmented Reality Content Generation Using Images as Annotations. Philippine Computing Science Congress 2014. [PDF]
  • Pacaragan, T.S. (2014). Confusion and Compilation Logs: A Study of Novice Programmer Experiences. Philippine Computing Science Congress 2014. [PDF]
  • Rodrigo, M. M. T., Grosch, M. & Andres, J. M. (2013). Media usage by Filipino students – An empirical study. International Conference on Computers in Education 2013. [PDF]
  • Andallaza, T. C. & Rodrigo, M. M. T. (2013). Development of an affect-sensitive agent for Aplusix. Artificial Intelligence in Education Conference, Memphis, TN, July 9-13,2013. Short paper and poster. [PDF]
  • Rodrigo, M. M. T., Ong, A., Bringula, R. P., Basa, R. S. Dela Cruz, C., & Matsuda, N. (2013). Impact of Prior Knowledge and Teaching Strategies on Learning by Teaching.  Workshop on Simulated Learners, AIED 2013. [PDF]
  • Chung, Z. T., Nagai, H., Rodrigo, M. M. T. R. (2013). An intelligent tutoring system for Japanese language particles with user assessment and feedback.  Workshop on Formative Feedback in Interactive Learning Environments, AIED 2013. [PDF]
  • Chung, Z. T., Nagai, H., & Rodrigo, M. M. T. (2013). An Intelligent Tutoring System for Japanese Language Particles with User Assessment and Feedback. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. [PDF]
  • Carabeo, C. G., Dalida, C. M., & Padilla, E. M. (2013). Developing an Android-Based Game Tool with Monitoring Support to Track Stroke Patient Progress During Rehabilitation. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. [PDF]
  • Chiu, R. & Lin, W. M. (2013) Designing an Alternate Reality Game Within the Ateneo Community as Medium for Tangential Learning. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. (Poster) [PDF]
  • Cheng, R. & Garcia M. (2013). Designing and Developing an Affect-Sensitive Horror Game. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. (Poster) [PDF]
  • Caluya, N. & Mapua, C. (2013). Developing a Real-Time Tactics Game Using an Optimized Cost-effective Eye-tracking Device. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. (Poster) [PDF]
  • Go, S., Ramas, M., & Saavedra, D. (2013). Developing a Kinect-Enabled Rail Shooter Game. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. (Poster) [PDF]
  • Umali, A. R., Ablir, J. P., & Sanchez, M. L. (2013). Controlling a Robotic Hand Using a Non-Invasive Brain-Computer Interface. 13th Philippine Computing Society Congress. Ateneo de Manila Univeristy, Loyola Heights, Quezon City, March 7-8, 2013. (Poster) [PDF][Rar]
  • Soriano, J. C., Rodrigo, M. M. T., Baker, R. S., Ogan, A., Walker, E., Jimenez, M., Genato, R., Fontaine, S. & Belmonte, R. (2012). Effective help-seeking behavior among students using an intelligent tutoring system for math: A cross-cultural comparison. Intelligent Tutoring Systems Conference 2012.  (Poster)
  • Guia, T. F. G., Rodrigo, M. M. T., Dagami, M. M. C., Sugay, J. O., Macam, F. P., Mitrovic, A. (2012).  Modeling the affective states of students using SQL-Tutor.  Intelligent Tutoring Systems Conference 2012. (Poster)
  • Rodrigo, M. M. T., Sugay, J. O., Agapito, J., & Reyes, S. Jr. (2012). Gathering Behaviors and Affective States of Learners Using Educational Software: Challenges to Research in an Emerging Economy. International Workshop on ICTs in Emerging Economies. [PDF]
  • Andallaza, T. C. S., Rodrigo, M. M. T., Lagud, M. C. V., Jimenez, R. J. O., & Sugay, J. O. (2012). Modeling the Affective States of Students Using an Intelligent Tutoring System for Algebra. In Numao, N., Suarez, M. T., & Sadanandan, A. A. (Eds.). Proceedings of the Third International Workshop on Empathic Computing, 12-21. [PDF]
  • Guia, T. F. G., Rodrigo, M. M. T., Dagami, M. M. C., Sugay, J. O. S., Macam, F. J. F., & Mitrovic, A. (2012). Modeling the affective states of Students using SQL-Tutor. 11th International Conference on Intelligent Tutoring Systems, Chania, Greece, June 14-18, 2012. [PDF]
  • Soriano, J. C. A., Rodrigo, M. M. T., Baker, R. S. J. d., Ogan, A., Walker, E., Castro, M. J., Genato, R., Fontaine, S., & Belmontez, R. (2012). A cross-cultural comparison of effective help-seeking behavior among students using an ITS for math. 11th International Conference on Intelligent Tutoring Systems, Chania, Greece, June 14-18, 2012. [PDF]
  • Rodrigo, M. M. T., Baker, R. S. J. d., McLaren, B. M., Jayme, A., & Dy, T. T. (2012) Development of a workbench to address the educational data mining bottleneck. 5th International Conference on Educational Data Mining, Chania, Greece, June 19-21, 2012. [PDF]
  • King Li, J. J. & Monsod, T. A. (2012). Development of an Affect-Sensitive Game Agent. 12th Philippine Computing Science Congress. De La Salle Canlubang, Binan, Laguna, March 1-3, 2012. (Poster) [PDF]
  • Andallaza, T. C. & Jimenez, R. J. (2012). Implementation of an Affective Agent for Aplusix. 12th Philippine Computing Science Congress. De La Salle Canlubang, Binan, Laguna, March 1-3, 2012. (Poster) [PDF]
  • Rada, J. A., Magtalas, J. K. C., & Martinez, C. (2012). Extension of an Intelligent Tutoring System for Debugging. 12th Philippine Computing Science Congress. De La Salle Canlubang, Binan, Laguna, March 1-3, 2012. (Poster) [PDF]
  • Kang, T., Perez, I., & Matias, G. (2012). Design and Development of an Affect-Sensitive Horror Game. 12th Philippine Computing Science Congress. De La Salle Canlubang, Binan, Laguna, March 1-3, 2012. (Poster) [PDF]
  • Cheng, J. R. & Guloy, N. (2011). Towards the Development of an Affect-Sensitive Game. 2011 Philippine Computing Society Congress, Ateneo de Naga, March 4-5, 2011
  • Dagami, M. M. C., Guo, B., Pating, M. B., Guia, T. F. G., Leonor, W. B. S., & Rodrigo, M. M. T. (2011). Determining the precursors of boredom. 2011 Philippine Computing Science Congress., Ateneo de Naga, March 4-5, 2011. Gerry Trinidad Student Paper Award. [PDF]
  • Go, J. M. L., Ligunas, M. C. T., & Rodrigo, M. M. T. (2011). Developing an intelligent tutor for debugging. 2011 Philippine Computing Society Congress, Ateneo de Naga, March 4-5, 2011. [DOC]
  • Sarmiento, G., Marce, J. M., Alejandro, P., Bauza, M. A., Partosa, J. & Rodrigo, M. M. T. (2011). Automatic labeling of postures captured by the Wii balance board. 2011 Philippine Computing Society Congress, Ateneo de Naga, March 4-5, 2011 (Research-in-Progress paper). [DOCX]
  • Aduna, D. P. S., Almendras, P. J. F., Liban, J. R. R. & Rodrigo, M. M. T. (2010). A participatory design approach in the development of an e-learning application for a Filipino public grade school. 2010 Philippine Computing Society Congress. Ateneo de Davao, 5-6 March 2010. Poster presentation.
  • Agapito, J. (2010). Towards An Analysis of Novice Programmers’ Compilation Behaviours in C++.  National Conference for Information Technology Educators. La Carmela de Boracay Convention Center, Station 2, Boracay, Malay, Aklan, Philippines on October 20-23, 2010
  • Aldaba, B. M. M., Carolino, M. K. O., Dugay, G. C. S., & Rodrigo, M. M. T. (2010). Developing an intention-based scoring system for Java. 2010 Philippine Computing Society Congress. Ateneo de Davao, 5-6 March 2010. Poster presentation.
  • Anglo, E. A. & Rodrigo, M. M. T. (2010). Can affect be detected from intelligent tutoring system interaction data? A preliminary study. 2010 Intelligent Tutoring Systems Conference. Poster presentation. Proceedings of the 10th Annual Conference on Intelligent Tutoring Systems, 260-262. [PDF]
  • Bate, A. E. C. & Rodrigo, M. M. T. (2010). Automatic detection of student off-task behavior while using an intelligent tutor for algebra. 2010 Philippine Computing Society Congress. Ateneo de Davao, 5-6 March 2010. [PDF]
  • Castillo, V. R. C., Villaflor, K. B. V., Rodriguez, R. L, & Rodrigo, M. M. T. (2010). Modeling student affect and behavior using biometric readings, log files and low fidelity playbacks. 2010 Philippine Computing Society Congress. Ateneo de Davao, 5-6 March 2010. [PDF]
  • Dy, T. T., Robles, E. J. D. Jr., & Rodrigo, M. M. T. (2010). Detection of non-literal Java errors in an introductory programming class. 2010 Philippine Computing Society Congress. Ateneo de Davao, 5-6 March 2010. [PDF]
  • Lee, D. M. C., Ramos, C. C., Sy, C. W, C., Rodrigo, M. M. T., & Baker, R. S. J. d. (2010). Detecting boredom and confusion among novice programmers using BlueJ compile logs. 2010 Philippine Computing Society Congress. Ateneo de Davao, 5-6 March 2010. Poster presentation.
  • Rodrigo, M. M. T., Baker, R. S. J. d., & Nabos, J. (2010) The relationships between affective sequences and learner achievement. 18th International Conference for Computers in Education.[PDF]
  • Rodrigo, M.M.T., Baker, R.S.J.d., Agapito, J., Nabos, J., Repalam, M.C., Reyes, S.S. (2010) Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines. Proceedings of the 10th Annual Conference on Intelligent Tutoring Systems, 263-265.[PDF]
  • San Pedro, M. O. C. (2010). Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics. National Conference for Information Technology Educators. La Carmela de Boracay Convention Center, Station 2, Boracay, Malay, Aklan, Philippines on October 20-23, 2010
  • San Pedro, M. O. C. (2010). Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics. Engineering Research and Technology for Development conference.
  • Rodrigo, M. M. T., Baker, R. S. J. d., Abalos, N., Bacuyag, K., Basuel, B., Bautista, M., Cortez, M., Dulla, G., Elomina, S., Gineta, M. A., Rara, A., Rodriguez, R., Sanggalang, J., Sugay, J., Tan, A. K., Tan, M., Trajano, E., Uy, F., Victorino, N., & Villaflor, K. (2009) A comparison of learners’ affect and behaviors while using an intelligent tutor and an educational game. Philippine Computing Society Congress 2009. Dumaguete City, March 2-3, 2009.[PDF]
  • Rodrigo, M. M. T., Baker, R. S., Sugay, J. O., & Tabanao, E. (2009). Monitoring novice programmer affect and behaviors to identify learning bottlenecks.Philippine Computing Society Congress 2009 Research-in-Progress Section. Dumaguete City, March 2-3, 2009. [PDF]
  • De Leon, M., Espejo-Lahoz, M. B., Rodrigo, M. M. T. (2008). An analysis of novice programmer doodles and student achievement in an introductory programming class. 6th National Conference on IT Education, University of the Philippines, Baguio. October 23-24, 2008. [PDF]
  • Rodrigo, M. M. T., Pablo, M. A. F., Sanchez, P. S., Serquiña, G. P., Antonio, M. L. B., Marbella, M. E., Posadas, J. G. G., Ramirez, J. J., & Gargaritano, V. G. (2008). Oversold and underused? A Case study of ICT usage in grade 7 classes in the Ateneo de Manila University. In Chan, T.-W., Biswas, G., Chen, F.-C., Chen, S., Chou, C., Jacobson, M., Kinshuk, Klett, F., Looi, C.-K., Mitrovic, T., Mizoguchi, R., Nakabayashi, K., Reimann, P., Suthers, D., Yang, S., & Yang, J.-C. (Eds.). International Conference on Computers in Education 2008, 877-882. [PDF]
  • Rodrigo, M. M. T., Pablo, M. A. F., Sanchez, P. S., Serquña, G. P., Antonio, M. L. B., Marbella, M. E., Posadas, J. G. G., Ramirez, J. J., & Gargaritano, V. G. (2008). Oversold and underused? A Case study of ICT usage in grade 7 classes in the Ateneo de Manila University. 3rd National ICTs in Basic Education Congress, Cebu City. Presentation only.
  • Tabanao, E., Rodrigo, M. M. T., & Jadud M. (2008). Identifying at-risk novice programmers through the analysis of online protocols. Philippine Computing Society Congress 2008, UP Diliman Feb 23-24, 2008. [PDF]
Posted in Publications | Leave a comment

Ma. Mercedes T. Rodrigo

I am a Professor of the Ateneo de Manila University. I teach in the Department of Information Systems and Computer Science. I am also a member of the Pittsburgh Science of Learning Center. My areas of specialization are educational technology, intelligent tutoring systems and affective computing. In 2011, I established the Ateneo Laboratory for the Learning Sciences through a grant from the Department of Science and Technology’s Engineering Research and Development for Technology program.

I am currently studying students’ behavior and affect when using intelligent tutors, educational games, and other learning software. My collaborators include Dr. Ryan Baker of Worcester Polytechnic InstituteDr. Matthew Jadud of Allegheny College, and Dr. Sidney D’Mello, a researcher at the Institute of Intelligent Systems atThe University of Memphis.

Posted in People, Staff | Leave a comment

Jessica O. Sugay

I am a Lecturer in the Department of Information Systems and Computer Science of the Ateneo de Manila University. I am currently pursuing a Master of Arts degree in Education, majoring in Information Technology Integration. I am also the Moderator of the student organization, the Computer Society of the Ateneo.

 

Posted in People, Staff | Leave a comment